Updated now that vectorglyphs now work.
diff --git a/README.txt b/README.txt
index bad821e..3b6a008 100755
--- a/README.txt
+++ b/README.txt
@@ -42,16 +42,17 @@ TODO:
- check and confirm the glPixelStore stuff. Data Alignment. Tightly
packed at the moment.
- pen position eg font.render( 50, 100, "Hello World!");
- - Pixmaps as textures. FTTextureGlyph
- Clear the texture mem
- calc smallest texture size
- overflow texture
- - FTOutlineGlyph
- FTPolygonGlyph
- Change glDrawPixels to use GL_ALPHA instead of GL_RGBA. This may not
work, read red book.
- Coloured Pixmaps/ bitmaps
- Optimise performance!! and mem usage.
+ - Make outlines and polys into display list and use glTranslate to
+ advance the pen.
+ - don't process chars that map to glyph 0
- Use the Freetype Cache mechanism. See above. FTC_xxx
- Vertical formats