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  • Hash : 4d72a787
    Author : henry
    Date : 2001-09-14T00:42:22

    The freetype glyph is now disposed of correctly after initialsation

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  • Git HTTP https://git.kmx.io/kc3-lang/ftgl.git
    Git SSH git@git.kmx.io:kc3-lang/ftgl.git
    Public access ? public
    Description

    https://github.com/ulrichard/ftgl

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    thodg_w thodg_m thodg_l kc3_lang_org Baptiste thodg
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  • README.txt

  • FTGL 1.0b5
    August 29 2001
    
    DESCRIPTION:
    FTGL library is a cross platform tool to allow OpenGL (www.opengl.org) to
    render characters from arbitrary fonts.
    Unlike other OpenGL font libraries FTGL uses standard font file formats
    so doesn't need a preprocessing step to convert the high quality font data
    into a lesser quality, proprietary format.
    FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
    the fonts. It then takes that output and stores it in a format most efficient
    for OpenGL rendering.
    
    Rendering modes supported are
    - Bit maps
    - Pix maps
    - Texture maps
    - Outlines
    - Polygon meshes
    
    FTGL is designed to be used in commercial quality software. It has been
    written with performance, robustness and simplicity in mind.
    
    USAGE:
    
    	FTGLPixmapFont font;
    	
    	font.Open( "Fonts:Arial");
    	font.FaceSize( 72);
    	
    	font.render( "Hello World!");
    
    This library was inspired by gltt, Copyright (C) 1998-1999 Stephane Rehel
    ( gltt.sourceforge.net)
    
    Please contact me if you have any suggestions, feature requests, or problems.
    
    Henry Maddocks
    henryj@paradise.net.nz
    http://homepages.paradise.net.nz/henryj/
    
    
    Things to think about...
    The whole char size thing is major headache.
    At the moment if you call font.CharSize( x) the glyph list is destroyed and
    rebuilt, which will be really, really, really inefficient if you change sizes
    often. Will the freetype cache stuff help here or should we cache internally?
    Multiple glyphlists. glyphlist manager. Multiple glyphLists will chew up
    memory. Maybe a <map> will help here, maybe a map will let us cache glyphs
    as required rather than all at startup? This wont help texture glyphs.
    If we allow multiple faces and sizes how should they be handled.
    
    When is the best time to construct the glyphList? After the call to Size(x)
    is the earliest but what happens if the client doesn't set the char size?
    
    Need a way to restrict the glyphs to a custom set. eg an app only needs
    numbers so we should only create a glyphList of the number characters.
    This will enable us to have a restricted set of HIGH quality glyphs.
    
    Might have to move the init code out of the constructors into an init
    function so that they can return errors.
    
    Currently the glyphList is isn't indexed, it's just a vector of glyphs in
    glyphIndex order. I'm using the freetype function FT_Get_Char_Index() to
    convert char codes to glyphIndices. If this proves to be too slow I will
    implement a charmap class that will hold the indices.
    
    good site...http://cgm.cs.mcgill.ca/~luc/
    
    Apparently...C++ guarantees that delete can safely be called on a NULL
    pointer. Something to remember for the future.
    
    PROFILING
    test 1
    100,000 frames. No openGL context.
    The results of the first profile are in and as expected using freetype to
    return the char index for a glyph is costing us. A staggering 10% of the
    rendering time in fact!!! Kerning has a similar impact.
    
    TODO:
    	- Tidy code, fix compiler warnings, comments.
    	- Memory Leak in PolyGlyph (glCombine)
    	- check and confirm the glPixelStore stuff. Data Alignment. Tightly
    	  packed at the moment.
    	- namespace
    	- gl/glu errors
    	- tessellation winding rules
    	- Distributions MACOS 9/X, IRIX, Linux, Windows
    	- Test with non English(?) fonts
    	
    FUTURE:
    	- select face ie italic, bold etc
    	- Multiple sizes
    	- Optimise performance!! and mem usage.
    	  - don't process chars that map to glyph 0
    	  - Make our own char map processing class
    	- GL evaluators. Are they of any use?
    	- Use the Freetype Cache mechanism. See above. FTC_xxx
    	- Alignment. left right, centre.
    	- Bounding box, char and string.
    	- Vertical formats
    	- For platforms that have antialiased lines but not polys we could
    	  outline the polyfonts with lines to get better looking glyphs.
    	- Unicode w_char. May have to use std::wstring and or std::wchar_t.
    	- Improve the grid fitting scheme in texture fonts.
    	- Helper classes...
    	  - String Cache
    	  - Provide an interface to access the point data for outlines and
    	    polygon meshes.
    
