Make the effective mod mask calculation available to other files We will want to use that function in state.c as well. Signed-off-by: Ran Benita <ran234@gmail.com>
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diff --git a/src/keymap.h b/src/keymap.h
index 613f955..ac688e2 100644
--- a/src/keymap.h
+++ b/src/keymap.h
@@ -461,6 +461,9 @@ XkbWrapGroupIntoRange(int32_t group,
enum xkb_range_exceed_type out_of_range_group_action,
xkb_layout_index_t out_of_range_group_number);
+xkb_mod_mask_t
+mod_mask_get_effective(struct xkb_keymap *keymap, xkb_mod_mask_t mods);
+
struct xkb_keymap_format_ops {
bool (*keymap_new_from_names)(struct xkb_keymap *keymap,
const struct xkb_rule_names *names);
diff --git a/src/state.c b/src/state.c
index 03463c8..279a646 100644
--- a/src/state.c
+++ b/src/state.c
@@ -1072,6 +1072,28 @@ xkb_state_serialize_layout(struct xkb_state *state,
}
/**
+ * Gets a modifier mask and returns the resolved effective mask; this
+ * is needed because some modifiers can also map to other modifiers, e.g.
+ * the "NumLock" modifier usually also sets the "Mod2" modifier.
+ */
+xkb_mod_mask_t
+mod_mask_get_effective(struct xkb_keymap *keymap, xkb_mod_mask_t mods)
+{
+ const struct xkb_mod *mod;
+ xkb_mod_index_t i;
+ xkb_mod_mask_t mask;
+
+ /* The effective mask is only real mods for now. */
+ mask = mods & MOD_REAL_MASK_ALL;
+
+ xkb_mods_enumerate(i, mod, &keymap->mods)
+ if (mods & (1u << i))
+ mask |= mod->mapping;
+
+ return mask;
+}
+
+/**
* Returns 1 if the given modifier is active with the specified type(s), 0 if
* not, or -1 if the modifier is invalid.
*/
diff --git a/src/xkbcomp/keymap.c b/src/xkbcomp/keymap.c
index cc5bc83..ec93ee4 100644
--- a/src/xkbcomp/keymap.c
+++ b/src/xkbcomp/keymap.c
@@ -32,15 +32,7 @@
static void
ComputeEffectiveMask(struct xkb_keymap *keymap, struct xkb_mods *mods)
{
- const struct xkb_mod *mod;
- xkb_mod_index_t i;
-
- /* The effective mask is only real mods for now. */
- mods->mask = mods->mods & MOD_REAL_MASK_ALL;
-
- xkb_mods_enumerate(i, mod, &keymap->mods)
- if (mods->mods & (1u << i))
- mods->mask |= mod->mapping;
+ mods->mask = mod_mask_get_effective(keymap, mods->mods);
}
static void