phatk.cl


Log

Author Commit Date CI Message
Con Kolivas 13b43cfa 2011-07-03T00:28:51 Update copyright and authors.
Con Kolivas 2b6e8416 2011-06-29T23:38:16 Use a buffer of up to 512 * 4 integers when retrieving work from the GPU. This allows each local thread id to have one slot to put any positive results into, thus making overlapping results far less likely. Thus races will be much rarer, allowing more threads. It should also pick up blocks close to each other more reliably and hopefully decrease the number of rejects and opencl errors. Do the search over the buffer entirely in a separate thread to allow the GPU to stay as busy as possible. Detach threads from themselves to prevent unlucky even where dereferencing occurs by freeing the data that stores the thread info.
Con Kolivas 6c6bb02b 2011-06-28T21:16:37 There is no point having vectors in the it variable.
Con Kolivas 6374e0fa 2011-06-28T21:11:04 Import the phatk kernel. Enable it only for hardware with amd media ops for now since it crashes nvidia et. al. Fallback to the poclbm kernel for the rest. Try harder to avoid stale blocks around longpoll detecting new blocks.