Added an faq about missing freetype includes
diff --git a/docs/FTGL.html b/docs/FTGL.html
index 0c94401..d09b758 100644
--- a/docs/FTGL.html
+++ b/docs/FTGL.html
@@ -203,6 +203,12 @@ This will return an error if the requested encoding can't be found in the font.
<A NAME="FAQ">
<H2>FAQ</H2>
+WhenI try to compile FTGL it complains about a missing file from the include:
+
+#include <ft2build.h>
+
+FTGL relies on freetype 2 for opening and decoding font files. This include is the main include for freetype. You will need to download Freetype 2 and install it. Then make sure that the FTGL project that you are using points to your freetype installation.
+
2) Is it possible to map a font to a "unit" size? My application relies on
the fonts being a certain "physical" height (in OpenGL coordinate space)
@@ -221,6 +227,7 @@ Couple of extra things to note. The quality of vector glyphs will not change whe
Early on I did a lot of head scratching over the opengl unit to font size thing because when I was first integrating FTGL into my engine the fonts weren't the size I was expecting. I was tempted to build in some scaling but I decided doing nothing was the best approach because you can't please everyone. Plus it's 'correct' as it is.
+
<H3>Sample font manager class.</H3>