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edc0aef5
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2013-02-08T13:21:27
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text: take xkb_mod_set instead of the entire keymap
The modifier printing functions only need the modifier information, they
don't care about keys or leds, etc.
Signed-off-by: Ran Benita <ran234@gmail.com>
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51a1df2f
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2014-04-19T15:56:27
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keymap: move ModNameToIndex from text.c and use it in keymap.c
Signed-off-by: Ran Benita <ran234@gmail.com>
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4e8dcca8
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2013-03-01T18:33:40
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text: clean up and fix the *MaskText functions
The snprintf trick that LedStateText and ControlMaskText do cannot work,
because you can't use the buffer as an argument to write to itself!
(posix at least has 'restrict' there). So those two actually never
worked for more than one value (i.e. with a +).
Fix that, and do the same cleanup to ModMaskText. Now we have 3
functions which look exactly the same, oh well.
Also increase the context text buffer size, you never know.
Signed-off-by: Ran Benita <ran234@gmail.com>
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8cee7490
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2013-02-17T22:18:57
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Change 'indicator' to 'led' everywhere possible
The code currently uses the two names interchangeably.
Settle on 'led', because it is shorter, more recognizable, and what we
use in our API (though of course the parser still uses 'indicator').
In camel case we make it 'Led'.
We change 'xkb_indicator_map' to just 'xkb_led' and the variables of
this type are 'led'. This mimics 'xkb_key' and 'key'.
IndicatorNameInfo and LEDInfo are changed to 'LedNameInfo' and
'LedInfo', and the variables are 'ledi' (like 'keyi' etc.). This is
instead of 'ii' and 'im'.
This might make a few places a bit confusing, but less than before I
think. It's also shorter.
Signed-off-by: Ran Benita <ran234@gmail.com>
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bb82759c
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2012-10-18T23:08:10
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Move _text() functions from keymap-dump to text.c
And make them use context_get_buffer() instead of using a static char
array.
This was the last non-thread-safe piece we had, as far as I can tell.
Signed-off-by: Ran Benita <ran234@gmail.com>
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714e95e1
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2012-10-18T22:51:10
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Contextualize GetBuffer()
Instead storing the buffer in a non-thread-safe static array, we move it
to the context.
Signed-off-by: Ran Benita <ran234@gmail.com>
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39232e6d
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2012-10-06T17:21:09
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Remove now-unneeded mod type annotations
Most of the mod type annotations can now be changed to MOD_BOTH, because
if you pass a mask which can only contain real mods in the first place to
e.g. ModMaskText, then MOD_REAL and MOD_BOTH will give the same result.
In the cases where MOD_BOTH is only ever the argument, we just remove
it. What's left is where it really "matters".
Signed-off-by: Ran Benita <ran234@gmail.com>
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9ebd2f67
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2012-10-06T14:34:17
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text: explicitly take mod_type in mod functions
This essentially "tags" each invocation of the functions with the
modifier type of the argument, which allows for easy grepping for them
(with the aim being, to remove anything but MOD_BOTH).
Signed-off-by: Ran Benita <ran234@gmail.com>
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6d580127
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2012-10-06T14:15:06
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text: share code for modifiers
Add static common functions which take enum mod_type, and change the
existing ones to use them.
Signed-off-by: Ran Benita <ran234@gmail.com>
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424de613
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2012-10-05T22:46:21
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Keep real and virtual mods in the same table in the keymap
We change the keymap->vmods array into keymap->mods, and change it's
member type from struct xkb_vmod to struct xkb_mod. This table now
includes the real modifiers in the first 8 places. To distinguish
between them, we add an enum mod_type to struct xkb_mod.
Besides being a more reasonable approach, this enables us to share
some code later, remove XKB_NUM_CORE_MODS (though the 0xff mask still
appears in a few places), and prepares us to flat out remove the
distinction in the future. This commit just does the conversion.
Signed-off-by: Ran Benita <ran234@gmail.com>
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fe1faa14
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2012-10-03T20:08:13
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Use our types instead of int/uint32_t in a few places
Signed-off-by: Ran Benita <ran234@gmail.com>
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3b389b15
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2012-09-27T18:49:13
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Don't limit key names to 4 characters
Currently you can't give a key in xkb_keycodes a name of more than
XKB_KEY_NAME_LENGTH (= 4) chars. This is a pretty annoying and arbitrary
limitation; it leads to names such as <RTSH>, <COMP>, <PRSC>, <KPAD>
etc. which may be hard to decipher, and makes it impossible to give
more standard names (e.g. from linux/input.h) to keycodes.
The purpose of this, as far as I can tell, was to save memory and to
allow encoding a key name directly to a 32 bit value (unsigned long it
was).
We remove this limitation by just storing the names as atoms; this lifts
the limit, allows for easy comparison like the unsigned long thing, and
doesn't use more memory than previous solution. It also relieves us from
doing all of the annoying conversions to/from long.
This has a large diffstat only because KeyNameText, which is used a lot,
now needs to take the context in order to resolve the atom.
Signed-off-by: Ran Benita <ran234@gmail.com>
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b2110705
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2012-09-16T14:45:32
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Organize src/ and test/ headers
- Add context.h and move context-related functions from xkb-priv.h to
it.
- Move xkb_context definition back to context.c.
- Add keysym.h and move keysym upper/lower/keypad from xkb-priv.h to it.
- Rename xkb-priv.h to map.h since it only contains keymap-related
definitions and declarations now.
