Commit 07bd388cfa3731719762d724ca17353042652e70

Thomas de Grivel 2024-01-15T16:42:06

wip OpenGL 3.3 flies

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diff --git a/libc3/window/sdl2/demo/flies.c b/libc3/window/sdl2/demo/flies.c
index 4b12317..d78d908 100644
--- a/libc3/window/sdl2/demo/flies.c
+++ b/libc3/window/sdl2/demo/flies.c
@@ -128,8 +128,12 @@ bool flies_load (s_sequence *seq)
     i++;
   }
   fly_init(map);
-  gl_text_init_1(&g_text_flies_in, &g_font_flies, "In 0");
-  gl_text_init_1(&g_text_flies_out, &g_font_flies, "Out 0");
+  if (! gl_text_init_1(&g_text_flies_in, &g_font_flies, "In 0"))
+    return false;
+  gl_text_update(&g_text_flies_in);
+  if (! gl_text_init_1(&g_text_flies_out, &g_font_flies, "Out 0"))
+    return false;
+  gl_text_update(&g_text_flies_out);
   return true;
 }
 
@@ -196,6 +200,7 @@ bool flies_render (s_sequence *seq)
                   GL_LINEAR_MIPMAP_LINEAR);
   gl_matrix_4f_init_identity(&g_ortho.model_matrix);
   gl_matrix_4f_translate(&g_ortho.model_matrix, board_x, 60.0, 0.0);
+  gl_ortho_update_model_matrix(&g_ortho);
   glBlendColor(1.0f, 1.0f, 1.0f, 1.0f);
   buf_init(&buf, false, sizeof(a), a);
   buf_write_1(&buf, "In ");
@@ -218,7 +223,7 @@ bool flies_render (s_sequence *seq)
     g_ortho.model_matrix = matrix;
     gl_matrix_4f_translate(&g_ortho.model_matrix, 0.0, board_item_h, 0.0);
     glBlendColor(0.6f, 0.7f, 0.9f, 1.0f);
-    //glRectd(0, 0, board_w, board_h);
+    gl_ortho_rect(&g_ortho, 0, 0, board_w, board_h);
     address[1] = 0;
     while (address[1] < BOARD_SIZE) {
       y = board_item_h * address[1];
@@ -236,7 +241,7 @@ bool flies_render (s_sequence *seq)
           case BOARD_ITEM_BLOCK:
             glBindTexture(GL_TEXTURE_2D, 0);
             glBlendColor(0.0f, 0.0f, 1.0f, 1.0f);
-            //glRectd(0, 0, board_item_w + 1.0, board_item_h + 1.0);
+            gl_ortho_rect(&g_ortho, 0, 0, board_item_w + 1.0, board_item_h + 1.0);
             break;
           case BOARD_ITEM_FLY:
             matrix_2 = g_ortho.model_matrix; {
diff --git a/libc3/window/sdl2/gl_deprecated.h b/libc3/window/sdl2/gl_deprecated.h
index a0ab259..51b50db 100644
--- a/libc3/window/sdl2/gl_deprecated.h
+++ b/libc3/window/sdl2/gl_deprecated.h
@@ -10,11 +10,11 @@
  * AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
  * THIS SOFTWARE.
  */
-#ifndef GL_DEPRECATED_H
-#define GL_DEPRECATED_H
+#ifndef C3_GL_DEPRECATED_H
+#define C3_GL_DEPRECATED_H
 
 #include "types.h"
 
 const char * gl_error_string (GLenum error);
 
-#endif /* GL_DEPRECATED_H */
+#endif /* C3_GL_DEPRECATED_H */
diff --git a/libc3/window/sdl2/gl_lines.c b/libc3/window/sdl2/gl_lines.c
index d72c240..e1cadfb 100644
--- a/libc3/window/sdl2/gl_lines.c
+++ b/libc3/window/sdl2/gl_lines.c
@@ -12,6 +12,7 @@
  */
 #include <libc3/c3.h>
 #include "gl_lines.h"
+#include "gl_vertex.h"
 
