Commit 71c2b5402feef44ea69674d4fe21017f3d7f3c53

henry 2002-08-28T09:46:39

Reduced texture ID array size

diff --git a/include/FTGLTextureFont.h b/include/FTGLTextureFont.h
index cc46db4..4eaac10 100755
--- a/include/FTGLTextureFont.h
+++ b/include/FTGLTextureFont.h
@@ -100,7 +100,7 @@ class  FTGL_EXPORT FTGLTextureFont : public FTFont
         /**
          *An array of texture ids
          */
-        unsigned long glTextureID[1024];
+        unsigned long glTextureID[128];
         
         /**
          * The number of textures required to hold the glyphs
diff --git a/src/FTGLTextureFont.cpp b/src/FTGLTextureFont.cpp
index 15a38d2..400349f 100755
--- a/src/FTGLTextureFont.cpp
+++ b/src/FTGLTextureFont.cpp
@@ -85,7 +85,6 @@ FTGlyph* FTGLTextureFont::MakeGlyph( unsigned int g)
     
     err = face.Error();
     return NULL;
-
 }
 
 
@@ -132,7 +131,7 @@ int FTGLTextureFont::CreateTexture()
     int textID;
     glGenTextures( 1, (GLuint*)&textID);
 
-    glPixelStorei( GL_UNPACK_ALIGNMENT, 1); //What does this do exactly?
+    glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
     glBindTexture( GL_TEXTURE_2D, textID);
     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);