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129a4733
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2008-05-01T13:42:49
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* Store FTPoints in the BBox object instead of floats. This was a todo
from Henry.
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f0705dc2
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2008-05-01T10:54:28
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* Inline most FTPoint methods and operators. This will probably make the
code smaller instead of bigger, because most of what they do will be
optimised out by the compiler.
* Get rid of the weird GetNormal() method and reimplement it using the ^
operator (vector product) and Normalise() method instead.
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9fa3bb52
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2008-05-01T10:04:14
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* Moved C constructor bindings to FTFont.h and FTLayout.h so that
they appear in the same file in the generated documentation.
* Various minor documentation updates.
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fa7d0739
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2008-05-01T09:31:27
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* Mass consistency renaming: the fonts' "FTGL" prefix is dropped in favour
of "FT" because all other types use only the latter.
* Rename "Extrd" types to "Extrude" because the former doesn't really make
much sense.
* Added appropriate #defines so that legacy applications still build.
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2aa2aeb5
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2008-04-30T16:27:34
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* Move include/* to src/FTGL/* so the files in there can directly be
referred to as "FTGL/*.h". This is convenient because they will be
installed in a similar location.
* Put a warning in each legacy public header to advise users to only include
the generic <FTGL/ftgl.h> header instead.
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