New test files for the javascript diff driver.
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diff --git a/tests/resources/userdiff/.gitted/index b/tests/resources/userdiff/.gitted/index
index b69d5cf..548dc7b 100644
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diff --git a/tests/resources/userdiff/.gitted/objects/09/65b377c214bbe5e0d18fcdaf556df7fa7ed7c8 b/tests/resources/userdiff/.gitted/objects/09/65b377c214bbe5e0d18fcdaf556df7fa7ed7c8
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diff --git a/tests/resources/userdiff/.gitted/objects/39/ea75107a09091ba54ff86fcc780b59477e42cd b/tests/resources/userdiff/.gitted/objects/39/ea75107a09091ba54ff86fcc780b59477e42cd
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diff --git a/tests/resources/userdiff/.gitted/objects/3c/c08384deae5957247bc36776ab626cc9e0582b b/tests/resources/userdiff/.gitted/objects/3c/c08384deae5957247bc36776ab626cc9e0582b
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diff --git a/tests/resources/userdiff/.gitted/objects/46/8d6f2afc940e14c76347fa9af26e429a3c9044 b/tests/resources/userdiff/.gitted/objects/46/8d6f2afc940e14c76347fa9af26e429a3c9044
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index 0000000..5fc8391
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diff --git a/tests/resources/userdiff/.gitted/objects/53/917973acfe0111f93c2cfaacf854be245880e8 b/tests/resources/userdiff/.gitted/objects/53/917973acfe0111f93c2cfaacf854be245880e8
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index 0000000..debf7e4
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diff --git a/tests/resources/userdiff/.gitted/objects/63/1d44e0c72e8cd1b594fa11d7d1ee8a6d67ff67 b/tests/resources/userdiff/.gitted/objects/63/1d44e0c72e8cd1b594fa11d7d1ee8a6d67ff67
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diff --git a/tests/resources/userdiff/.gitted/objects/f3/be389d351e4bcc6dcc4b5fe22134ef0f63f8bd b/tests/resources/userdiff/.gitted/objects/f3/be389d351e4bcc6dcc4b5fe22134ef0f63f8bd
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diff --git a/tests/resources/userdiff/after/file.javascript b/tests/resources/userdiff/after/file.javascript
index 7cd3c5a..5391797 100644
--- a/tests/resources/userdiff/after/file.javascript
+++ b/tests/resources/userdiff/after/file.javascript
@@ -1,108 +1,108 @@
-/*
- Some code extracted from https://github.com/julianlloyd/scrollReveal.js
- which happens to be a trending Javascript repo with an MIT license at
- the time I was working on Javascript userdiff support in libgit2
+define(function(require, exports, module) {
+ module.exports = Player;
- I extracted just some of the code, so I suspect this is no longer valid
- Javascript code, but it contains enough example patterns to work.
-*/
-;(function (window) {
+ var Key = require("./key")
+ , Direction = require("./direction");
- 'use strict';
+ function Player(game) {
+ this.game = game;
- var docElem = window.document.documentElement;
+ this.image = new Image("./assets/fighter.png");
+ this.game.resources.add(this.image);
- function getViewportH () {
- var client = docElem['clientHeight'],
- inner = window['innerHeight'],
- sample = window['otherProperty'];
+ this.x = 0;
+ this.y = 0;
- return (client < inner) ? inner : client;
- }
-
- function getOffset (el) {
- var offsetTop = 0,
- offsetLeft = 0;
+ this.pixelX = 10;
+ this.pixelY = 10;
- do {
- if (!isNaN(el.offsetTop)) {
- offsetTop += el.offsetTop + 1;
- }
- if (!isNaN(el.offsetLeft)) {
- offsetLeft += el.offsetLeft;
- }
- } while (el = el.offsetParent)
-
- return {
- top: offsetTop,
- left: offsetLeft
- }
+ this.animationStep = 0;
}
- function isElementInViewport (el, h) {
- var scrolled = window.pageYOffset,
- viewed = scrolled + getViewportH(),
- elTop = getOffset(el).top,
- elBottom = elTop + el.offsetHeight,
- h = h || 0;
-
- return (elTop + el.offsetHeight * h) <= viewed && (elBottom) >= scrolled;
- }
-
- scrollReveal.prototype = {
-
- _init: function () {
-
- var self = this;
-
- this.elems = Array.prototype.slice.call(docElem.querySelectorAll('[data-scrollReveal]'));
- this.scrolled = false;
+ Player.prototype.update = function() {
+ if (!this.isWalking()) {
+ this.handleInput();
+ }
- this.elems.forEach(function (el, i) {
- self.animate(el);
- });
+ if (this.isWalking()) {
+ // Increase the animation step.