- Remove unnecessary includes and some and some other small cleanups.
Signed-off-by: Ran Benita <ran234@gmail.com>
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b4b40d73
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2012-09-12T16:54:07
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Copyright updates
With Dan Nicholson's permission (via email), update his copyright and
license statements to the standard X.Org boilerplate MIT license, as
both myself and Ran have been using.
Clean up my copyright declarations (in some cases to correct ownership),
and add copyright/license statements from myself and/or Ran where
appropriate.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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f5dffd2b
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2012-08-21T11:21:19
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kbproto untanglement: XkbKeyNameLength
Define it ourselves as XKB_KEY_NAME_LENGTH and use that, instead of the
one from XKB.h.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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af2a8b3a
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2012-09-02T21:45:42
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Unify some string tables from xkbcomp, text and keymap-dump
We move the LookupEntry struct from expr.h to text.h, along with most of
the lookup tables. This makes them available everywhere.
Looking up a value in the LookupEntry format is slower than direct index
mapping, but it allows multiple names per value (with the canonical one
being first) and "all"- and "none"-type masks. These functions are not
used anywhere efficiency matters.
Signed-off-by: Ran Benita <ran234@gmail.com>
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591df115
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2012-08-27T19:20:41
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Move enum xkb_file_type to xkbcomp/ast.h
This is a more suitable place for this enum, since it's internal to
xkbcomp.
Signed-off-by: Ran Benita <ran234@gmail.com>
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07b18bde
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2012-08-09T02:33:51
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Modernize struct xkb_mods
Currently xkb_mods has the following members:
- uint8_t real_mods - 8 X11 core mods
- xkb_mod_mask_t vmods - 16 virtual mods, zero-based index
- xkb_mod_mask_t mask - the computed effective *real* modifier mask,
basically a cache for the first two which is:
real_mods | real mods computed from vmods
Our API acts on masks which combine the real_mods and vmods into a
single value, which is:
8 first bits real mods | 16 next bits virtual mods
(XkbNumModifiers = 8, XkbNumVirtualMods = 16). This is also the format
which ResolveVModMask uses (which is where all the modifier masks really
"come from", e.g. "Shift+Lock+Level5" -> xkb_mod_mask_t).
What the code does now after getting the mask from ResolveVModMask, is
to break it into real part and virtual part and store them seperately,
and then join them back together when the effective mask is calculated.
This is all pretty useless work. We change xkb_mods to the following:
- xkb_mod_mask_t mods - usually what ResolveVModMask returns
- xkb_mod_mask_t mask - the computed mask cache
And try to consistently use the word "mods" for the original,
non-effective mods and mask for the effective mods (which can only
contain real mods for now, because things break otherwise).
The separation is also made clearer. The effective masks are computed by
UpdateModifiersFromCompat after all the sections have been compiled;
before this the mask field is never touched; after this (i.e. map.c and
state.c) the original mods field is never touched. This single execption
to this rule is keymap-dump.c: it needs to print out only the original
modifiers, not computed ones. This is also the reason why we actually
keep two fields instead keeping one and modifying it in place.
The next logical step is probably to turn the real mods into vmods
themselves, and get rid of the distinction entirely (in a compatible
way).
Signed-off-by: Ran Benita <ran234@gmail.com>
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7c7e4341
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2012-08-01T11:25:34
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Use only one set of core mod name-to-index functions
These were repeated 5 times.
Note that this changes the ABI slightly: XKB_MOD_NAME_CAPS is changed
from "Caps Lock" to "Lock", which is the ordinary legacy mod name for
it. Since its hidden behind a #define, it's best to stay compatible with
the old names (as I think was intended, given that "Mod1", etc. are the
same).
Signed-off-by: Ran Benita <ran234@gmail.com>
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b2c4331a
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2012-07-28T22:15:59
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Handle key names consistently
We treat the key names as fixed length, non NUL terminated strings of
length XkbKeyNameLength, and use the appropriate *Text functions to
print them. We also use strncpy everywhere instead of memcpy to copy
the names, because it does some NUL padding and we might as well.
Signed-off-by: Ran Benita <ran234@gmail.com>
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4f843c81
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2012-07-24T13:24:59
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Drop Xkbc prefix of text functions
Not really needed and inconsistent.
Signed-off-by: Ran Benita <ran234@gmail.com>
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6cb98200
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2012-07-24T13:15:40
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Use xkb_mod_mask_t and xkb_mask_index_t throughout
Signed-off-by: Ran Benita <ran234@gmail.com>
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9308a460
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2012-07-17T10:20:15
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Run source tree through uncrustify
.uncrustify.cfg committed for future reference also, but had to manually
fix up a few things: it really likes justifying struct initialisers.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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48b4d30a
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2012-06-29T17:05:33
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Use enum for file types
enums are nice for some type safety and readability. This one also
removes the distinction between file type mask / file type index and
some naming consistency.
Signed-off-by: Ran Benita <ran234@gmail.com>
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38cb6390
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2012-05-09T15:15:30
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Change all 'xkb' xkb_keymap names to 'keymap'
To make it a bit more clear what it actually is.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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b610b2b9
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2012-05-08T14:52:23
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Rename XKBcommonint.h to xkb-priv.h and use it
Make the files in the src/* directory use their own header or a
consilidated private header. This makes the file dependencies clearer.
Also drop the pointless "xkb" file name prefix, add split a few
declarations to their own files (atom.h and text.h).
Signed-off-by: Ran Benita <ran234@gmail.com>
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