Hash :
b81733e4
Author :
Date :
2008-04-29T15:44:42
* Clean up the C bindings by splitting FTGlue.cpp into FTLayoutGlue.cpp,
FTGlyphGlue.cpp (unused yet) and FTFontGlue.cpp. C methods previously
scattered all around are now located in one of these 3 files.
* Hide extern "C" and namespace C constructs in a single FTGL_BEGIN_C_DECLS
macro.
* Use namespace FTGL all around instead of a mix of C and FTGL namespaces.
FTGL 2.1 5 December 2004 DESCRIPTION: FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL font libraries FTGL uses standard font file formats so doesn't need a preprocessing step to convert the high quality font data into a lesser quality, proprietary format. FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' the fonts. It then takes that output and stores it in a format most efficient for OpenGL rendering. Rendering modes supported are - Bit maps - Antialiased Pix maps - Texture maps - Outlines - Polygon meshes - Extruded polygon meshes FTGL is designed to be used in commercial quality software. It has been written with performance, robustness and simplicity in mind. USAGE: FTGLPixmapFont font( "Fonts:Arial"); font.FaceSize( 72); font.render( "Hello World!"); Please contact me if you have any suggestions, feature requests, or problems. Henry Maddocks ftgl@opengl.geek.nz http://homepages.paradise.net.nz/henryj/