+ this.animationStep = ++this.animationStep % 60;
- var scrollHandler = function () {
- if (!self.scrolled) {
- self.scrolled = true;
- setTimeout(function () {
- self._scrollPage();
- }, 61);
- }
- };
+ if (this.x * 32 > this.pixelX) {
+ this.pixelX++;
+ } else if (this.x * 32 < this.pixelX) {
+ this.pixelX--;
+ }
- var resizeHandler = function () {
- function delayed() {
- self._scrollPage();
- self.resizeTimeout = null;
- }
- if (self.resizeTimeout) {
- clearTimeout(self.resizeTimeout);
+ if (this.y * 32 > this.pixelY) {
+ this.pixelY++;
+ } else if (this.y * 32 < this.pixelY) {
+ this.pixelY--;
+ }
+ } else {
+ // Reset the animation step.
+ this.animationStep = 0;
+ }
+ };
+
+ Player.prototype.handleInput = function() {
+ var keyboard = this.game.keyboard, finalAction, action, inputs = {
+ 'moveDown': keyboard.isDown(Key.DOWN),
+ 'moveUp': keyboard.isDown(Key.UP),
+ 'moveLeft': keyboard.isDown(Key.LEFT),
+ 'moveRight': keyboard.isDown(Key.RIGHT)
+ };
+
+ for (action in inputs) {
+ if (inputs[action]) {
+ if (!finalAction || inputs[finalAction] < inputs[action]) {
+ finalAction = action;
}
- self.resizeTimeout = setTimeout(delayed, 200);
- };
-
- window.addEventListener('scroll', scrollHandler, false);
- window.addEventListener('resize', resizeHandler, false);
- },
-
- /*=============================================================================*/
-
- _scrollPage: function () {
- var self = this;
-
- this.elems.forEach(function (el, i) {
- if (isElementInViewport(el, self.options.viewportFactor)) {
- self.animate(el);
- }
- });
- this.scrolled = false;
- this.tested = true;
- },
- }; // end scrollReveal.prototype
+ }
+ }
- document.addEventListener("DOMContentLoaded", function (evt) {
- window.scrollReveal = new scrollReveal();
- });
+ this[finalAction] && this[finalAction]();
+ };
+
+ Player.prototype.isWalking = function() {
+ return this.x * 32 != this.pixelX || this.y * 32 != this.pixelY;
+ };
+
+ Player.prototype.moveDown = function() {
+ this.y += 1;
+ this.direction = Direction.DOWN;
+ };
+
+ Player.prototype.moveUp = function() {
+ this.y -= 1;
+ this.direction = Direction.UP;
+ };
+
+ Player.prototype.moveLeft = function() {
+ this.x -= 5;
+ this.direction = Direction.LEFT;
+ };
+
+ Player.prototype.moveRight = function() {
+ this.x += 1;
+ this.direction = Direction.RIGHT;
+ };
+
+ Player.prototype.draw = function(context) {
+ var offsetX = Math.floor(this.animationStep / 15) * 32, offsetY = 0;
+
+ switch(this.direction) {
+ case Direction.UP:
+ offsetY = 48 * 3;
+ break;
+ case Direction.RIGHT:
+ offsetY = 48 * 2;
+ break;
+ case Direction.LEFT:
+ offsetY = 48;
+ break;
+ }
-})(window);
+ context.drawImage(this.image.data, offsetX, offsetY, 32, 48, this.pixelX, this.pixelY, 32, 48);
+ };
+});
diff --git a/tests/resources/userdiff/before/file.javascript b/tests/resources/userdiff/before/file.javascript
index b9f1286..0965b37 100644
--- a/tests/resources/userdiff/before/file.javascript
+++ b/tests/resources/userdiff/before/file.javascript
@@ -1,109 +1,109 @@
-/*
- Some code extracted from https://github.com/julianlloyd/scrollReveal.js
- which happens to be a trending Javascript repo with an MIT license at
- the time I was working on Javascript userdiff support in libgit2
+define(function(require, exports, module) {
+ module.exports = Player;
- I extracted just some of the code, so I suspect this is no longer valid
- Javascript code, but it contains enough example patterns to work.
