Commit 6f7cb41ffd1de96ece4672b2581e31df36a8694a

Thomas de Grivel 2024-01-15T17:42:22

wip OpenGL 3.3

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diff --git a/libc3/window/sdl2/demo/flies.c b/libc3/window/sdl2/demo/flies.c
index d78d908..d79b9bf 100644
--- a/libc3/window/sdl2/demo/flies.c
+++ b/libc3/window/sdl2/demo/flies.c
@@ -164,7 +164,6 @@ bool flies_render (s_sequence *seq)
   s_map *map;
   s_gl_matrix_4f matrix;
   s_gl_matrix_4f matrix_1;
-  s_gl_matrix_4f matrix_2;
   uw r;
   uw random_bits = 0;
   f64 x;
@@ -209,7 +208,7 @@ bool flies_render (s_sequence *seq)
   gl_font_set_size(&g_font_flies, board_item_h,
                    (f64) window->gl_h / window->h);
   gl_text_update_1(&g_text_flies_in, a);
-  gl_text_render(&g_text_flies_in);
+  gl_ortho_text_render(&g_ortho, &g_text_flies_in);
   buf_init(&buf, false, sizeof(a), a);
   buf_write_1(&buf, "Out ");
   buf_inspect_uw(&buf, fly_out);
@@ -219,124 +218,123 @@ bool flies_render (s_sequence *seq)
     gl_matrix_4f_translate(&g_ortho.model_matrix, x, 0.0, 0.0);
     gl_ortho_update_model_matrix(&g_ortho);
     gl_text_update_1(&g_text_flies_out, a);
-    gl_text_render(&g_text_flies_out);
-    g_ortho.model_matrix = matrix;
-    gl_matrix_4f_translate(&g_ortho.model_matrix, 0.0, board_item_h, 0.0);
-    glBlendColor(0.6f, 0.7f, 0.9f, 1.0f);
-    gl_ortho_rect(&g_ortho, 0, 0, board_w, board_h);
-    address[1] = 0;
-    while (address[1] < BOARD_SIZE) {
-      y = board_item_h * address[1];
-      address[0] = 0;
-      while (address[0] < BOARD_SIZE) {
-        x = board_item_w * address[0];
-        matrix_1 = g_ortho.model_matrix; {
-          gl_matrix_4f_translate(&g_ortho.model_matrix, x,
-                                 board_h - board_item_h - y, 0.0);
-          board_item = (u8 *) array_data(board, address);
-          assert(board_item);
-          switch (*board_item) {
-          case BOARD_ITEM_SPACE:
-            break;
-          case BOARD_ITEM_BLOCK:
-            glBindTexture(GL_TEXTURE_2D, 0);
-            glBlendColor(0.0f, 0.0f, 1.0f, 1.0f);
-            gl_ortho_rect(&g_ortho, 0, 0, board_item_w + 1.0, board_item_h + 1.0);
+    gl_ortho_text_render(&g_ortho, &g_text_flies_out);
+  } g_ortho.model_matrix = matrix;
+  gl_matrix_4f_translate(&g_ortho.model_matrix, 0.0, board_item_h, 0.0);
+  glBlendColor(0.6f, 0.7f, 0.9f, 1.0f);
+  gl_ortho_rect(&g_ortho, 0, 0, board_w, board_h);
+  address[1] = 0;
+  while (address[1] < BOARD_SIZE) {
+    y = board_item_h * address[1];
+    address[0] = 0;
+    while (address[0] < BOARD_SIZE) {
+      x = board_item_w * address[0];
+      matrix = g_ortho.model_matrix; {
+        gl_matrix_4f_translate(&g_ortho.model_matrix, x,
+                               board_h - board_item_h - y, 0.0);
+        board_item = (u8 *) array_data(board, address);
+        assert(board_item);
+        switch (*board_item) {
+        case BOARD_ITEM_SPACE:
+          break;
+        case BOARD_ITEM_BLOCK:
+          glBindTexture(GL_TEXTURE_2D, 0);
+          glBlendColor(0.0f, 0.0f, 1.0f, 1.0f);
+          gl_ortho_rect(&g_ortho, 0, 0, board_item_w + 1.0, board_item_h + 1.0);
+          break;
+        case BOARD_ITEM_FLY:
+          matrix_1 = g_ortho.model_matrix; {
+            gl_matrix_4f_translate(&g_ortho.model_matrix,
+                                   -board_item_w / 2.0,
+                                   -board_item_h / 2.0, 0.0);
+            gl_matrix_4f_scale(&g_ortho.model_matrix, fly_scale,
+                               fly_scale, 1.0);
+            gl_ortho_update_model_matrix(&g_ortho);
+            gl_sprite_render(&g_sprite_fly, 0);
+          } g_ortho.model_matrix = matrix_1;
+          if (address[0] == BOARD_SIZE / 2 &&
+              address[1] == BOARD_SIZE - 1) {
