Add support for Processing
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diff --git a/components.js b/components.js
index 919b3c1..913c83b 100644
--- a/components.js
+++ b/components.js
@@ -254,6 +254,11 @@ var components = {
"title": "PowerShell",
"owner": "nauzilus"
},
+ "processing": {
+ "title": "Processing",
+ "require": "clike",
+ "owner": "Golmote"
+ },
"python": {
"title": "Python",
"owner": "multipetros"
diff --git a/components/prism-processing.js b/components/prism-processing.js
new file mode 100644
index 0000000..64006fa
--- /dev/null
+++ b/components/prism-processing.js
@@ -0,0 +1,18 @@
+Prism.languages.processing = Prism.languages.extend('clike', {
+ 'keyword': /\b(?:break|catch|case|class|continue|default|else|extends|final|for|if|implements|import|new|null|private|public|return|static|super|switch|this|try|void|while)\b/,
+ 'operator': /<[<=]?|>[>=]?|&&?|\|\|?|[%?]|[!=+\-*\/]=?/
+});
+Prism.languages.insertBefore('processing', 'number', {
+ // Special case: XML is a type
+ 'constant': /\b(?!XML\b)[A-Z][A-Z\d_]+\b/,
+ 'type': {
+ pattern: /\b(?:boolean|byte|char|color|double|float|int|[A-Z][A-Za-z\d_]*)\b/,
+ alias: 'variable'
+ }
+});
+
+// Spaces are allowed between function name and parenthesis
+Prism.languages.processing['function'].pattern = /[a-z0-9_]+\s*\(/i;
+
+// Class-names is not styled by default
+Prism.languages.processing['class-name'].alias = 'variable';
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diff --git a/components/prism-processing.min.js b/components/prism-processing.min.js
new file mode 100644
index 0000000..a410481
--- /dev/null
+++ b/components/prism-processing.min.js
@@ -0,0 +1 @@
+Prism.languages.processing=Prism.languages.extend("clike",{keyword:/\b(?:break|catch|case|class|continue|default|else|extends|final|for|if|implements|import|new|null|private|public|return|static|super|switch|this|try|void|while)\b/,operator:/<[<=]?|>[>=]?|&&?|\|\|?|[%?]|[!=+\-*\/]=?/}),Prism.languages.insertBefore("processing","number",{constant:/\b(?!XML\b)[A-Z][A-Z\d_]+\b/,type:{pattern:/\b(?:boolean|byte|char|color|double|float|int|[A-Z][A-Za-z\d_]*)\b/,alias:"variable"}}),Prism.languages.processing["function"].pattern=/[a-z0-9_]+\s*\(/i,Prism.languages.processing["class-name"].alias="variable";
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diff --git a/examples/prism-processing.html b/examples/prism-processing.html
new file mode 100644
index 0000000..4280e67
--- /dev/null
+++ b/examples/prism-processing.html
@@ -0,0 +1,186 @@
+<h1>Processing</h1>
+<p>To use this language, use the class "language-processing".</p>
+
+<h2>Full example</h2>
+<pre><code>// Processing implementation of Game of Life by Joan Soler-Adillon
+// from https://processing.org/examples/gameoflife.html
+
+// Size of cells
+int cellSize = 5;
+
+// How likely for a cell to be alive at start (in percentage)
+float probabilityOfAliveAtStart = 15;
+
+// Variables for timer
+int interval = 100;
+int lastRecordedTime = 0;
+
+// Colors for active/inactive cells
+color alive = color(0, 200, 0);
+color dead = color(0);
+
+// Array of cells
+int[][] cells;
+// Buffer to record the state of the cells and use this while changing the others in the interations
+int[][] cellsBuffer;
+
+// Pause
+boolean pause = false;
+
+void setup() {
+ size (640, 360);
+
+ // Instantiate arrays
+ cells = new int[width/cellSize][height/cellSize];
+ cellsBuffer = new int[width/cellSize][height/cellSize];
+
+ // This stroke will draw the background grid
+ stroke(48);
+
+ noSmooth();
+
+ // Initialization of cells
+ for (int x=0; x<width/cellSize; x++) {
+ for (int y=0; y<height/cellSize; y++) {
+ float state = random (100);
+ if (state > probabilityOfAliveAtStart) {
+ state = 0;
+ }
+ else {
+ state = 1;
+ }
+ cells[x][y] = int(state); // Save state of each cell
+ }
+ }
+ background(0); // Fill in black in case cells don't cover all the windows
