src/FTFont/FTTextureFont.cpp


Log

Author Commit Date CI Message
sammy f7b79437 2008-05-05T14:55:11 * Refactor FTGlyph, FTFont and FTLayout so that client applications can hopefully subclass them.
sammy 68bcaf26 2008-05-05T14:52:48 * Rename FTTextureFontImpl::MakeGlyph to FTTextureFontImpl::MakeGlyphImpl to avoid confusion.
sammy 0a28e5d3 2008-05-04T19:39:34 * Put MakeGlyph back into FT*Font classes instead of FT*FontImpl, and make it use as few FT*FontImpl members as possible so that external application may actually have a chance to properly subclass us.
brlcad b7c7e131 2008-05-04T02:58:40 refer to local/private headers with local path inclusion, otherwise the search include paths are wrong
sammy 822d0f8f 2008-05-01T18:30:29 * Avoid crashing when the texture size is so small that its integer size becomes zero. At the same time, round many floats instead of simply flooring them to int. First part by Sean Morrison from bzflag commit r14590.
sammy 40644e3b 2008-05-01T14:19:34 * Patches by Sean Morrison, from BzFlag commits r15755 and r14843: + Only delete textures if there is at least one of them. + Ensure that the FTTextureFont data members get set for all cases. * Added Sean to the AUTHORS file.
sammy 129a4733 2008-05-01T13:42:49 * Store FTPoints in the BBox object instead of floats. This was a todo from Henry.
sammy fa7d0739 2008-05-01T09:31:27 * Mass consistency renaming: the fonts' "FTGL" prefix is dropped in favour of "FT" because all other types use only the latter. * Rename "Extrd" types to "Extrude" because the former doesn't really make much sense. * Added appropriate #defines so that legacy applications still build.