 s_gl_lines * gl_lines_allocate (s_gl_lines *lines, uw lines_count)
 {
@@ -53,6 +54,8 @@ void gl_lines_render (const s_gl_lines *lines, uw lines_count)
   assert(glGetError() == GL_NO_ERROR);
   glBindVertexArray(lines->gl_vao);
   assert(glGetError() == GL_NO_ERROR);
+  glBindVertexArray(lines->gl_vao);
+  assert(glGetError() == GL_NO_ERROR);
   glDrawArrays(GL_LINES, 0, lines_count * 2);
   assert(glGetError() == GL_NO_ERROR);
 }
@@ -74,20 +77,7 @@ bool gl_lines_update (s_gl_lines *lines, uw lines_count)
   glBufferData(GL_ARRAY_BUFFER, lines_count * 2 * sizeof(s_gl_vertex),
                lines->vertex.data, GL_DYNAMIC_DRAW);
   assert(glGetError() == GL_NO_ERROR);
-  glEnableVertexAttribArray(0);
-  assert(glGetError() == GL_NO_ERROR);
-  glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
-                        (void *) 0);
-  assert(glGetError() == GL_NO_ERROR);
-  glEnableVertexAttribArray(1);
-  assert(glGetError() == GL_NO_ERROR);
-  glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
-                        (void *) (3 * sizeof(float)));
-  assert(glGetError() == GL_NO_ERROR);
-  glEnableVertexAttribArray(2);
-  assert(glGetError() == GL_NO_ERROR);
-  glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
-                        (void *) (6 * sizeof(float)));
+  gl_vertex_attrib();
   assert(glGetError() == GL_NO_ERROR);
   return true;
 }
diff --git a/libc3/window/sdl2/gl_object.c b/libc3/window/sdl2/gl_object.c
index a4cd746..fa0215e 100644
--- a/libc3/window/sdl2/gl_object.c
+++ b/libc3/window/sdl2/gl_object.c
@@ -11,6 +11,7 @@
  * THIS SOFTWARE.
  */
 #include <libc3/c3.h>
+#include "gl_deprecated.h"
 #include "gl_object.h"
 #include "gl_vertex.h"
 
@@ -45,7 +46,9 @@ s_gl_object * gl_object_init (s_gl_object *object)
   s_gl_object tmp = {0};
   assert(glGetError() == GL_NO_ERROR);
   glGenVertexArrays(1, &tmp.gl_vao);
+  assert(glGetError() == GL_NO_ERROR);
   glGenBuffers(1, &tmp.gl_vbo);
+  assert(glGetError() == GL_NO_ERROR);
   glGenBuffers(1, &tmp.gl_ebo);
   assert(glGetError() == GL_NO_ERROR);
   *object = tmp;
@@ -54,15 +57,22 @@ s_gl_object * gl_object_init (s_gl_object *object)
 
 void gl_object_render (const s_gl_object *object)
 {
+  GLenum error;
   assert(object);
   assert(glGetError() == GL_NO_ERROR);
-  //glBindVertexArray(object->gl_vao);
-  //assert(glGetError() == GL_NO_ERROR);
+  glBindVertexArray(object->gl_vao);
+  assert(glGetError() == GL_NO_ERROR);
   glBindBuffer(GL_ARRAY_BUFFER, object->gl_vbo);
   assert(glGetError() == GL_NO_ERROR);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->gl_ebo);
   assert(glGetError() == GL_NO_ERROR);
-  glDrawArrays(GL_TRIANGLES, 0, object->triangle.count * 3);
+  glDrawElements(GL_TRIANGLES, object->triangle.count * 3, GL_UNSIGNED_INT,
+                 NULL);
+  if ((error = glGetError()) != GL_NO_ERROR) {
+    err_write_1("gl_object_render: glDrawElements: ");
+    err_puts(gl_error_string(error));
+    assert(! "gl_object_render: glDrawElements");
+  }
   assert(glGetError() == GL_NO_ERROR);
 }
 
@@ -72,9 +82,12 @@ void gl_object_render_wireframe (const s_gl_object *object)
   assert(glGetError() == GL_NO_ERROR);
   glBindVertexArray(object->gl_vao);
   assert(glGetError() == GL_NO_ERROR);
+  glBindBuffer(GL_ARRAY_BUFFER, object->gl_vbo);
+  assert(glGetError() == GL_NO_ERROR);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->gl_ebo);
   assert(glGetError() == GL_NO_ERROR);
-  glDrawElements(GL_LINE_LOOP, object->triangle.count * 3, GL_UNSIGNED_INT, 0);
+  glDrawElements(GL_LINE_LOOP, object->triangle.count * 3, GL_UNSIGNED_INT,
+                 NULL);
   assert(glGetError() == GL_NO_ERROR);
 }
 
