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  • Hash : 0aff12c1
    Author : sammy
    Date : 2008-04-24T13:40:12

    * Rename "win32_vcpp" to "msvc" and move all Visual Studio build files out of their subdirectory. * Add the msvc subdirectory to "make dist" so that it gets distributed.

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  • Git HTTP https://git.kmx.io/kc3-lang/ftgl.git
    Git SSH git@git.kmx.io:kc3-lang/ftgl.git
    Public access ? public
    Description

    https://github.com/ulrichard/ftgl

    Users
    thodg_w thodg_m thodg_l kc3_lang_org thodg www_kmx_io
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  • README

  • FTGL 2.1
    5 December 2004
    
    DESCRIPTION:
    
    FTGL is a free open source library to enable developers to use arbitrary
    fonts in their OpenGL (www.opengl.org)  applications.
    Unlike other OpenGL font libraries FTGL uses standard font file formats
    so doesn't need a preprocessing step to convert the high quality font data
    into a lesser quality, proprietary format.
    FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
    the fonts. It then takes that output and stores it in a format most efficient
    for OpenGL rendering.
    
    Rendering modes supported are
    - Bit maps
    - Antialiased Pix maps
    - Texture maps
    - Outlines
    - Polygon meshes
    - Extruded polygon meshes
    
    FTGL is designed to be used in commercial quality software. It has been
    written with performance, robustness and simplicity in mind.
    
    USAGE:
    
    	FTGLPixmapFont font( "Fonts:Arial");
    
    	font.FaceSize( 72);
    	
    	font.render( "Hello World!");
    
    Please contact me if you have any suggestions, feature requests, or problems.
    
    Henry Maddocks
    ftgl@opengl.geek.nz
    http://homepages.paradise.net.nz/henryj/