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ea4ee229
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2024-12-11T16:51:39
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Neon: Disable some strict compiler warnings
We use a standard set of strict compiler warnings with Clang and GCC to
continuously test and maintain C89 conformance in the libjpeg API code.
However, SIMD extensions need not comply with that. The Neon code
specifically uses some C99isms, so disable
-Wdeclaration-after-statement, -Wc99-extensions, and -Wpedantic in the
scope of that code. Also modify the Neon feature tests so that they
will succeed if any of the aforementioned compiler warnings are enabled.
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2a2970af
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2021-07-09T15:35:56
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Neon/AArch32: Work around Clang T32 miscompilation
Referring to the C standard
(http://www.open-std.org/jtc1/sc22/WG14/www/docs/n1256.pdf,
J.2 Undefined behavior), the behavior of the compiler is undefined if
"conversion between two pointer types produces a result that is
incorrectly aligned." Thus, the behavior of this code
*((uint32_t *)buffer) = BUILTIN_BSWAP32(put_buffer);
in the AArch32 version of the FLUSH() macro is undefined unless 'buffer'
is 32-bit-aligned. Referring to
https://bugs.llvm.org/show_bug.cgi?id=50785, certain versions of Clang,
when generating Thumb (T32) instructions, miscompile that code into an
assembly instruction (stm) that requires the destination to be
32-bit-aligned. Since such alignment cannot be guaranteed within the
Huffman encoder, this reportedly led to crashes (SIGBUS: illegal
alignment) with AArch32/Thumb builds of libjpeg-turbo running on Android
devices, although thus far I have been unable to reproduce those crashes
with a plain Linux/Arm system.
The miscompilation is visible with the Compiler Explorer:
https://godbolt.org/z/rv1ccx1Pb
However, it goes away when removing the return statement from the
function. Thus, it seems that Clang's behavior in this regard is
somewhat variable, which may explain why the crashes are only
reproducible on certain platforms.
The suggested workaround is to use memcpy(), but whereas Clang and
recent GCC releases are smart enough to compile a 4-byte memcpy() call
into a str instruction, GCC < 6 is not. Referring to
https://godbolt.org/z/ae7Wje3P6, the only way to consistently produce
the desired str instruction across all supported compilers is to use
inline assembly. Visual C++ presumably does not miscompile the code in
question, since no issues have been reported with it, but since the code
relies on undefined compiler behavior, prudence dictates that
e4ec23d7ae051c1c73947f889818900362fdc52d should be reverted for Visual
C++, which this commit does. The performance impact of
e4ec23d7ae051c1c73947f889818900362fdc52d for Visual C++/Arm builds is
unknown (I have no ability to test such builds), but regardless, this
commit reverts the Visual C++/Arm performance to that of libjpeg-turbo
2.1 beta1.
Closes #529
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e4ec23d7
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2021-02-10T16:45:50
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Neon: Use byte-swap builtins instead of inline asm
Define compiler-independent byte-swap macros and use them instead of
executing 'rev' via inline assembly code with GCC-compatible compilers
or a slow shift-store sequence with Visual C++.
* This produces identical assembly code with:
- 64-bit GCC 8.4.0 (Linux)
- 64-bit GCC 9.3.0 (Linux)
- 64-bit Clang 10.0.0 (Linux)
- 64-bit Clang 10.0.0 (MinGW)
- 64-bit Clang 12.0.0 (Xcode 12.2, macOS)
- 64-bit Clang 12.0.0 (Xcode 12.2, iOS)
* This produces different assembly code with:
- 64-bit GCC 4.9.1 (Linux)
- 32-bit GCC 4.8.2 (Linux)
- 32-bit GCC 8.4.0 (Linux)
- 32-bit GCC 9.3.0 (Linux)
Since the intrinsics implementation of Huffman encoding is not used
by default with these compilers, this is not a concern.
- 32-bit Clang 10.0.0 (Linux)
Verified performance neutrality
Closes #507
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74e6ea45
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2021-01-05T20:23:11
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Neon: Fix Huffman enc. error w/Visual Studio+Clang
The GNU builtin function __builtin_clzl() accepts an unsigned long
argument, which is 8 bytes wide on LP64 systems (most Un*x systems,
including Mac) but 4 bytes wide on LLP64 systems (Windows.) This caused
the Neon intrinsics implementation of Huffman encoding to produce
mathematically incorrect results when compiled using Visual Studio with
Clang.