+            array_data_set(board, address, &g_board_item_space);
+            (*fly_out)++;
+            fly_init(map);
             break;
-          case BOARD_ITEM_FLY:
-            matrix_2 = g_ortho.model_matrix; {
-              gl_matrix_4f_translate(&g_ortho.model_matrix,
-                                     -board_item_w / 2.0,
-                                     -board_item_h / 2.0, 0.0);
-              gl_matrix_4f_scale(&g_ortho.model_matrix, fly_scale,
-                                 fly_scale, 1.0);
-              gl_ortho_update_model_matrix(&g_ortho);
-              gl_sprite_render(&g_sprite_fly, 0);
-            } g_ortho.model_matrix = matrix_2;
-            if (address[0] == BOARD_SIZE / 2 &&
-                address[1] == BOARD_SIZE - 1) {
-              array_data_set(board, address, &g_board_item_space);
-              (*fly_out)++;
-              fly_init(map);
-              break;
+          }
+          fly_address[0] = address[0];
+          fly_address[1] = address[1];
+          i = 0;
+          while (i < 3) {
+            j = 0;
+            while (j < 9) {
+              directions[j] = true;
+              j++;
             }
-            fly_address[0] = address[0];
-            fly_address[1] = address[1];
-            i = 0;
-            while (i < 3) {
-              j = 0;
-              while (j < 9) {
-                directions[j] = true;
-                j++;
+            while (directions[0] | directions[1] | directions[2] |
+                   directions[3] | directions[4] | directions[5] |
+                   directions[6] | directions[7] | directions[8]) {
+              if (random_bits < 4) {
+                r = arc4random();
+                random_bits = 32;
               }
-              while (directions[0] | directions[1] | directions[2] |
-                     directions[3] | directions[4] | directions[5] |
-                     directions[6] | directions[7] | directions[8]) {
-                if (random_bits < 4) {
-                  r = arc4random();
-                  random_bits = 32;
-                }
-                direction = r % 16;
-                r >>= 4;
-                random_bits -= 4;
-                if (direction >= 12)
-                  direction = direction_prev;
-                if (direction >= 9)
-                  direction = (direction - 6) % 3 + 6;
-                fly_prev_address[0] = fly_address[0];
-                fly_prev_address[1] = fly_address[1];
-                switch (direction) {
-                case 0: fly_address[0]--; fly_address[1]--; break;
-                case 1:                   fly_address[1]--; break;
-                case 2: fly_address[0]++; fly_address[1]--; break;
-                case 3: fly_address[0]--;                 ; break;
-                case 4:                                   ; break;
-                case 5: fly_address[0]++;                 ; break;
-                case 6: fly_address[0]--; fly_address[1]++; break;
-                case 7:                   fly_address[1]++; break;
-                case 8: fly_address[0]++; fly_address[1]++; break;
-                }
-                if (fly_address[0] < BOARD_SIZE &&
-                    fly_address[1] < BOARD_SIZE &&
-                    (board_item = (u8 *) array_data(board,
-                                                    fly_address)) &&
-                    *board_item == g_board_item_space) {
-                  array_data_set(board, fly_prev_address,
-                                 &g_board_item_space);
-                  array_data_set(board, fly_address, &g_board_item_fly);
-                  direction_prev = direction;
-                  break;
-                }
