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f7b79437
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2008-05-05T14:55:11
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* Refactor FTGlyph, FTFont and FTLayout so that client applications can
hopefully subclass them.
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68bcaf26
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2008-05-05T14:52:48
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* Rename FTTextureFontImpl::MakeGlyph to FTTextureFontImpl::MakeGlyphImpl to
avoid confusion.
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0a28e5d3
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2008-05-04T19:39:34
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* Put MakeGlyph back into FT*Font classes instead of FT*FontImpl, and make
it use as few FT*FontImpl members as possible so that external application
may actually have a chance to properly subclass us.
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b7c7e131
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2008-05-04T02:58:40
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refer to local/private headers with local path inclusion, otherwise the search include paths are wrong
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822d0f8f
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2008-05-01T18:30:29
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* Avoid crashing when the texture size is so small that its integer size
becomes zero. At the same time, round many floats instead of simply
flooring them to int. First part by Sean Morrison from bzflag commit
r14590.
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40644e3b
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2008-05-01T14:19:34
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* Patches by Sean Morrison, from BzFlag commits r15755 and r14843:
+ Only delete textures if there is at least one of them.
+ Ensure that the FTTextureFont data members get set for all cases.
* Added Sean to the AUTHORS file.
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129a4733
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2008-05-01T13:42:49
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* Store FTPoints in the BBox object instead of floats. This was a todo
from Henry.
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fa7d0739
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2008-05-01T09:31:27
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* Mass consistency renaming: the fonts' "FTGL" prefix is dropped in favour
of "FT" because all other types use only the latter.
* Rename "Extrd" types to "Extrude" because the former doesn't really make
much sense.
* Added appropriate #defines so that legacy applications still build.
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