simd/arm/jccolor-neon.c


Log

Author Commit Date CI Message
Jonathan Wright eb14189c 2020-11-17T12:48:49 Fix Neon SIMD build issues with Visual Studio - Use the _M_ARM and _M_ARM64 macros provided by Visual Studio for compile-time detection of Arm builds, since __arm__ and __aarch64__ are only present in GNU-compatible compilers. - Neon/intrinsics: Use the _CountLeadingZeros() and _CountLeadingZeros64() intrinsics provided by Visual Studio, since __builtin_clz() and __builtin_clzl() are only present in GNU-compatible compilers. - Neon/intrinsics: Since Visual Studio does not support static vector initialization, replace static initialization of Neon vectors with the appropriate intrinsics. Compared to the static initialization approach, this produces identical assembly code with both GCC and Clang. - Neon/intrinsics: Since Visual Studio does not support inline assembly code, provide alternative code paths for Visual Studio whenever inline assembly is used. - Build: Set FLOATTEST appropriately for AArch64 Visual Studio builds (Visual Studio does not emit fused multiply-add [FMA] instructions by default for such builds.) - Neon/intrinsics: Move temporary buffer allocation outside of nested loops. Since Visual Studio configures Arm builds with a relatively small amount of stack memory, attempting to allocate those buffers within the inner loops caused a stack overflow. Closes #461 Closes #475
DRC 33859880 2020-11-13T12:12:47 Neon: Auto-detect compiler intrinsics completeness This allows the Neon intrinsics code to be built successfully (albeit likely with reduced run-time performance) with Xcode 5.0-6.2 (iOS/AArch64) and Android NDK < r19 (AArch32). Note that Xcode 5.0-6.2 will not build the Armv8 GAS code without gas-preprocessor.pl, and no version of Xcode will build the Armv7 GAS code without gas-preprocessor.pl, so we always use the full Neon intrinsics implementation by default with macOS and iOS builds. Auto-detecting the completeness of the compiler's set of Neon intrinsics also allows us to more intelligently set the default value of NEON_INTRINSICS, based on the values of HAVE_VLD1*. This is a reasonable, albeit imperfect, proxy for whether a compiler has a full and optimal set of Neon intrinsics. Specific notes: - 64-bit RGB-to-YCbCr color conversion does not use any of the intrinsics in question, regresses with GCC - 64-bit accurate integer forward DCT uses vld1_s16_x3(), regresses with GCC - 64-bit Huffman encoding uses vld1q_u8_x4(), regresses with GCC - 64-bit YCbCr-to-RGB color conversion does not use any of the intrinsics in question, regresses with GCC - 64-bit accurate integer inverse DCT uses vld1_s16_x3(), regresses with GCC - 64-bit 4x4 inverse DCT uses vld1_s16_x3(). I did not test this algorithm in isolation, so it may in fact regress with GCC, but the regression may be hidden by the speedup from the new SIMD-accelerated upsampling algorithms. - 32-bit RGB-to-YCbCr color conversion: uses vld1_u16_x2(), regresses with GCC - 32-bit accurate integer forward DCT uses vld1_s16_x3(), regression irrelevant because there was no previous implementation - 32-bit accurate integer inverse DCT uses vld1_s16_x3(), regresses with GCC - 32-bit fast integer inverse DCT does not use any of the intrinsics in question, regresses with GCC - 32-bit 4x4 inverse DCT uses vld1_s16_x3(). I did not test this algorithm in isolation, so it may in fact regress with GCC, but the regression may be hidden by the speedup from the new SIMD-accelerated upsampling algorithms. Presumably when GCC includes a full and optimal set of Neon intrinsics, the HAVE_VLD1* tests will pass, and the full Neon intrinsics implementation will be enabled automatically.
Jonathan Wright 4f2216b4 2019-11-26T18:14:33 Neon: Intrinsics implementation of RGB->YCbCr The previous AArch32 and AArch64 GAS implementations are retained by default when using GCC, in order to avoid a performance regression. The intrinsics implementation can be forced on or off using a new NEON_INTRINSICS CMake variable.