@@ -109,27 +122,14 @@ bool gl_object_update (s_gl_object *object)
   glBindBuffer(GL_ARRAY_BUFFER, object->gl_vbo);
   assert(glGetError() == GL_NO_ERROR);
   glBufferData(GL_ARRAY_BUFFER, object->vertex.count * sizeof(s_gl_vertex),
-               object->vertex.data, GL_STATIC_DRAW);
-  assert(glGetError() == GL_NO_ERROR);
-  glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
-                        (void *) 0);
-  assert(glGetError() == GL_NO_ERROR);
-  glEnableVertexAttribArray(0);
-  assert(glGetError() == GL_NO_ERROR);
-  glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
-                        (void *) (3 * sizeof(float)));
-  assert(glGetError() == GL_NO_ERROR);
-  glEnableVertexAttribArray(1);
-  assert(glGetError() == GL_NO_ERROR);
-  glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
-                        (void *) (6 * sizeof(float)));
+               object->vertex.data, GL_DYNAMIC_DRAW);
   assert(glGetError() == GL_NO_ERROR);
-  glEnableVertexAttribArray(2);
+  gl_vertex_attrib();
   assert(glGetError() == GL_NO_ERROR);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, object->gl_ebo);
   assert(glGetError() == GL_NO_ERROR);
-  glBufferData(GL_ELEMENT_ARRAY_BUFFER, object->triangle.count * 3,
-               object->triangle.data, GL_STATIC_DRAW);
+  glBufferData(GL_ELEMENT_ARRAY_BUFFER, object->triangle.count * sizeof(s_gl_triangle),
+               object->triangle.data, GL_DYNAMIC_DRAW);
   assert(glGetError() == GL_NO_ERROR);
   return true;
 }
diff --git a/libc3/window/sdl2/gl_ortho.c b/libc3/window/sdl2/gl_ortho.c
index 5efc204..db7aad7 100644
--- a/libc3/window/sdl2/gl_ortho.c
+++ b/libc3/window/sdl2/gl_ortho.c
@@ -12,6 +12,7 @@
  */
 #include <math.h>
 #include <libc3/c3.h>
+#include "gl_deprecated.h"
 #include "gl_ortho.h"
 #include "gl_matrix_4f.h"
 
@@ -159,7 +160,7 @@ void gl_ortho_render (s_gl_ortho *ortho)
                      &ortho->projection_matrix.xx);
   if ((error = glGetError()) != GL_NO_ERROR) {
     err_write_1("gl_ortho_render: glUniformMatrix4fv: ");
-    err_puts((const char *) glewGetErrorString(error));
+    err_puts(gl_error_string(error));
     assert(! "gl_ortho_render: glUniformMatrix4fv");
   }
   assert(glGetError() == GL_NO_ERROR);
diff --git a/libc3/window/sdl2/gl_sphere.c b/libc3/window/sdl2/gl_sphere.c
index 5357d96..b56f17e 100644
--- a/libc3/window/sdl2/gl_sphere.c
+++ b/libc3/window/sdl2/gl_sphere.c
@@ -72,7 +72,7 @@ s_gl_sphere * gl_sphere_init (s_gl_sphere *sphere, uw seg_u, uw seg_v)
   }
   triangle = tmp.object.triangle.data;
   i = 0;
-  while (i < seg_v + 1) {
+  while (i < seg_v) {
     j = 0;
     while (j < seg_u) {
       triangle->a =  i      * seg_u +  j;
diff --git a/libc3/window/sdl2/gl_sprite.c b/libc3/window/sdl2/gl_sprite.c
index 63dc6b3..d812be1 100644
--- a/libc3/window/sdl2/gl_sprite.c
+++ b/libc3/window/sdl2/gl_sprite.c
@@ -121,7 +121,6 @@ s_gl_sprite * gl_sprite_init (s_gl_sprite *sprite, const char *path,
   uw x;
   uw y;
   uw v;
-  uw dimension;
   s_gl_sprite tmp = {0};
   s_gl_triangle *triangle;
   s_gl_vertex *vertex;
@@ -343,14 +342,7 @@ s_gl_sprite * gl_sprite_init (s_gl_sprite *sprite, const char *path,
   free(png_row);
   assert(glGetError() == GL_NO_ERROR);
   gl_object_init(&tmp.object);
-  dimension = 4;
-  array_init(&tmp.object.vertex, sym_1("GL.Vertex"), 1,
-             &dimension);
-  array_allocate(&tmp.object.vertex);
-  dimension = 2;
-  array_init(&tmp.object.triangle, sym_1("GL.Triangle"), 1,
-             &dimension);
-  array_allocate(&tmp.object.triangle);
+  gl_object_allocate(&tmp.object, 4, 2);
   vertex = tmp.object.vertex.data;
   gl_point_3f_init(&vertex[0].position, 0.0, tmp.h, 0.0);
   gl_point_3f_init(&vertex[0].normal, 0.0, 0.0, -1.0);
diff --git a/libc3/window/sdl2/gl_text.c b/libc3/window/sdl2/gl_text.c
index c0e0820..b0ee82d 100644
--- a/libc3/window/sdl2/gl_text.c
+++ b/libc3/window/sdl2/gl_text.c
@@ -26,21 +26,14 @@ void gl_text_clean (s_gl_text *text)
 
