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  • Hash : b9bd5649
    Author : henry
    Date : 2001-07-26T05:19:50

    Update for changes to FTSize

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  • Git HTTP https://git.kmx.io/kc3-lang/ftgl.git
    Git SSH git@git.kmx.io:kc3-lang/ftgl.git
    Public access ? public
    Description

    https://github.com/ulrichard/ftgl

    Users
    thodg_m thodg_l kc3_lang_org thodg_w thodg www_kmx_io
    Tags

  • README.txt

  • FTGL 1.0a1
    
    
    USAGE:
    
    	FTGLPixmapFont font;
    	
    	font.Open("HenrysHD:System Folder:Fonts:Arial");
    	font.FaceSize( 72);
    	
    	font.render("Hello World!");
    
    
    
    Things to think about...
    If a font is defined uniquely by it's face and size ie
    font.Open("HenrysHD:System Folder:Fonts:Arial", 72);
    Then we don't need FTFace and FTSize, their functionality could be internal
    to FTFont. Alternatively if we allow multiple faces and sizes how should
    they be handled.
    At the moment if you call font.CharSize( x) the glyph list is destroyed and
    rebuilt, which will be really inefficient if you change sizes often. Will
    the freetype cache stuff help here or should we cache internally?
    multiple glyphlists. glyphlist manager.
    
    When is the best time to construct the glyphList? After the call to Size(x)
    is the earliest but what happens if the client doesn't set the char size?
    
    The FTSize seems redundant.
    
    TODO:
    	- Finish!!
    	- Error handling - fail gracefully - return FT_Error codes.
    	- What happens with 2 obj of the same font type
    	- Kerning. The position stuff now seems OK but needs checking. (lower
    	  case 'y's seem to be 1 pixel too low?)
    	- check and confirm the glPixelStore stuff. Data Alignment. Tightly
    	  packed at the moment.
    	- FTOutlineGlyph
    	- FTPolygonGlyph
    	- Change glDrawPixels to use GL_ALPHA instead of GL_RGBA. This may not
    	  work, read red book.
    	- Coloured Pixmaps/ bitmaps
    	- Optimise performance!! and mem usage.
    	- Use the Freetype Cache mechanism. See above. FTC_xxx
    	- Sort out the pixel storage modes.
    	- Pixmaps as textures. FTTextureGlyph
    	- Vertical formats
    	
    	
    BUGS:
    	MAC OS:
    		- Exits with some fonts at large sizes. Memory?
    		
    
    
    July 22 2001
    	- First ALPHA Release 1.0a1