Alternatively check staged work count for rolltime capable pools when deciding to queue requests.
diff --git a/cgminer.c b/cgminer.c
index aff264b..4f88f9f 100644
--- a/cgminer.c
+++ b/cgminer.c
@@ -3516,7 +3516,7 @@ static time_t requested_tv_sec;
static bool queue_request(struct thr_info *thr, bool needed)
{
- int rq = requests_queued();
+ int rq = requests_queued(), rs = requests_staged();
struct workio_cmd *wc;
struct timeval now;
time_t scan_post;
@@ -3531,7 +3531,8 @@ static bool queue_request(struct thr_info *thr, bool needed)
/* Test to make sure we have enough work for pools without rolltime
* and enough original work for pools with rolltime */
- if (rq >= mining_threads && rq > staged_extras + opt_queue &&
+ if ((rq >= mining_threads || rs >= mining_threads) &&
+ rq > staged_extras + opt_queue &&
now.tv_sec - requested_tv_sec < scan_post)
return true;
@@ -3551,7 +3552,7 @@ static bool queue_request(struct thr_info *thr, bool needed)
/* If we're queueing work faster than we can stage it, consider the
* system lagging and allow work to be gathered from another pool if
* possible */
- if (rq && needed && !requests_staged() && !opt_fail_only)
+ if (rq && needed && !rs && !opt_fail_only)
wc->lagging = true;
applog(LOG_DEBUG, "Queueing getwork request to work thread");