 s_gl_text * gl_text_init (s_gl_text *text, const s_gl_font *font)
 {
-  uw dimension;
   s_gl_text tmp = {0};
   assert(glGetError() == GL_NO_ERROR);
   tmp.font = font;
   glGenTextures(1, &tmp.texture);
   assert(glGetError() == GL_NO_ERROR);
   gl_object_init(&tmp.object);
-  dimension = 4;
-  array_init(&tmp.object.vertex, sym_1("GL.Vertex"), 1,
-             &dimension);
-  array_allocate(&tmp.object.vertex);
-  dimension = 2;
-  array_init(&tmp.object.triangle, sym_1("GL.Triangle"), 1,
-             &dimension);
-  array_allocate(&tmp.object.triangle);
+  assert(glGetError() == GL_NO_ERROR);
+  gl_object_allocate(&tmp.object, 4, 2);
   *text = tmp;  
   return text;
 }
@@ -70,6 +63,7 @@ void gl_text_render (const s_gl_text *text)
   assert(text);
   assert(glGetError() == GL_NO_ERROR);
   gl_object_render(&text->object);
+  assert(glGetError() == GL_NO_ERROR);
 }
 
 bool gl_text_render_to_texture (s_gl_text *text)
@@ -222,18 +216,18 @@ bool gl_text_update (s_gl_text *text)
   if (! gl_text_render_to_texture(text))
     return false;
   vertex = text->object.vertex.data;
-  gl_point_3f_init(&vertex[0].position, 0.0, text->h, 0.0);
-  gl_point_3f_init(&vertex[0].normal, 0.0, 0.0, -1.0);
-  gl_point_2f_init(&vertex[0].tex_coord, 0.0, 1.0);
-  gl_point_3f_init(&vertex[1].position, 0.0, 0.0, 0.0);
-  gl_point_3f_init(&vertex[1].normal, 0.0, 0.0, -1.0);
-  gl_point_2f_init(&vertex[1].tex_coord, 0.0, 0.0);
-  gl_point_3f_init(&vertex[2].position, text->w, text->h, 0.0);
-  gl_point_3f_init(&vertex[2].normal, 0.0, 0.0, -1.0);
-  gl_point_2f_init(&vertex[2].tex_coord, 1.0, 1.0);
-  gl_point_3f_init(&vertex[3].position, text->w, 0.0, 0.0);
-  gl_point_3f_init(&vertex[3].normal, 0.0, 0.0, -1.0);
-  gl_point_2f_init(&vertex[3].tex_coord, 1.0, 0.0);
+  gl_point_3f_init(&vertex[0].position,  0.0,     text->h, 0.0);
+  gl_point_3f_init(&vertex[0].normal,    0.0,     0.0,    -1.0);
+  gl_point_2f_init(&vertex[0].tex_coord, 0.0,     1.0);
+  gl_point_3f_init(&vertex[1].position,  0.0,     0.0,     0.0);
+  gl_point_3f_init(&vertex[1].normal,    0.0,     0.0,    -1.0);
+  gl_point_2f_init(&vertex[1].tex_coord, 0.0,     0.0);
+  gl_point_3f_init(&vertex[2].position,  text->w, text->h, 0.0);
+  gl_point_3f_init(&vertex[2].normal,    0.0,     0.0,    -1.0);
+  gl_point_2f_init(&vertex[2].tex_coord, 1.0,     1.0);
+  gl_point_3f_init(&vertex[3].position,  text->w, 0.0,     0.0);
+  gl_point_3f_init(&vertex[3].normal,    0.0,     0.0,    -1.0);
+  gl_point_2f_init(&vertex[3].tex_coord, 1.0,     0.0);
   triangle = text->object.triangle.data;
   gl_triangle_init(triangle + 0, 0, 1, 2);
   gl_triangle_init(triangle + 1, 1, 3, 2);
diff --git a/libc3/window/sdl2/gl_triangle.c b/libc3/window/sdl2/gl_triangle.c
index c2200f1..b54b14b 100644
--- a/libc3/window/sdl2/gl_triangle.c
+++ b/libc3/window/sdl2/gl_triangle.c
@@ -13,8 +13,8 @@
 #include <libc3/c3.h>
 #include "gl_triangle.h"
 
