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FTGL 2.1
5 December 2004
DESCRIPTION:
FTGL is a free open source library to enable developers to use arbitrary
fonts in their OpenGL (www.opengl.org) applications.
Unlike other OpenGL font libraries FTGL uses standard font file formats
so doesn't need a preprocessing step to convert the high quality font data
into a lesser quality, proprietary format.
FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
the fonts. It then takes that output and stores it in a format most efficient
for OpenGL rendering.
Rendering modes supported are
- Bit maps
- Antialiased Pix maps
- Texture maps
- Outlines
- Polygon meshes
- Extruded polygon meshes
FTGL is designed to be used in commercial quality software. It has been
written with performance, robustness and simplicity in mind.
USAGE:
FTGLPixmapFont font( "Fonts:Arial");
font.FaceSize( 72);
font.render( "Hello World!");
This library was inspired by gltt, Copyright (C) 1998-1999 Stephane Rehel
(http://gltt.sourceforge.net)
Bezier curve code contributed by Jed Soane.
Demo, Linux port, extrusion code and gltt maintainance by Gerard Lanois.
Linux port by Matthias Kretz.
Windows port by Andrew Ellerton & Max Rheiner.
Bug fixes by Robert Osfield, Marcelo E. Magallon, Markku Rontu, Mark A. Fox,
Patrick Rogers, Kai Huettemann.
Containers and optimisations by Sebastien Barre.
Autoconf Marcelo E. Magallon <mmagallo@debian.org>
Pixmap font modifications by Robert Bell.
Please contact me if you have any suggestions, feature requests, or problems.
Henry Maddocks
ftgl@opengl.geek.nz
http://homepages.paradise.net.nz/henryj/