-                directions[direction] = false;
-                fly_address[0] = fly_prev_address[0];
-                fly_address[1] = fly_prev_address[1];
+              direction = r % 16;
+              r >>= 4;
+              random_bits -= 4;
+              if (direction >= 12)
+                direction = direction_prev;
+              if (direction >= 9)
+                direction = (direction - 6) % 3 + 6;
+              fly_prev_address[0] = fly_address[0];
+              fly_prev_address[1] = fly_address[1];
+              switch (direction) {
+              case 0: fly_address[0]--; fly_address[1]--; break;
+              case 1:                   fly_address[1]--; break;
+              case 2: fly_address[0]++; fly_address[1]--; break;
+              case 3: fly_address[0]--;                 ; break;
+              case 4:                                   ; break;
+              case 5: fly_address[0]++;                 ; break;
+              case 6: fly_address[0]--; fly_address[1]++; break;
+              case 7:                   fly_address[1]++; break;
+              case 8: fly_address[0]++; fly_address[1]++; break;
               }
-              i++;
-            }
-            *fly_time += 1;
-            if (*fly_time > FLY_TIME_MAX) {
-              array_data_set(board, fly_address, &g_board_item_dead_fly);
-              fly_init(map);
+              if (fly_address[0] < BOARD_SIZE &&
+                  fly_address[1] < BOARD_SIZE &&
+                  (board_item = (u8 *) array_data(board,
+                                                  fly_address)) &&
+                  *board_item == g_board_item_space) {
+                array_data_set(board, fly_prev_address,
+                               &g_board_item_space);
+                array_data_set(board, fly_address, &g_board_item_fly);
+                direction_prev = direction;
+                break;
+              }
+              directions[direction] = false;
+              fly_address[0] = fly_prev_address[0];
+              fly_address[1] = fly_prev_address[1];
             }
-            break;
-          case BOARD_ITEM_DEAD_FLY:
-            matrix_2 = g_ortho.model_matrix; {
-              gl_matrix_4f_translate(&g_ortho.model_matrix,
-                                     -board_item_w / 2.0,
-                                     -board_item_h / 2.0, 0.0);
-              gl_matrix_4f_scale(&g_ortho.model_matrix, dead_fly_scale,
-                                 dead_fly_scale, 1.0);
-              gl_ortho_update_model_matrix(&g_ortho);
-              gl_sprite_render(&g_sprite_dead_fly, 0);
-            } g_ortho.model_matrix = matrix_2;
-            break;
+            i++;
           }
-        } g_ortho.model_matrix = matrix_1;;
-        address[0]++;
-      }
-      address[1]++;
+          *fly_time += 1;
+          if (*fly_time > FLY_TIME_MAX) {
+            array_data_set(board, fly_address, &g_board_item_dead_fly);
+            fly_init(map);
+          }
+          break;
+        case BOARD_ITEM_DEAD_FLY:
+          matrix_1 = g_ortho.model_matrix; {
+            gl_matrix_4f_translate(&g_ortho.model_matrix,
+                                   -board_item_w / 2.0,
+                                   -board_item_h / 2.0, 0.0);
+            gl_matrix_4f_scale(&g_ortho.model_matrix, dead_fly_scale,
+                               dead_fly_scale, 1.0);
+            gl_ortho_update_model_matrix(&g_ortho);
+            gl_sprite_render(&g_sprite_dead_fly, 0);
+          } g_ortho.model_matrix = matrix_1;
+          break;
+        }
+      } g_ortho.model_matrix = matrix;
+      address[0]++;
     }
-  } g_ortho.model_matrix = matrix;
+    address[1]++;
+  }
   return true;
 }
 
