Finalised texture coordinate generation code. Tidied some code.
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diff --git a/src/FTExtrdGlyph.cpp b/src/FTExtrdGlyph.cpp
index c2c5bd7..4b33a9c 100644
--- a/src/FTExtrdGlyph.cpp
+++ b/src/FTExtrdGlyph.cpp
@@ -1,3 +1,5 @@
+#include <iostream>
+
#include <math.h>
#include "FTExtrdGlyph.h"
@@ -18,7 +20,7 @@ FTExtrdGlyph::FTExtrdGlyph( FT_GlyphSlot glyph, float d)
}
FTVectoriser vectoriser( glyph);
- if ( ( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3))
+ if( ( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3))
{
return;
}
@@ -30,7 +32,8 @@ FTExtrdGlyph::FTExtrdGlyph( FT_GlyphSlot glyph, float d)
vectoriser.MakeMesh( 1.0);
glNormal3d(0.0, 0.0, 1.0);
- unsigned int textureCoordRange = glyph->face->units_per_EM;
+ unsigned int horizontalTextureScale = glyph->face->size->metrics.x_ppem * 64;
+ unsigned int verticalTextureScale = glyph->face->size->metrics.y_ppem * 64;
const FTMesh* mesh = vectoriser.GetMesh();
for( tesselationIndex = 0; tesselationIndex < mesh->TesselationCount(); ++tesselationIndex)
@@ -41,11 +44,13 @@ FTExtrdGlyph::FTExtrdGlyph( FT_GlyphSlot glyph, float d)
glBegin( polyonType);
for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
{
- glTexCoord2f( subMesh->Point(pointIndex).x / textureCoordRange,
- subMesh->Point(pointIndex).y / textureCoordRange);
+ FTPoint point = subMesh->Point(pointIndex);
+
+ glTexCoord2f( point.x / horizontalTextureScale,
+ point.y / verticalTextureScale);
- glVertex3f( subMesh->Point( pointIndex).x / 64.0f,
- subMesh->Point( pointIndex).y / 64.0f,
+ glVertex3f( point.x / 64.0f,
+ point.y / 64.0f,
0.0f);
}
glEnd();
@@ -63,8 +68,10 @@ FTExtrdGlyph::FTExtrdGlyph( FT_GlyphSlot glyph, float d)
glBegin( polyonType);
for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
{
- glTexCoord2f( subMesh->Point(pointIndex).x / textureCoordRange,
- subMesh->Point(pointIndex).y / textureCoordRange);
+ FTPoint point = subMesh->Point(pointIndex);
+
+ glTexCoord2f( subMesh->Point(pointIndex).x / horizontalTextureScale,
+ subMesh->Point(pointIndex).y / verticalTextureScale);
glVertex3f( subMesh->Point( pointIndex).x / 64.0f,
subMesh->Point( pointIndex).y / 64.0f,
@@ -83,27 +90,29 @@ FTExtrdGlyph::FTExtrdGlyph( FT_GlyphSlot glyph, float d)
glBegin( GL_QUAD_STRIP);
for( unsigned int j = 0; j <= numberOfPoints; ++j)
{
- unsigned int index = ( j == numberOfPoints) ? 0 : j;
- unsigned int nextIndex = ( index == numberOfPoints - 1) ? 0 : index + 1;
+ unsigned int pointIndex = ( j == numberOfPoints) ? 0 : j;
+ unsigned int nextPointIndex = ( pointIndex == numberOfPoints - 1) ? 0 : pointIndex + 1;
- FTPoint normal = GetNormal( contour->Point(index), contour->Point(nextIndex));
+ FTPoint point = contour->Point(pointIndex);
+
+ FTPoint normal = GetNormal( point, contour->Point(nextPointIndex));
glNormal3f( normal.x, normal.y, 0.0f);
if( contourFlag & ft_outline_reverse_fill)
{
- glTexCoord2f( contour->Point(index).x / textureCoordRange,
- contour->Point(index).y / textureCoordRange);
+ glTexCoord2f( point.x / horizontalTextureScale,
+ point.y / verticalTextureScale);
- glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, 0.0f);
- glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, -depth);
+ glVertex3f( point.x / 64.0f, point.y / 64.0f, 0.0f);
+ glVertex3f( point.x / 64.0f, point.y / 64.0f, -depth);
}
else
{
- glTexCoord2f( contour->Point(index).x / textureCoordRange,
- contour->Point(index).y / textureCoordRange);
+ glTexCoord2f( point.x / horizontalTextureScale,
+ point.y / verticalTextureScale);
- glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, -depth);
- glVertex3f( contour->Point(index).x / 64.0f, contour->Point(index).y / 64.0f, 0.0f);
+ glVertex3f( point.x / 64.0f, point.y / 64.0f, -depth);
+ glVertex3f( point.x / 64.0f, point.y / 64.0f, 0.0f);
}
}
glEnd();
diff --git a/src/FTOutlineGlyph.cpp b/src/FTOutlineGlyph.cpp
index bab9779..3d96f5c 100644
--- a/src/FTOutlineGlyph.cpp
+++ b/src/FTOutlineGlyph.cpp
@@ -27,9 +27,10 @@ FTOutlineGlyph::FTOutlineGlyph( FT_GlyphSlot glyph)
const FTContour* contour = vectoriser.Contour(c);
glBegin( GL_LINE_LOOP);
- for( unsigned int p = 0; p < contour->PointCount(); ++p)
+ for( unsigned int pointIndex = 0; pointIndex < contour->PointCount(); ++pointIndex)
{
- glVertex2f( contour->Point(p).x / 64.0f, contour->Point(p).y / 64.0f);
+ FTPoint point = contour->Point(pointIndex);
+ glVertex2f( point.x / 64.0f, point.y / 64.0f);
}
glEnd();
}
diff --git a/src/FTPolyGlyph.cpp b/src/FTPolyGlyph.cpp
index 4deef59..5580c40 100644
--- a/src/FTPolyGlyph.cpp
+++ b/src/FTPolyGlyph.cpp
@@ -19,8 +19,9 @@ FTPolyGlyph::FTPolyGlyph( FT_GlyphSlot glyph)
return;
}
- unsigned int textureCoordRange = glyph->face->units_per_EM;
-
+ unsigned int horizontalTextureScale = glyph->face->size->metrics.x_ppem * 64;
+ unsigned int verticalTextureScale = glyph->face->size->metrics.y_ppem * 64;
+
vectoriser.MakeMesh( 1.0);
glList = glGenLists( 1);
@@ -35,11 +36,13 @@ FTPolyGlyph::FTPolyGlyph( FT_GlyphSlot glyph)
glBegin( polyonType);
for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
{
- glTexCoord2f( subMesh->Point(pointIndex).x / textureCoordRange,
- subMesh->Point(pointIndex).y / textureCoordRange);
+ FTPoint point = subMesh->Point(pointIndex);
+
+ glTexCoord2f( point.x / horizontalTextureScale,
+ point.y / verticalTextureScale);
- glVertex3f( subMesh->Point(pointIndex).x / 64.0f,
- subMesh->Point(pointIndex).y / 64.0f,
+ glVertex3f( point.x / 64.0f,
+ point.y / 64.0f,
0.0f);
}
glEnd();