Commit ae0028b89f7c17a4cc34f5313b0be2ff239a9aec

henry 2001-08-01T04:22:31

Updated now that vectorglyphs now work.

diff --git a/README.txt b/README.txt
index bad821e..3b6a008 100755
--- a/README.txt
+++ b/README.txt
@@ -42,16 +42,17 @@ TODO:
 	- check and confirm the glPixelStore stuff. Data Alignment. Tightly
 	  packed at the moment.
 	- pen position eg font.render( 50, 100, "Hello World!");
-	- Pixmaps as textures. FTTextureGlyph
 	- Clear the texture mem
 	- calc smallest texture size
 	- overflow texture
-	- FTOutlineGlyph
 	- FTPolygonGlyph
 	- Change glDrawPixels to use GL_ALPHA instead of GL_RGBA. This may not
 	  work, read red book.
 	- Coloured Pixmaps/ bitmaps
 	- Optimise performance!! and mem usage.
+	  - Make outlines and polys into display list and use glTranslate to
+	    advance the pen.
+	  - don't process chars that map to glyph 0
 	- Use the Freetype Cache mechanism. See above. FTC_xxx
 	- Vertical formats