diff --git a/libc3/window/sdl2/demo/window_sdl2_demo.c b/libc3/window/sdl2/demo/window_sdl2_demo.c
index d0a5a03..5934648 100644
--- a/libc3/window/sdl2/demo/window_sdl2_demo.c
+++ b/libc3/window/sdl2/demo/window_sdl2_demo.c
@@ -202,7 +202,6 @@ bool window_sdl2_demo_load (s_window_sdl2 *window)
   return true;
 }
 
-/*
 static void render_text (s_gl_text *text, f64 x, f64 y)
 {
   assert(glGetError() == GL_NO_ERROR);
@@ -217,39 +216,39 @@ static void render_text (s_gl_text *text, f64 x, f64 y)
   gl_ortho_update_model_matrix(&g_ortho);
   glBlendColor(1.0f, 1.0f, 1.0f, 1.0f);
   assert(glGetError() == GL_NO_ERROR);
-  gl_text_render(text);
+  gl_ortho_text_render(&g_ortho, text);
   assert(glGetError() == GL_NO_ERROR);
   gl_matrix_4f_translate(&g_ortho.model_matrix, 1.0, 0.0, 0.0);
   gl_ortho_update_model_matrix(&g_ortho);
-  gl_text_render(text);
+  gl_ortho_text_render(&g_ortho, text);
   gl_matrix_4f_translate(&g_ortho.model_matrix, 1.0, 0.0, 0.0);
   gl_ortho_update_model_matrix(&g_ortho);
-  gl_text_render(text);
+  gl_ortho_text_render(&g_ortho, text);
   gl_matrix_4f_translate(&g_ortho.model_matrix, 0.0, 1.0, 0.0);
   gl_ortho_update_model_matrix(&g_ortho);
-  gl_text_render(text);
+  gl_ortho_text_render(&g_ortho, text);
   gl_matrix_4f_translate(&g_ortho.model_matrix, -1.0, 0.0, 0.0);
   gl_ortho_update_model_matrix(&g_ortho);
-  gl_text_render(text);
+  gl_ortho_text_render(&g_ortho, text);
   gl_matrix_4f_translate(&g_ortho.model_matrix, -1.0, 0.0, 0.0);
   gl_ortho_update_model_matrix(&g_ortho);
-  gl_text_render(text);
+  gl_ortho_text_render(&g_ortho, text);
   gl_matrix_4f_translate(&g_ortho.model_matrix, 0.0, 1.0, 0.0);
   gl_ortho_update_model_matrix(&g_ortho);
-  gl_text_render(text);
+  gl_ortho_text_render(&g_ortho, text);
   gl_matrix_4f_translate(&g_ortho.model_matrix, 1.0, 0.0, 0.0);
   gl_ortho_update_model_matrix(&g_ortho);
-  gl_text_render(text);
+  gl_ortho_text_render(&g_ortho, text);
   gl_matrix_4f_translate(&g_ortho.model_matrix, 1.0, 0.0, 0.0);
   gl_ortho_update_model_matrix(&g_ortho);
-  gl_text_render(text);
+  gl_ortho_text_render(&g_ortho, text);
   glBlendColor(0.0f, 0.0f, 0.0f, 1.0f);
   gl_matrix_4f_translate(&g_ortho.model_matrix, -1.0, -1.0, 0.0);
   gl_ortho_update_model_matrix(&g_ortho);
-  gl_text_render(text);
+  gl_ortho_text_render(&g_ortho, text);
   assert(glGetError() == GL_NO_ERROR);
 }
-*/
+
 bool window_sdl2_demo_render (s_window_sdl2 *window)
 {
   s_sequence *seq;
@@ -274,56 +273,30 @@ bool window_sdl2_demo_render (s_window_sdl2 *window)
   glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
                       GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
   assert(glGetError() == GL_NO_ERROR);
-  /*
   gl_font_set_size(&g_font_courier_new, 20,
                    (f64) window->gl_h / window->h);
   gl_text_update_1(&g_text_seq_title, seq->title);
   render_text(&g_text_seq_title, 20.0f, 30.0f);
-  */
   /* progress bar */
-  /*
+  gl_matrix_4f_init_identity(&g_ortho.model_matrix);
   glDisable(GL_BLEND);
   assert(glGetError() == GL_NO_ERROR);
-  assert(glGetError() == GL_NO_ERROR);
-  glBindTexture(GL_TEXTURE_2D, 0);
+  gl_ortho_bind_texture(&g_ortho, 0);
   assert(glGetError() == GL_NO_ERROR);
   glBlendColor(1.0f, 1.0f, 1.0f, 1.0f);
-  gl_matrix_4f_init_identity(&g_ortho.model_matrix);
-  gl_matrix_4f_translate(&g_ortho.model_matrix, 19.0, 11.0, 0);
-  gl_matrix_4f_scale(&g_ortho.model_matrix,
-                     (window->w - 40.0) * seq->t / seq->duration + 2.0,
-                     4.0, 0);
-  gl_ortho_update_model_matrix(&g_ortho);
-  gl_square_render(&g_square);
-  */
-  /*
-    glRectd(19, 11,
-    19 + (window->w - 40.0) * seq->t / seq->duration + 2,
-    11 + 4);
-  */
-  /*
+  gl_ortho_rect(&g_ortho, 19, 11,
+                (window->w - 40.0) * seq->t / seq->duration + 2,
+                4);
   glBlendColor(0.0f, 0.0f, 0.0f, 1.0f);
-  gl_matrix_4f_init_identity(&g_ortho.model_matrix);
-  gl_matrix_4f_translate(&g_ortho.model_matrix, 20.0, 12.0, 0);
-  gl_matrix_4f_scale(&g_ortho.model_matrix,
-                     (window->w - 40.0) * seq->t / seq->duration,
-                     2.0, 0);
-  gl_ortho_update_model_matrix(&g_ortho);
-  gl_square_render(&g_square);
-  */
-  /*
-    glRectd(20, 12,
-    20 + (window->w - 40.0) * seq->t / seq->duration,
-    12 + 2);
-  */
+  gl_ortho_rect(&g_ortho, 20, 12,
+                (window->w - 40.0) * seq->t / seq->duration,
+                2);
   /* fps */
-  /*
   char fps[32];
   snprintf(fps, sizeof(fps), "%.1f", (f64) seq->frame / seq->t);
   gl_text_update_1(&g_text_fps, fps);
   glEnable(GL_BLEND);
   render_text(&g_text_fps, 20, window->h - 30);
-  */
   gl_ortho_render_end(&g_ortho);
   return true;
 }
diff --git a/libc3/window/sdl2/gl_ortho.c b/libc3/window/sdl2/gl_ortho.c
index db7aad7..ac5e2a7 100644
--- a/libc3/window/sdl2/gl_ortho.c
+++ b/libc3/window/sdl2/gl_ortho.c
@@ -13,8 +13,9 @@
 #include <math.h>
 #include <libc3/c3.h>
 #include "gl_deprecated.h"
-#include "gl_ortho.h"
 #include "gl_matrix_4f.h"
+#include "gl_ortho.h"
+#include "gl_square.h"
 
