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  • Hash : 20bae25d
    Author : henry
    Date : 2001-08-01T22:58:44

    Removed the <vector> include and some debug code. Changed the render code to use glDisplayList. There was NO performance improvement but it will make it the same as FTPolyGlyph. Now uses glTranslate for the pen pos, again to make it the same as FTPolyGlyph. Changes because of the changes tp FTPOINT in FTVectoriser.

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  • Git HTTP https://git.kmx.io/kc3-lang/ftgl.git
    Git SSH git@git.kmx.io:kc3-lang/ftgl.git
    Public access ? public
    Description

    https://github.com/ulrichard/ftgl

    Users
    thodg_l kc3_lang_org thodg_w thodg_m thodg www_kmx_io
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  • README.txt

  • FTGL 1.0a1
    
    
    USAGE:
    
    	FTGLPixmapFont font;
    	
    	font.Open( "HenrysHD:System Folder:Fonts:Arial");
    	font.FaceSize( 72);
    	
    	font.render( "Hello World!");
    
    
    
    Things to think about...
    If a font is defined uniquely by it's face and size ie
    font.Open("HenrysHD:System Folder:Fonts:Arial", 72);
    Then we don't need FTFace and FTSize, their functionality could be internal
    to FTFont. Alternatively if we allow multiple faces and sizes how should
    they be handled.
    At the moment if you call font.CharSize( x) the glyph list is destroyed and
    rebuilt, which will be really inefficient if you change sizes often. Will
    the freetype cache stuff help here or should we cache internally?
    multiple glyphlists. glyphlist manager. FTSize obj???
    
    When is the best time to construct the glyphList? After the call to Size(x)
    is the earliest but what happens if the client doesn't set the char size?
    
    The FTSize seems redundant.
    
    Need a way to restrict the glyphs to a custom set. eg an app only needs
    numbers so we should only create a glyphList of the number characters.
    This will enable us to have a restricted set of HIGH quality glyphs.
    
    TODO:
    	- Finish!!
    	- Error handling - fail gracefully - return FT_Error codes.
    	- What happens with 2 obj of the same font type
    	- The position stuff is broken again. Check the pen stuff. Plus lower
    	  case 'y's seem to be 1 pixel too low?)
    	- Use glRasterPos() not glBitMap to set raster pos in pixel fonts.
    	- check and confirm the glPixelStore stuff. Data Alignment. Tightly
    	  packed at the moment.
    	- pen position eg font.render( 50, 100, "Hello World!");
    	- Clear the texture mem
    	- calc smallest texture size
    	- overflow texture
    	- FTPolygonGlyph
    	- Change glDrawPixels to use GL_ALPHA instead of GL_RGBA. This may not
    	  work, read red book.
    	- Coloured Pixmaps/ bitmaps
    	- Optimise performance!! and mem usage.
    	  - Make outlines and polys into display list and use glTranslate to
    	    advance the pen.
    	  - don't process chars that map to glyph 0
    	- Use the Freetype Cache mechanism. See above. FTC_xxx
    	- Vertical formats
    	
    	
    BUGS:
    	MAC OS:
    		- Exits with some fonts at large sizes. Freetype Memory Bug?
    		
    
    
    July 22 2001
    	- First ALPHA Release 1.0a1