Hash :
624bc050
Author :
Date :
2008-04-13T17:30:07
BUGS
====
* FTExtrdGlyph - Some glyph contours are 'wound' in reverse causing
the 'sides' of the extrusions to be culled. First fix only half
worked. When calculating the winding using the summed area I need to
use the outside contour only. How do I know it's an outside contour?
A workaround is to disable face culling.
* FTGLTextureFonts can't be used inside display lists. This because
the glGet call to check the current texture id can't be used in a
display list. It is only a valid call when the list is compiled and
is ignore after that.
* The texture co-ords in the Texture Font may be wrong for non
scalable fonts.