Commit b7704575c0e63c104cdebf813fb9b6f60a3fee7b

sammy 2008-06-09T14:21:11

* Update README.

diff --git a/README b/README
index 327cedd..d14a2bf 100644
--- a/README
+++ b/README
@@ -4,36 +4,35 @@ FTGL 2.1
 DESCRIPTION:
 
 FTGL is a free open source library to enable developers to use arbitrary
-fonts in their OpenGL (www.opengl.org)  applications.
+fonts in their OpenGL (www.opengl.org) applications.
+
 Unlike other OpenGL font libraries FTGL uses standard font file formats
 so doesn't need a preprocessing step to convert the high quality font data
 into a lesser quality, proprietary format.
+
 FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
 the fonts. It then takes that output and stores it in a format most efficient
 for OpenGL rendering.
 
-Rendering modes supported are
+Rendering modes supported are:
 - Bit maps
 - Antialiased Pix maps
-- Texture maps
 - Outlines
 - Polygon meshes
 - Extruded polygon meshes
-
-FTGL is designed to be used in commercial quality software. It has been
-written with performance, robustness and simplicity in mind.
+- Texture maps
+- Buffer maps
 
 USAGE:
 
-	FTGLPixmapFont font( "Fonts:Arial");
+	FTGLPixmapFont font("Arial.ttf");
+	font.FaceSize(72);
+	font.Render("Hello World!");
 
-	font.FaceSize( 72);
-	
-	font.render( "Hello World!");
+CONTACT:
 
-Please contact me if you have any suggestions, feature requests, or problems.
+Please contact us if you have any suggestions, feature requests, or problems.
 
-Henry Maddocks
-ftgl@opengl.geek.nz
-http://homepages.paradise.net.nz/henryj/
+Sam Hocevar <sam@zoy.org>
+Christopher Sean Morrison <learner@brlcad.org>