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29603ae3
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2009-07-19T15:28:59
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Remove GL_BLEND tampering. It's the caller application's responsibility to
enable or disable blending.
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cab1fafd
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2009-07-19T13:05:50
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Update my e-mail address everywhere.
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2766703a
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2008-09-08T03:16:59
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Eliminate some double->float conversions for performance
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c5bcad81
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2008-06-09T12:57:41
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* Add my copyright information to files I modified significantly.
* Add the Unicode, Inc. to the list of authors because of FTUnicode.h.
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14e3e435
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2008-06-09T10:11:58
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* Create FTFont::GlyphLoadFlags() to vary FT_Load_Glyph() calls according
to the font type. Now we no longer load vector information when not
needed.
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fa5631df
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2008-05-21T15:43:52
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* Add proper glPushAttrib() and glPushClientAttrib() calls to the
rendering methods that need them.
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68a99036
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2008-05-21T11:39:31
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* Enable GL_TEXTURE_2D in FTFont::Render variations that need it.
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20ac99b1
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2008-05-11T11:28:08
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* FTFont::Advance(), FTFont::Render() and FTFont::BBox() are now far
more powerful, allowing for substring display and extra spacing between
characters.
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d39c7838
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2008-05-11T11:26:12
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* Kill 180 lines of code by removing duplicate *::Render() functions and
giving a default value to the renderMode parameter.
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eb45c699
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2008-05-06T06:38:37
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VC build fixes from bzflag revs 17848-17852.
* size_t consistency
* avoid coercing from int to bool
* make casts from double to float explicit rather than implicit, mostly by way of a few new getter functions in FTPoint, or avoid if possible.
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f7b79437
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2008-05-05T14:55:11
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* Refactor FTGlyph, FTFont and FTLayout so that client applications can
hopefully subclass them.
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68bcaf26
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2008-05-05T14:52:48
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* Rename FTTextureFontImpl::MakeGlyph to FTTextureFontImpl::MakeGlyphImpl to
avoid confusion.
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0a28e5d3
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2008-05-04T19:39:34
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* Put MakeGlyph back into FT*Font classes instead of FT*FontImpl, and make
it use as few FT*FontImpl members as possible so that external application
may actually have a chance to properly subclass us.
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b7c7e131
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2008-05-04T02:58:40
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refer to local/private headers with local path inclusion, otherwise the search include paths are wrong
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822d0f8f
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2008-05-01T18:30:29
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* Avoid crashing when the texture size is so small that its integer size
becomes zero. At the same time, round many floats instead of simply
flooring them to int. First part by Sean Morrison from bzflag commit
r14590.
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40644e3b
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2008-05-01T14:19:34
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* Patches by Sean Morrison, from BzFlag commits r15755 and r14843:
+ Only delete textures if there is at least one of them.
+ Ensure that the FTTextureFont data members get set for all cases.
* Added Sean to the AUTHORS file.
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129a4733
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2008-05-01T13:42:49
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* Store FTPoints in the BBox object instead of floats. This was a todo
from Henry.
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fa7d0739
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2008-05-01T09:31:27
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* Mass consistency renaming: the fonts' "FTGL" prefix is dropped in favour
of "FT" because all other types use only the latter.
* Rename "Extrd" types to "Extrude" because the former doesn't really make
much sense.
* Added appropriate #defines so that legacy applications still build.
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