diff --git a/window/sdl2/gl_camera.c b/window/sdl2/gl_camera.c
index 6cef7e8..742b866 100644
--- a/window/sdl2/gl_camera.c
+++ b/window/sdl2/gl_camera.c
@@ -56,6 +56,7 @@ static const char * g_gl_camera_fragment_shader_src =
" oColor = vec4(1.0f);\n"
" ambiantColor = oColor * vec4(uAmbiantLightColor, 1.0f);\n"
" oColor = ambiantColor;\n"
+ " //oColor = vec4(vec3(gl_FragCoord.z), 1.0);\n"
"}\n";
/*
@@ -200,7 +201,7 @@ s_gl_camera * gl_camera_init (s_gl_camera *camera, uw w, uw h)
assert(camera);
gl_camera_set_aspect_ratio(camera, w, h);
camera->clip_z_far = 10.0f;
- camera->clip_z_near = 0.1f;
+ camera->clip_z_near = 1.0f;
camera->fov_y = 90.0f;
camera->position.x = 0.0f;
camera->position.y = 0.0f;