This commit changes all invocations of __builtin_clzl() in the Neon SIMD
extensions to __builtin_clzll(), which accepts an unsigned long long
argument that is guaranteed to be 8 bytes wide on all systems.
Fixes #480
Closes #490
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eb14189c
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2020-11-17T12:48:49
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Fix Neon SIMD build issues with Visual Studio
- Use the _M_ARM and _M_ARM64 macros provided by Visual Studio for
compile-time detection of Arm builds, since __arm__ and __aarch64__
are only present in GNU-compatible compilers.
- Neon/intrinsics: Use the _CountLeadingZeros() and
_CountLeadingZeros64() intrinsics provided by Visual Studio, since
__builtin_clz() and __builtin_clzl() are only present in
GNU-compatible compilers.
- Neon/intrinsics: Since Visual Studio does not support static vector
initialization, replace static initialization of Neon vectors with the
appropriate intrinsics. Compared to the static initialization
approach, this produces identical assembly code with both GCC and
Clang.
- Neon/intrinsics: Since Visual Studio does not support inline assembly
code, provide alternative code paths for Visual Studio whenever inline
assembly is used.
- Build: Set FLOATTEST appropriately for AArch64 Visual Studio builds
(Visual Studio does not emit fused multiply-add [FMA] instructions by
default for such builds.)
- Neon/intrinsics: Move temporary buffer allocation outside of nested
loops. Since Visual Studio configures Arm builds with a relatively
small amount of stack memory, attempting to allocate those buffers
within the inner loops caused a stack overflow.
Closes #461
Closes #475
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33859880
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2020-11-13T12:12:47
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Neon: Auto-detect compiler intrinsics completeness
This allows the Neon intrinsics code to be built successfully (albeit
likely with reduced run-time performance) with Xcode 5.0-6.2
(iOS/AArch64) and Android NDK < r19 (AArch32). Note that Xcode 5.0-6.2
will not build the Armv8 GAS code without gas-preprocessor.pl, and no
version of Xcode will build the Armv7 GAS code without
gas-preprocessor.pl, so we always use the full Neon intrinsics
implementation by default with macOS and iOS builds.
Auto-detecting the completeness of the compiler's set of Neon intrinsics
also allows us to more intelligently set the default value of
NEON_INTRINSICS, based on the values of HAVE_VLD1*. This is a
reasonable, albeit imperfect, proxy for whether a compiler has a full
and optimal set of Neon intrinsics. Specific notes:
- 64-bit RGB-to-YCbCr color conversion
does not use any of the intrinsics in question, regresses with GCC
- 64-bit accurate integer forward DCT
uses vld1_s16_x3(), regresses with GCC
- 64-bit Huffman encoding
uses vld1q_u8_x4(), regresses with GCC
- 64-bit YCbCr-to-RGB color conversion
does not use any of the intrinsics in question, regresses with GCC
- 64-bit accurate integer inverse DCT
uses vld1_s16_x3(), regresses with GCC
- 64-bit 4x4 inverse DCT
uses vld1_s16_x3(). I did not test this algorithm in isolation, so
it may in fact regress with GCC, but the regression may be hidden by
the speedup from the new SIMD-accelerated upsampling algorithms.
- 32-bit RGB-to-YCbCr color conversion:
uses vld1_u16_x2(), regresses with GCC
- 32-bit accurate integer forward DCT
uses vld1_s16_x3(), regression irrelevant because there was no
previous implementation
- 32-bit accurate integer inverse DCT
uses vld1_s16_x3(), regresses with GCC
- 32-bit fast integer inverse DCT
does not use any of the intrinsics in question, regresses with GCC
- 32-bit 4x4 inverse DCT
uses vld1_s16_x3(). I did not test this algorithm in isolation, so
it may in fact regress with GCC, but the regression may be hidden by
the speedup from the new SIMD-accelerated upsampling algorithms.
Presumably when GCC includes a full and optimal set of Neon intrinsics,
the HAVE_VLD1* tests will pass, and the full Neon intrinsics
implementation will be enabled automatically.
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