 static const char * g_gl_ortho_vertex_shader_src =
   "#version 330 core\n"
@@ -51,10 +52,26 @@ static const char * g_gl_ortho_fragment_shader_src =
   "    FragColor = vec4(1, 1, 1, 1);\n"
   "}\n";
 
+void gl_ortho_bind_texture (s_gl_ortho *ortho, GLuint texture)
+{
+  assert(ortho);
+  assert(glGetError() == GL_NO_ERROR);
+  if (! texture) {
+    glUniform1i(ortho->gl_enable_texture_loc, 0);
+    assert(glGetError() == GL_NO_ERROR);
+    return;
+  }
+  glUniform1i(ortho->gl_enable_texture_loc, 1);
+  assert(glGetError() == GL_NO_ERROR);
+  glUniform1i(ortho->gl_texture_loc, texture);  
+  assert(glGetError() == GL_NO_ERROR);
+}
+
 void gl_ortho_clean (s_gl_ortho *ortho)
 {
   assert(ortho);
   glDeleteProgram(ortho->gl_shader_program);
+  gl_square_clean(&ortho->square);
 }
 
 void gl_ortho_delete (s_gl_ortho *ortho)
@@ -69,6 +86,8 @@ s_gl_ortho * gl_ortho_init (s_gl_ortho *ortho)
   GLint success;
   GLuint vertex_shader;
   assert(ortho);
+  if (! gl_square_init(&ortho->square, 2, 2))
+    return NULL;
   gl_matrix_4f_init_identity(&ortho->projection_matrix);
   gl_matrix_4f_ortho(&ortho->projection_matrix, -1, 1, -1, 1, 0, 1);
   ortho->position.x = 0.0f;
@@ -149,6 +168,21 @@ s_gl_ortho * gl_ortho_new (void)
   return ortho;
 }
 
+void gl_ortho_rect (s_gl_ortho *ortho, f32 x, f32 y, f32 w, f32 h)
+{
+  s_gl_matrix_4f matrix;
+  assert(ortho);
+  assert(glGetError() == GL_NO_ERROR);
+  matrix = ortho->model_matrix;
+  gl_matrix_4f_translate(&ortho->model_matrix, x, y, 0.0f);
+  gl_matrix_4f_scale(&ortho->model_matrix, w, h, 1.0f);
+  gl_ortho_update_model_matrix(ortho);
+  assert(glGetError() == GL_NO_ERROR);
+  gl_square_render(&ortho->square);
+  assert(glGetError() == GL_NO_ERROR);
+  ortho->model_matrix = matrix;
+}
+
 void gl_ortho_render (s_gl_ortho *ortho)
 {
   GLenum error;
@@ -203,6 +237,15 @@ void gl_ortho_resize (s_gl_ortho *ortho, f32 x1, f32 x2, f32 y1, f32 y2,
                      clip_z_near, clip_z_far);
 }
 
+void gl_ortho_text_render (s_gl_ortho *ortho, const s_gl_text *text)
+{
+  assert(ortho);
+  assert(text);
+  gl_ortho_bind_texture(ortho, text->texture);
+  gl_ortho_rect(ortho, 0, 0, text->w, text->h);
+  gl_ortho_bind_texture(ortho, 0);
+}
+
 void gl_ortho_update_model_matrix (s_gl_ortho *ortho)
 {
   assert(ortho);
diff --git a/libc3/window/sdl2/gl_ortho.h b/libc3/window/sdl2/gl_ortho.h
index a9f6fc5..8e06d15 100644
--- a/libc3/window/sdl2/gl_ortho.h
+++ b/libc3/window/sdl2/gl_ortho.h
@@ -25,10 +25,15 @@ void         gl_ortho_delete (s_gl_ortho *ortho);
 s_gl_ortho * gl_ortho_new (void);
 
 /* Operators. */
+void         gl_ortho_bind_texture (s_gl_ortho *ortho, GLuint texture);
+void         gl_ortho_rect (s_gl_ortho *ortho, f32 x1, f32 x2, f32 y1,
+                            f32 y2);
 void         gl_ortho_render (s_gl_ortho *ortho);
 void         gl_ortho_render_end (s_gl_ortho *ortho);
 void         gl_ortho_resize (s_gl_ortho *ortho, f32 x1, f32 x2, f32 y1,
                               f32 y2, f32 clip_z_near, f32 clip_z_far);
+void         gl_ortho_text_render (s_gl_ortho *ortho,
+                                   const s_gl_text *text);
 void         gl_ortho_update_model_matrix (s_gl_ortho *ortho);
 void         gl_ortho_update_view_matrix (s_gl_ortho *ortho);
 