+}
+
+
+void draw() {
+
+ //Draw grid
+ for (int x=0; x<width/cellSize; x++) {
+ for (int y=0; y<height/cellSize; y++) {
+ if (cells[x][y]==1) {
+ fill(alive); // If alive
+ }
+ else {
+ fill(dead); // If dead
+ }
+ rect (x*cellSize, y*cellSize, cellSize, cellSize);
+ }
+ }
+ // Iterate if timer ticks
+ if (millis()-lastRecordedTime>interval) {
+ if (!pause) {
+ iteration();
+ lastRecordedTime = millis();
+ }
+ }
+
+ // Create new cells manually on pause
+ if (pause && mousePressed) {
+ // Map and avoid out of bound errors
+ int xCellOver = int(map(mouseX, 0, width, 0, width/cellSize));
+ xCellOver = constrain(xCellOver, 0, width/cellSize-1);
+ int yCellOver = int(map(mouseY, 0, height, 0, height/cellSize));
+ yCellOver = constrain(yCellOver, 0, height/cellSize-1);
+
+ // Check against cells in buffer
+ if (cellsBuffer[xCellOver][yCellOver]==1) { // Cell is alive
+ cells[xCellOver][yCellOver]=0; // Kill
+ fill(dead); // Fill with kill color
+ }
+ else { // Cell is dead
+ cells[xCellOver][yCellOver]=1; // Make alive
+ fill(alive); // Fill alive color
+ }
+ }
+ else if (pause && !mousePressed) { // And then save to buffer once mouse goes up
+ // Save cells to buffer (so we opeate with one array keeping the other intact)
+ for (int x=0; x<width/cellSize; x++) {
+ for (int y=0; y<height/cellSize; y++) {
+ cellsBuffer[x][y] = cells[x][y];
+ }
+ }
+ }
+}
+
+
+
+void iteration() { // When the clock ticks
+ // Save cells to buffer (so we opeate with one array keeping the other intact)
+ for (int x=0; x<width/cellSize; x++) {
+ for (int y=0; y<height/cellSize; y++) {
+ cellsBuffer[x][y] = cells[x][y];
+ }
+ }
+
+ // Visit each cell:
+ for (int x=0; x<width/cellSize; x++) {
+ for (int y=0; y<height/cellSize; y++) {
+ // And visit all the neighbours of each cell
+ int neighbours = 0; // We'll count the neighbours
+ for (int xx=x-1; xx<=x+1;xx++) {
+ for (int yy=y-1; yy<=y+1;yy++) {
+ if (((xx>=0)&&(xx<width/cellSize))&&((yy>=0)&&(yy<height/cellSize))) { // Make sure you are not out of bounds
+ if (!((xx==x)&&(yy==y))) { // Make sure to to check against self
+ if (cellsBuffer[xx][yy]==1){
+ neighbours ++; // Check alive neighbours and count them
+ }
+ } // End of if
+ } // End of if
+ } // End of yy loop
+ } //End of xx loop
+ // We've checked the neigbours: apply rules!
+ if (cellsBuffer[x][y]==1) { // The cell is alive: kill it if necessary
+ if (neighbours < 2 || neighbours > 3) {
+ cells[x][y] = 0; // Die unless it has 2 or 3 neighbours
+ }
+ }
+ else { // The cell is dead: make it live if necessary
+ if (neighbours == 3 ) {
+ cells[x][y] = 1; // Only if it has 3 neighbours
+ }
+ } // End of if
+ } // End of y loop
+ } // End of x loop
+} // End of function
+
+void keyPressed() {
+ if (key=='r' || key == 'R') {
+ // Restart: reinitialization of cells
+ for (int x=0; x<width/cellSize; x++) {
+ for (int y=0; y<height/cellSize; y++) {
+ float state = random (100);
+ if (state > probabilityOfAliveAtStart) {
+ state = 0;
+ }
+ else {
+ state = 1;
+ }
+ cells[x][y] = int(state); // Save state of each cell
+ }
+ }
+ }
+ if (key==' ') { // On/off of pause
+ pause = !pause;
+ }
+ if (key=='c' || key == 'C') { // Clear all
+ for (int x=0; x<width/cellSize; x++) {
+ for (int y=0; y<height/cellSize; y++) {
+ cells[x][y] = 0; // Save all to zero
+ }
+ }
+ }
+}</code></pre>
+
+<h2>Known failures</h2>
+<p>There are certain edge cases where Prism will fail.
+ There are always such cases in every regex-based syntax highlighter.
+ However, Prism dares to be open and honest about them.
+ If a failure is listed here, it doesn’t mean it will never be fixed. This is more of a “known bugs” list, just with a certain type of bug.
+</p>
+
+<h3>Comment-like substrings</h3>
+<pre><code>"foo /* bar */ baz"; "foo // bar";</code></pre>
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