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8ee0d83b
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2019-02-07T22:31:57
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fix (if possible) or silence (otherwise) compiler warnings
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dde5c75a
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2015-02-18T15:28:10
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windows: use the proper preprocessor define
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97040c07
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2009-09-13T08:59:48
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Solaris 10 now has glu.h in the proper place. Reverting [947] as suggested
by bzflag developer Bullet Catcher.
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cab1fafd
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2009-07-19T13:05:50
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Update my e-mail address everywhere.
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c5bcad81
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2008-06-09T12:57:41
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* Add my copyright information to files I modified significantly.
* Add the Unicode, Inc. to the list of authors because of FTUnicode.h.
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f7d00178
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2008-05-19T15:45:47
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* Starting the buffer font class revival. For now, it just consists in empty
FTBuffer, FTBufferGlyph and FTBufferFont classes.
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e9260bbf
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2008-05-08T22:35:57
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* Implement C bindings for FTGlyph and FTFont subclassing.
* Add subclassing to the simple C demo to show how to do similar stuff as
in the C++ demo.
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2aa2aeb5
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2008-04-30T16:27:34
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* Move include/* to src/FTGL/* so the files in there can directly be
referred to as "FTGL/*.h". This is convenient because they will be
installed in a similar location.
* Put a warning in each legacy public header to advise users to only include
the generic <FTGL/ftgl.h> header instead.
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0c84f1f3
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2008-04-29T22:59:41
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* Wrote C bindings for the FTGlyph class.
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ff3228e6
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2008-04-29T16:47:26
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* More cleanup following the private pointer refactoring:
+ Removed private type enums from the public ftgl.h header.
+ Protected all private implementation ctors and dtors.
+ Prevent accidental initialisation of the base classes by protecting
their constructors. Derived classes can still be properly instantiated.
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b81733e4
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2008-04-29T15:44:42
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* Clean up the C bindings by splitting FTGlue.cpp into FTLayoutGlue.cpp,
FTGlyphGlue.cpp (unused yet) and FTFontGlue.cpp. C methods previously
scattered all around are now located in one of these 3 files.
* Hide extern "C" and namespace C constructs in a single FTGL_BEGIN_C_DECLS
macro.
* Use namespace FTGL all around instead of a mix of C and FTGL namespaces.
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1f4a94f8
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2008-04-29T14:39:28
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* Since the MIT license is LGPL-compatible, there is no real point in
shipping FTGL under a dual license. Consequently removing LGPL references
from the code, in agreement with Sean.
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c96146ed
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2008-04-29T06:44:51
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* Moved header files that are not required by library clients into src/
so that they do not get installed.
* Created an ftgl.h header that allows clients to #include <FTGL/ftgl.h> and
be done with it.
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