diff --git a/libc3/window/sdl2/gl_square.c b/libc3/window/sdl2/gl_square.c
index f56f6b2..8be5864 100644
--- a/libc3/window/sdl2/gl_square.c
+++ b/libc3/window/sdl2/gl_square.c
@@ -82,7 +82,7 @@ s_gl_square * gl_square_init (s_gl_square *square, uw seg_u, uw seg_v)
     }
     i++;
   }
-  gl_object_update(&square->object);
+  gl_object_update(&tmp.object);
   *square = tmp;
   return square;
 }
diff --git a/libc3/window/sdl2/gl_text.h b/libc3/window/sdl2/gl_text.h
index af0f262..26b74cb 100644
--- a/libc3/window/sdl2/gl_text.h
+++ b/libc3/window/sdl2/gl_text.h
@@ -34,7 +34,4 @@ bool gl_text_update (s_gl_text *text);
 bool gl_text_update_1 (s_gl_text *text, const char *p);
 bool gl_text_update_buf (s_gl_text *text, s_buf *buf);
 
-/* Observers. */
-void gl_text_render (const s_gl_text *text);
-
 #endif /* GL_TEXT_H */
diff --git a/libc3/window/sdl2/types.h b/libc3/window/sdl2/types.h
index 520cecd..918be94 100644
--- a/libc3/window/sdl2/types.h
+++ b/libc3/window/sdl2/types.h
@@ -83,6 +83,7 @@ typedef bool (*f_window_sdl2_sequence_render) (s_sequence *seq,
 typedef void (*f_window_sdl2_unload) (s_window_sdl2 *window);
 
 /* 1 */
+
 struct gl_font {
   FT_Face ft_face;
   f32 point_size;
@@ -247,6 +248,7 @@ struct window_sdl2 {
 };
 
 /* 2 */
+
 struct gl_camera {
   f32 aspect_ratio;
   f32 clip_z_far;
@@ -265,29 +267,6 @@ struct gl_cylinder {
   uw segments_v;
 };
 
-struct gl_ortho {
-  f32 x1;
-  f32 x2;
-  f32 y1;
-  f32 y2;
-  f32 clip_z_near;
-  f32 clip_z_far;
-  s_gl_point_3f position;
-  s_gl_point_3f rotation;
-  s_gl_point_3f scale;
-  s_gl_matrix_4f projection_matrix;
-  u32         gl_projection_matrix_loc;
-  s_gl_matrix_4f view_matrix;
-  u32         gl_view_matrix_loc;
-  s_gl_matrix_4f model_matrix;
-  u32         gl_model_matrix_loc;
-  u32 gl_color_loc;
-  u32 gl_enable_texture_loc;
-  u32 gl_texture_loc;
-  u32 gl_shader_program;
-  s_gl_square square;
-};
-
 struct gl_sphere {
   s_gl_object object;
   uw segments_u;
@@ -340,4 +319,29 @@ struct sdl2_sprite {
   GLuint *texture;
 };
 
+/* 3 */
+
+struct gl_ortho {
+  f32 x1;
+  f32 x2;
+  f32 y1;
+  f32 y2;
+  f32 clip_z_near;
+  f32 clip_z_far;
+  s_gl_point_3f position;
+  s_gl_point_3f rotation;
+  s_gl_point_3f scale;
+  s_gl_matrix_4f projection_matrix;
+  u32         gl_projection_matrix_loc;
+  s_gl_matrix_4f view_matrix;
+  u32         gl_view_matrix_loc;
+  s_gl_matrix_4f model_matrix;
+  u32         gl_model_matrix_loc;
+  u32 gl_color_loc;
+  u32 gl_enable_texture_loc;
+  u32 gl_texture_loc;
+  u32 gl_shader_program;
+  s_gl_square square;
+};
+
 #endif /* LIBC3_WINDOW_SDL2_TYPES_H */