    
    BUGS:
    	- Advance/Kerning is screwed up for really small point sizes eg 2 point.
    	  This is because I'm trying to use FT_Vector which is integer based.
    	  I will probably have to make my own struct with floats.
    	- The texture co-ords in the Texture Font may be wrong for none
    	  scalable fonts.
    	- There is an inconsistancy in the way the global bounding box is
    	  stored in Freetype. It is supposed to be in font units but in some
    	  cases it is in 16.16 format. I have implemented a work around but
    	  hopefully the freetype guys will sort this.
    	MAC OS:
    		- Exits with some fonts at large sizes. GLUT Memory Bug?
    		  also with large numbers of glyphs at any size eg helvetica. This
    		  is becoming REALLY annoying!!!
    
    
    August 29 2001
    	1.0b5
    	- Settled on integers for FTSize stuff. NOTE the FTGlyph stuff is still
    	  up in the air.
    	- Fixed the positional stuff.
    	- Added Java Doc comments. NOT COMPLETE
    	- Fixes for linux, mainly to clear warnings.
    	- changed the return type for FTFace::Glyph() from a reference to a
    	  pointer so it can return NULL on failure.
    	- Related to above...better error handling and reporting in
    	  FTGLXXXFont::MakeGlyphList()
    	- Fixed a bug in FTVectoriser that was ignoring non printing characters.
    	  This meant that the pen wasn't advanced for spaces etc. It affected
    	  polygon and outline font rendering.
    	- Minor tidy ups.
    	
    	
    August 21 2001
    	1.0b4
    	- Changed the mode for FT_Load_Glyph to FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP
    	  for outline and polygon fonts & FT_LOAD_NO_HINTING for texture fonts.
    	  Seems to produce better looking glyphs.
    	- FTGLTextureFont can now use multiple textures to render glyphs if
    	  they don't fit within one GL_MAX_TEXTURE_SIZE texture. 
    	- Changed FTSize to use bbox for global width and height. Needs more
    	  work (eg float or int?) and need to check inconsistancies in freetype.
    	- Being more strict with types eg integer indices and sizes are now unsigned.
    
    
    August 8 2001
    	1.0b3
    	- I've made fundamental change to the way the glyphlist is built. This
    	  is to get round the problems I was having with charmaps. At this stage
    	  it is a temporary solution. Previously the glyphList was indexed by
    	  char code. Now it's indexed by glyph index and the conversion is done
    	  by the freetype function FT_Get_Char_Index(). If this proves to be too
    	  slow I'll make my own charmap and use it to index into the glyphlist.
    	  This has fixed all the charmap related problems/bugs.
    	- Enabled alpha blend in Pixmap font.
    	- Enabled LINE_SMOOTH in Outline font
    	- Fixed bug that prevented the display of chars >127
    	- Moved pixel store stuff out of BitmapGlyph into BitmapFont.
    	- Minor changes for IRIX (compiles but isn't tested)
    	- Pixmap fonts can now be in colour. It uses the current colour when the
    	  font is CREATED. This isn't ideal but is better then the alternatives.
    	- Tidied up the error handling.
    	- Minor code clean ups.
    
    
    August 6 2001
    	BETA release 1.0b2
    	- Minor tidy ups for first public release.
    	
    August 3 2001
    	First BETA release 1.0b1
    	- All font types are now working, Bitmaps, Pixmaps, Texture, Outline
    	  and Polygons. Quality of output and performance varies wildly:)
    
    July 22 2001
    	First ALPHA Release 1.0a1