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  • Hash : b81733e4
    Author : sammy
    Date : 2008-04-29T15:44:42

    * Clean up the C bindings by splitting FTGlue.cpp into FTLayoutGlue.cpp, FTGlyphGlue.cpp (unused yet) and FTFontGlue.cpp. C methods previously scattered all around are now located in one of these 3 files. * Hide extern "C" and namespace C constructs in a single FTGL_BEGIN_C_DECLS macro. * Use namespace FTGL all around instead of a mix of C and FTGL namespaces.

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  • Git HTTP https://git.kmx.io/kc3-lang/ftgl.git
    Git SSH git@git.kmx.io:kc3-lang/ftgl.git
    Public access ? public
    Description

    https://github.com/ulrichard/ftgl

    Users
    thodg_m thodg_l kc3_lang_org thodg_w thodg www_kmx_io
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  • README

  • FTGL 2.1
    5 December 2004
    
    DESCRIPTION:
    
    FTGL is a free open source library to enable developers to use arbitrary
    fonts in their OpenGL (www.opengl.org)  applications.
    Unlike other OpenGL font libraries FTGL uses standard font file formats
    so doesn't need a preprocessing step to convert the high quality font data
    into a lesser quality, proprietary format.
    FTGL uses the Freetype (www.freetype.org) font library to open and 'decode'
    the fonts. It then takes that output and stores it in a format most efficient
    for OpenGL rendering.
    
    Rendering modes supported are
    - Bit maps
    - Antialiased Pix maps
    - Texture maps
    - Outlines
    - Polygon meshes
    - Extruded polygon meshes
    
    FTGL is designed to be used in commercial quality software. It has been
    written with performance, robustness and simplicity in mind.
    
    USAGE:
    
    	FTGLPixmapFont font( "Fonts:Arial");
    
    	font.FaceSize( 72);
    	
    	font.render( "Hello World!");
    
    Please contact me if you have any suggestions, feature requests, or problems.
    
    Henry Maddocks
    ftgl@opengl.geek.nz
    http://homepages.paradise.net.nz/henryj/