Tag
Hash :
d5fbf8f9
Author :
Date :
2011-07-24T01:09:30
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419
// This file is taken and modified from the public-domain poclbm project, and
// we have therefore decided to keep it public-domain in Phoenix.
// 2011-07-12: further modified by Diapolo and still public-domain
// -ck version to be compatible with cgminer
// 2011-07-14: shorter code
#define VECTORSX
#ifdef VECTORS4
typedef uint4 u;
#elif defined VECTORS2
typedef uint2 u;
#else
typedef uint u;
#endif
__constant uint K[64] = {
0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
};
// H[6] = 0x08909ae5U + 0xb0edbdd0 + K[0] == 0xfc08884d
// H[7] = -0x5be0cd19 - (0x90befffa) K[60] == -0xec9fcd13
__constant uint H[8] = {
0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0x510e527f, 0x9b05688c, 0x1f83d9ab, 0xfc08884d, 0xec9fcd13
};
// L = 0xa54ff53a + 0xb0edbdd0 + K[0] == 0x198c7e2a2
__constant ulong L = 0x198c7e2a2;
#define BFI_INTX
#define BITALIGNX
#define O 15
#ifdef BITALIGN
#pragma OPENCL EXTENSION cl_amd_media_ops : enable
#define rot(x, y) amd_bitalign(x, x, (u)(32 - y))
#else
#define rot(x, y) rotate(x, (u)y)
#endif
#ifdef BFI_INT
#define Ch(x, y, z) amd_bytealign(x, y, z)
#else
#define Ch(x, y, z) bitselect(z, y, x)
#endif
// Ma now uses the Ch function, if BFI_INT is enabled, the optimized Ch version is used
#define Ma(x, y, z) Ch((z ^ x), y, x)
// Various intermediate calculations for each SHA round
#define s0(n) (rot(Vals[(128 - n) % 8], 30) ^ rot(Vals[(128 - n) % 8], 19) ^ rot(Vals[(128 - n) % 8], 10))
#define s1(n) (rot(Vals[(132 - n) % 8], 26) ^ rot(Vals[(132 - n) % 8], 21) ^ rot(Vals[(132 - n) % 8], 7))
#define ch(n) (Ch(Vals[(132 - n) % 8], Vals[(133 - n) % 8], Vals[(134 - n) % 8]))
#define ma(n) (Ma(Vals[(129 - n) % 8], Vals[(130 - n) % 8], Vals[(128 - n) % 8]))
#define t1(n) (K[n % 64] + Vals[(135 - n) % 8] + W[n - O] + s1(n) + ch(n))
#define t1_no_W(n) (K[n % 64] + Vals[(135 - n) % 8] + s1(n) + ch(n))
// intermediate W calculations
#define P1(x) (rot(W[x - 2 - O], 15) ^ rot(W[x - 2 - O], 13) ^ (W[x - 2 - O] >> 10U))
#define P2(x) (rot(W[x - 15 - O], 25) ^ rot(W[x - 15 - O], 14) ^ (W[x - 15 - O] >> 3U))
#define P3(x) W[x - 7 - O]
#define P4(x) W[x - 16 - O]
// full W calculation
#define W(x) (W[x - O] = P4(x) + P3(x) + P2(x) + P1(x))
// SHA round without W calc
#define sharound(n) { Vals[(131 - n) % 8] += t1(n); Vals[(135 - n) % 8] = t1(n) + s0(n) + ma(n); }
#define sharound_no_W(n) { Vals[(131 - n) % 8] += t1_no_W(n); Vals[(135 - n) % 8] = t1_no_W(n) + s0(n) + ma(n); }
__kernel void search( const uint state0, const uint state1, const uint state2, const uint state3,
const uint state4, const uint state5, const uint state6, const uint state7,
const uint B1, const uint C1, const uint C1addK5, const uint D1,
const uint F1, const uint G1, const uint H1,
const uint base,
const uint W2,
const uint W16, const uint W17, const uint W17_2,
const uint PreVal4addT1, const uint T1substate0,
__global uint * output)
{
u W[124 - O];
u Vals[8];
#ifdef VECTORS4
u W_3 = base + (get_global_id(0) << 2) + (uint4)(0, 1, 2, 3);
#elif defined VECTORS2
