Commit 30d594eb300acfbf6a829bb299bface0d7ea8d8c

Paul Eggert 2012-11-20T22:25:08

cond, lock, thread: better 'inline' * lib/glthread/cond.c, lib/glthread/cond.h (_GLTHREAD_COND_INLINE): * lib/glthread/thread.c, lib/glthread/thread.h (_GLTHREAD_THREAD_INLINE): New macros. Use them instead of static inline, for header functions. * lib/glthread/cond.c (gl_waitqueue_init, gl_waitqueue_remove) (gl_waitqueue_notify_first, gl_waitqueue_notify_all): * lib/glthread/lock.c (gl_waitqueue_init) (gl_waitqueue_notify_first, gl_waitqueue_notify_all): * lib/glthread/thread.c (get_current_thread_handle): Change 'static inline' to 'inline'. * lib/glthread/cond.h, lib/glthread/thread.h: Use _GL_INLINE_HEADER_BEGIN, _GL_INLINE_HEADER_END. * m4/cond.m4 (gl_COND): * m4/lock.m4 (gl_PREREQ_LOCK): * m4/thread.m4 (gl_THREAD): Do not require AC_C_INLINE. * modules/cond, modules/thread (Depends-on): Add extern-inline.