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  • Hash : 8a02d0b0
    Author : sammy
    Date : 2008-04-25T09:59:25

    * Somewhat hackish support for Solaris 10 x86 support. The problem is that our public headers need the GL and GLU headers, which are in very different locations depending the system. One solution would be to generate FTGL.h at configure time. Patch by Kent Mein, taken from Blender commit r12796.

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  • Git HTTP https://git.kmx.io/kc3-lang/ftgl.git
    Git SSH git@git.kmx.io:kc3-lang/ftgl.git
    Public access ? public
    Description

    https://github.com/ulrichard/ftgl

    Users
    thodg_m thodg_l kc3_lang_org thodg_w thodg www_kmx_io
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  • README

  • FTGL 2.1
    5 December 2004
    
    DESCRIPTION:
    
    FTGL is a free open source library to enable developers to use arbitrary
    fonts in their OpenGL (www.opengl.org)  applications.
    Unlike other OpenGL font libraries FTGL uses standard font file formats
    so doesn't need a preprocessing step to convert the high quality font data
    into a lesser quality, proprietary format.
    FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
    the fonts. It then takes that output and stores it in a format most efficient
    for OpenGL rendering.
    
    Rendering modes supported are
    - Bit maps
    - Antialiased Pix maps
    - Texture maps
    - Outlines
    - Polygon meshes
    - Extruded polygon meshes
    
    FTGL is designed to be used in commercial quality software. It has been
    written with performance, robustness and simplicity in mind.
    
    USAGE:
    
    	FTGLPixmapFont font( "Fonts:Arial");
    
    	font.FaceSize( 72);
    	
    	font.render( "Hello World!");
    
    Please contact me if you have any suggestions, feature requests, or problems.
    
    Henry Maddocks
    ftgl@opengl.geek.nz
    http://homepages.paradise.net.nz/henryj/