u W_3 = base + (get_global_id(0) << 1) + (uint2)(0, 1);
#else
u W_3 = base + get_global_id(0);
#endif
u Temp;
Vals[0] = W_3 + PreVal4addT1 + T1substate0;
Vals[1] = B1;
Vals[2] = C1;
Vals[4] = W_3 + PreVal4addT1;
Vals[5] = F1;
Vals[6] = G1;
// used in: P2(19) == 285220864 (0x11002000), P4(20)
// W[4] = 0x80000000U;
// P1(x) is 0 for x == 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
// P2(x) is 0 for x == 20, 21, 22, 23, 24, 25, 26, 27, 28, 29
// P3(x) is 0 for x == 12, 13, 14, 15, 16, 17, 18, 19, 20, 21
// P4(x) is 0 for x == 21, 22, 23, 24, 25, 26, 27, 28, 29, 30
// W[x] in sharound(x) is 0 for x == 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
// W[14] = W[13] = W[12] = W[11] = W[10] = W[9] = W[8] = W[7] = W[6] = W[5] = 0x00000000U;
// used in: P2(30) == 10485845 (0xA00055), P3(22), P4(31)
// K[15] + W[15] == 0xc19bf174 + 0x00000280U = 0xc19bf3f4
W[15 - O] = 0x00000280U;
W[16 - O] = W16;
W[17 - O] = W17;
W[18 - O] = W2 + (rot(W_3, 25) ^ rot(W_3, 14) ^ (W_3 >> 3U));
W[19 - O] = W_3 + W17_2;
W[20 - O] = (u)0x80000000U + P1(20);
W[21 - O] = P1(21);
W[22 - O] = P1(22) + P3(22);
W[23 - O] = P1(23) + P3(23);
W[24 - O] = P1(24) + P3(24);
W[25 - O] = P1(25) + P3(25);
W[26 - O] = P1(26) + P3(26);
W[27 - O] = P1(27) + P3(27);
W[28 - O] = P1(28) + P3(28);
W[29 - O] = P1(29) + P3(29);
W[30 - O] = (u)0xA00055 + P1(30) + P3(30);
// Round 4
Temp = D1 + ch(4) + s1(4);
Vals[7] = Temp + H1;
Vals[3] = Temp + ma(4) + s0(4);
// Round 5
Temp = C1addK5 + ch(5) + s1(5);
Vals[6] = Temp + G1;
Vals[2] = Temp + ma(5) + s0(5);
// W[6] to W[14] are 0, so no need to add them!
sharound_no_W(6);
sharound_no_W(7);
sharound_no_W(8);
sharound_no_W(9);
sharound_no_W(10);
sharound_no_W(11);
sharound_no_W(12);
sharound_no_W(13);
sharound_no_W(14);
// #define sharound(n) { Vals[(131 - n) % 8] += t1(n); Vals[(135 - n) % 8] = t1(n) + s0(n) + ma(n); }
// #define t1(n) (K[n % 64] + Vals[(135 - n) % 8] + W[n] + s1(n) + ch(n))
// Vals[(131 - 15) % 8] += (Vals[(135 - 15) % 8] = (u)0xc19bf3f4 + Vals[(135 - 15) % 8] + s1(15) + ch(15));
// Vals[(135 - 15) % 8] += s0(15) + ma(15);
sharound(15);
sharound(16);
sharound(17);
sharound(18);
sharound(19);
sharound(20);
sharound(21);
sharound(22);
sharound(23);
sharound(24);
sharound(25);
sharound(26);
sharound(27);
sharound(28);
sharound(29);
sharound(30);
W(31);
sharound(31);
W(32);
sharound(32);
W(33);
sharound(33);
W(34);
sharound(34);
W(35);
sharound(35);
W(36);
sharound(36);
W(37);
sharound(37);
W(38);
sharound(38);
W(39);
sharound(39);
W(40);
sharound(40);
W(41);
sharound(41);
W(42);
sharound(42);
W(43);
sharound(43);
W(44);
sharound(44);
W(45);
sharound(45);
W(46);
sharound(46);
W(47);
sharound(47);
W(48);
sharound(48);
W(49);
sharound(49);
W(50);
sharound(50);
W(51);
sharound(51);
W(52);
sharound(52);
W(53);
sharound(53);
W(54);
sharound(54);
W(55);
sharound(55);
W(56);
sharound(56);
W(57);
sharound(57);
W(58);
sharound(58);
W(59);
sharound(59);
W(60);
sharound(60);
W(61);
sharound(61);
W(62);
sharound(62);
W(63);
sharound(63);
W[64 - O] = state0 + Vals[0];
W[65 - O] = state1 + Vals[1];
W[66 - O] = state2 + Vals[2];
W[67 - O] = state3 + Vals[3];
W[68 - O] = state4 + Vals[4];