-s_gl_triangle * gl_triangle_init (s_gl_triangle *triangle, u32 a, u32 b,
-                                  u32 c)
+s_gl_triangle * gl_triangle_init (s_gl_triangle *triangle, GLuint a,
+                                  GLuint b, GLuint c)
 {
   assert(triangle);
   triangle->a = a;
diff --git a/libc3/window/sdl2/gl_triangle.h b/libc3/window/sdl2/gl_triangle.h
index 869ea78..31ddae2 100644
--- a/libc3/window/sdl2/gl_triangle.h
+++ b/libc3/window/sdl2/gl_triangle.h
@@ -15,7 +15,7 @@
 
 #include "types.h"
 
-s_gl_triangle * gl_triangle_init (s_gl_triangle *triangle, u32 a, u32 b,
-                                  u32 c);
+s_gl_triangle * gl_triangle_init (s_gl_triangle *triangle, GLuint a,
+                                  GLuint b, GLuint c);
 
 #endif /* GL_TRIANGLE_H */
diff --git a/libc3/window/sdl2/gl_vertex.c b/libc3/window/sdl2/gl_vertex.c
index 8311e82..38aec9a 100644
--- a/libc3/window/sdl2/gl_vertex.c
+++ b/libc3/window/sdl2/gl_vertex.c
@@ -14,6 +14,26 @@
 #include "gl_point_3f.h"
 #include "gl_vertex.h"
 
+void gl_vertex_attrib (void)
+{
+  assert(glGetError() == GL_NO_ERROR);
+  glEnableVertexAttribArray(0);
+  assert(glGetError() == GL_NO_ERROR);
+  glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
+                        (void *) 0);
+  assert(glGetError() == GL_NO_ERROR);
+  glEnableVertexAttribArray(1);
+  assert(glGetError() == GL_NO_ERROR);
+  glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
+                        (void *) (3 * sizeof(float)));
+  assert(glGetError() == GL_NO_ERROR);
+  glEnableVertexAttribArray(2);
+  assert(glGetError() == GL_NO_ERROR);
+  glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
+                        (void *) (6 * sizeof(float)));
+  assert(glGetError() == GL_NO_ERROR);
+}
+
 void gl_vertex_transform (s_gl_vertex *vertex,
                           const s_gl_matrix_4f *matrix)
 {
diff --git a/libc3/window/sdl2/gl_vertex.h b/libc3/window/sdl2/gl_vertex.h
index 4578204..d227b0b 100644
--- a/libc3/window/sdl2/gl_vertex.h
+++ b/libc3/window/sdl2/gl_vertex.h
@@ -15,6 +15,7 @@
 
 #include "types.h"
 
+void gl_vertex_attrib (void);
 void gl_vertex_transform (s_gl_vertex *vertex,
                           const s_gl_matrix_4f *matrix);
 
diff --git a/libc3/window/sdl2/types.h b/libc3/window/sdl2/types.h
index 44bf5f9..520cecd 100644
--- a/libc3/window/sdl2/types.h
+++ b/libc3/window/sdl2/types.h
@@ -285,6 +285,7 @@ struct gl_ortho {
   u32 gl_enable_texture_loc;
   u32 gl_texture_loc;
   u32 gl_shader_program;
+  s_gl_square square;
 };
 
 struct gl_sphere {