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fa5631df
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2008-05-21T15:43:52
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* Add proper glPushAttrib() and glPushClientAttrib() calls to the
rendering methods that need them.
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68a99036
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2008-05-21T11:39:31
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* Enable GL_TEXTURE_2D in FTFont::Render variations that need it.
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ca7c7a81
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2008-05-20T23:49:25
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* First try at the FTBufferFont/FTBufferGlyph implementation.
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f7d00178
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2008-05-19T15:45:47
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* Starting the buffer font class revival. For now, it just consists in empty
FTBuffer, FTBufferGlyph and FTBufferFont classes.
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