-*/
-;(function (window) {
+ var Key = require("./key")
+ , Direction = require("./direction")
+ , Image = require("./image");
- 'use strict';
+ function Player(game) {
+ this.game = game;
- var docElem = window.document.documentElement;
+ this.image = new Image("./assets/fighter.png");
+ this.game.resources.add(this.image);
- function getViewportH () {
- var client = docElem['clientHeight'],
- inner = window['innerHeight'];
+ this.x = 0;
+ this.y = 0;
- return (client < inner) ? inner : client;
- }
-
- function getOffset (el) {
- var offsetTop = 0,
- offsetLeft = 0;
+ this.pixelX = 0;
+ this.pixelY = 0;
- do {
- if (!isNaN(el.offsetTop)) {
- offsetTop += el.offsetTop;
- }
- if (!isNaN(el.offsetLeft)) {
- offsetLeft += el.offsetLeft;
- }
- } while (el = el.offsetParent)
-
- return {
- top: offsetTop,
- left: offsetLeft
- }
+ this.animationStep = 0;
}
- function isElementInViewport (el, h) {
- var scrolled = window.pageYOffset,
- viewed = scrolled + getViewportH(),
- elH = el.offsetHeight,
- elTop = getOffset(el).top,
- elBottom = elTop + elH,
- h = h || 0;
-
- return (elTop + elH * h) <= viewed && (elBottom) >= scrolled;
- }
-
- scrollReveal.prototype = {
-
- _init: function () {
-
- var self = this;
-
- this.elems = Array.prototype.slice.call(docElem.querySelectorAll('[data-scrollReveal]'));
- this.scrolled = false;
+ Player.prototype.update = function() {
+ if (!this.isWalking()) {
+ this.handleInput();
+ }
- // Initialize all scrollreveals, triggering all
- // reveals on visible elements.
- this.elems.forEach(function (el, i) {
- self.animate(el);
- });
+ if (this.isWalking()) {
+ // Increase the animation step.
+ this.animationStep = ++this.animationStep % 60;
- var scrollHandler = function () {
- if (!self.scrolled) {
- self.scrolled = true;
- setTimeout(function () {
- self._scrollPage();
- }, 60);
- }
- };
+ if (this.x * 32 > this.pixelX) {
+ this.pixelX++;
+ } else if (this.x * 32 < this.pixelX) {
+ this.pixelX--;
+ }
- var resizeHandler = function () {
- function delayed() {
- self._scrollPage();
- self.resizeTimeout = null;
- }
- if (self.resizeTimeout) {
- clearTimeout(self.resizeTimeout);
+ if (this.y * 32 > this.pixelY) {
+ this.pixelY++;
+ } else if (this.y * 32 < this.pixelY) {
+ this.pixelY--;
+ }
+ } else {
+ // Reset the animation step.