W[69 - O] = state5 + Vals[5];
W[70 - O] = state6 + Vals[6];
W[71 - O] = state7 + Vals[7];
// used in: P2(87) = 285220864 (0x11002000), P4(88)
// K[72] + W[72] ==
W[72 - O] = 0x80000000U;
// P1(x) is 0 for x == 75, 76, 77, 78, 79, 80
// P2(x) is 0 for x == 88, 89, 90, 91, 92, 93
// P3(x) is 0 for x == 80, 81, 82, 83, 84, 85
// P4(x) is 0 for x == 89, 90, 91, 92, 93, 94
// W[x] in sharound(x) is 0 for x == 73, 74, 75, 76, 77, 78
// W[78] = W[77] = W[76] = W[75] = W[74] = W[73] = 0x00000000U;
// used in: P1(81) = 10485760 (0xA00000), P2(94) = 4194338 (0x400022), P3(86), P4(95)
// K[79] + W[79] ==
W[79 - O] = 0x00000100U;
Vals[0] = H[0];
Vals[1] = H[1];
Vals[2] = H[2];
Vals[3] = (u)L + W[64 - O];
Vals[4] = H[3];
Vals[5] = H[4];
Vals[6] = H[5];
Vals[7] = H[6] + W[64 - O];
sharound(65);
sharound(66);
sharound(67);
sharound(68);
sharound(69);
sharound(70);
sharound(71);
sharound(72);
// W is also zero for these rounds
sharound_no_W(73);
sharound_no_W(74);
sharound_no_W(75);
sharound_no_W(76);
sharound_no_W(77);
sharound_no_W(78);
sharound(79);
W[80 - O] = P2(80) + P4(80);
W[81 - O] = (u)0xA00000 + P4(81) + P2(81);
W[82 - O] = P4(82) + P2(82) + P1(82);
W[83 - O] = P4(83) + P2(83) + P1(83);
W[84 - O] = P4(84) + P2(84) + P1(84);
W[85 - O] = P4(85) + P2(85) + P1(85);
W(86);
sharound(80);
sharound(81);
sharound(82);
sharound(83);
sharound(84);
sharound(85);
sharound(86);
W[87 - O] = (u)0x11002000 + P4(87) + P3(87) + P1(87);
sharound(87);
W[88 - O] = (u)0x80000000U + P3(88) + P1(88);
sharound(88);
W[89 - O] = P3(89) + P1(89);
sharound(89);
W[90 - O] = P3(90) + P1(90);
sharound(90);
W[91 - O] = P3(91) + P1(91);
sharound(91);
W[92 - O] = P3(92) + P1(92);
sharound(92);
W[93 - O] = P3(93) + P1(93);
sharound(93);
W[94 - O] = (u)0x400022 + P3(94) + P1(94);
sharound(94);
W[95 - O] = (u)0x00000100U + P3(95) + P2(95) + P1(95);
sharound(95);
W(96);
sharound(96);
W(97);
sharound(97);
W(98);
sharound(98);
W(99);
sharound(99);
W(100);
sharound(100);
W(101);
sharound(101);
W(102);
sharound(102);
W(103);
sharound(103);
W(104);
sharound(104);
W(105);
sharound(105);
W(106);
sharound(106);
W(107);
sharound(107);
W(108);
sharound(108);
W(109);
sharound(109);
W(110);
sharound(110);
W(111);
sharound(111);
W(112);
sharound(112);
W(113);
sharound(113);
W(114);
sharound(114);
W(115);
sharound(115);
W(116);
sharound(116);
W(117);
sharound(117);
W(118);
sharound(118);
W(119);
sharound(119);
W(120);
sharound(120);
W(121);
sharound(121);
W(122);
sharound(122);
W(123);
sharound(123);
// Round 124
Vals[7] += Vals[3] + P4(124) + P3(124) + P2(124) + P1(124) + s1(124) + ch(124);
#define MAXBUFFERS (4095)
#define NFLAG (0xFFFUL)
#if defined(VECTORS4) || defined(VECTORS2)
if (Vals[7].x == -H[7])
{
output[MAXBUFFERS] = output[NFLAG & (W[3].x >> 2)] = W_3.x;
}
if (Vals[7].y == -H[7])
{
output[MAXBUFFERS] = output[NFLAG & (W[3].y >> 2)] = W_3.y;
}
#ifdef VECTORS4
if (Vals[7].z == -H[7])
{
output[MAXBUFFERS] = output[NFLAG & (W[3].z >> 2)] = W_3.z;
}
if (Vals[7].w == -H[7])
{
output[MAXBUFFERS] = output[NFLAG & (W[3].w >> 2)] = W_3.w;
}
#endif
#else
if (Vals[7] == -H[7])
{
output[MAXBUFFERS] = output[NFLAG & (W[3] >> 2)] = W_3;
}
#endif
}