Fixed a bug that was overunning the glyph list
diff --git a/src/FTGLTextureFont.cpp b/src/FTGLTextureFont.cpp
index dd10b4e..dbbed91 100755
--- a/src/FTGLTextureFont.cpp
+++ b/src/FTGLTextureFont.cpp
@@ -106,7 +106,7 @@ unsigned int FTGLTextureFont::FillGlyphs( unsigned int glyphStart, GLuint id, GL
unsigned int n;
- for( n = glyphStart; n <= numGlyphs; ++n)
+ for( n = glyphStart; n < numGlyphs; ++n)
{
FT_Glyph* ftGlyph = face.Glyph( n, FT_LOAD_NO_HINTING);