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  • Hash : 822d0f8f
    Author : sammy
    Date : 2008-05-01T18:30:29

    * Avoid crashing when the texture size is so small that its integer size becomes zero. At the same time, round many floats instead of simply flooring them to int. First part by Sean Morrison from bzflag commit r14590.

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    https://github.com/ulrichard/ftgl

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