+ this.animationStep = 0;
+ }
+ };
+
+ Player.prototype.handleInput = function() {
+ var keyboard = this.game.keyboard, finalAction, action, inputs = {
+ 'moveDown': keyboard.isDown(Key.DOWN),
+ 'moveUp': keyboard.isDown(Key.UP),
+ 'moveLeft': keyboard.isDown(Key.LEFT),
+ 'moveRight': keyboard.isDown(Key.RIGHT)
+ };
+
+ for (action in inputs) {
+ if (inputs[action]) {
+ if (!finalAction || inputs[finalAction] < inputs[action]) {
+ finalAction = action;
}
- self.resizeTimeout = setTimeout(delayed, 200);
- };
-
- window.addEventListener('scroll', scrollHandler, false);
- window.addEventListener('resize', resizeHandler, false);
- },
-
- /*=============================================================================*/
-
- _scrollPage: function () {
- var self = this;
-
- this.elems.forEach(function (el, i) {
- if (isElementInViewport(el, self.options.viewportFactor)) {
- self.animate(el);
- }
- });
- this.scrolled = false;
- },
- }; // end scrollReveal.prototype
+ }
+ }
- document.addEventListener("DOMContentLoaded", function (evt) {
- window.scrollReveal = new scrollReveal();
- });
+ this[finalAction] && this[finalAction]();
+ };
+
+ Player.prototype.isWalking = function() {
+ return this.x * 32 != this.pixelX || this.y * 32 != this.pixelY;
+ };
+
+ Player.prototype.moveDown = function() {
+ this.y += 1;
+ this.direction = Direction.DOWN;
+ };
+
+ Player.prototype.moveUp = function() {
+ this.y -= 1;
+ this.direction = Direction.UP;
+ };
+
+ Player.prototype.moveLeft = function() {
+ this.x -= 1;
+ this.direction = Direction.LEFT;
+ };
+
+ Player.prototype.moveRight = function() {
+ this.x += 1;
+ this.direction = Direction.RIGHT;
+ };
+
+ Player.prototype.draw = function(context) {
+ var offsetX = Math.floor(this.animationStep / 15) * 32, offsetY = 0;
+
+ switch(this.direction) {
+ case Direction.UP:
+ offsetY = 48 * 3;
+ break;
+ case Direction.RIGHT:
+ offsetY = 48 * 2;
+ break;
+ case Direction.LEFT:
+ offsetY = 48;
+ break;
+ }
-})(window);
+ context.drawImage(this.image.data, offsetX, offsetY, 32, 48, this.pixelX, this.pixelY - 16, 32, 48);
+ };
+});
diff --git a/tests/resources/userdiff/expected/driver/diff.javascript b/tests/resources/userdiff/expected/driver/diff.javascript
index 4e65d07..44ea9cf 100644
--- a/tests/resources/userdiff/expected/driver/diff.javascript
+++ b/tests/resources/userdiff/expected/driver/diff.javascript
@@ -1,40 +1,27 @@
diff --git a/files/file.javascript b/files/file.javascript
-index b9f1286..7cd3c5a 100644
+index 0965b37..5391797 100644
--- a/files/file.javascript
+++ b/files/file.javascript
-@@ -16,3 +16,4 @@ function getViewportH ()
- var client = docElem['clientHeight'],
-- inner = window['innerHeight'];
-+ inner = window['innerHeight'],
-+ sample = window['otherProperty'];
+@@ -4,4 +4,3 @@
+ var Key = require("./key")
+- , Direction = require("./direction")
+- , Image = require("./image");
++ , Direction = require("./direction");
-@@ -27,3 +28,3 @@ function getOffset (el)
- if (!isNaN(el.offsetTop)) {
-- offsetTop += el.offsetTop;
-+ offsetTop += el.offsetTop + 1;
- }
-@@ -43,8 +44,7 @@ function isElementInViewport (el, h)
- viewed = scrolled + getViewportH(),
-- elH = el.offsetHeight,
- elTop = getOffset(el).top,
-- elBottom = elTop + elH,
-+ elBottom = elTop + el.offsetHeight,
- h = h || 0;
+@@ -16,4 +15,4 @@ function Player(game)
-- return (elTop + elH * h) <= viewed && (elBottom) >= scrolled;
-+ return (elTop + el.offsetHeight * h) <= viewed && (elBottom) >= scrolled;
- }
-@@ -60,4 +60,2 @@ _init: function ()
+- this.pixelX = 0;
+- this.pixelY = 0;
++ this.pixelX = 10;
++ this.pixelY = 10;
-- // Initialize all scrollreveals, triggering all
-- // reveals on visible elements.
- this.elems.forEach(function (el, i) {
-@@ -71,3 +69,3 @@ var scrollHandler = function ()
- self._scrollPage();
-- }, 60);
-+ }, 61);
- }
-@@ -101,2 +99,3 @@ _scrollPage: function ()
- this.scrolled = false;
-+ this.tested = true;
- },
+@@ -82,3 +81,3 @@ function Player(game)
+ Player.prototype.moveLeft = function() {
+- this.x -= 1;
++ this.x -= 5;
+ this.direction = Direction.LEFT;
+@@ -106,3 +105,3 @@ function Player(game)
+
+- context.drawImage(this.image.data, offsetX, offsetY, 32, 48, this.pixelX, this.pixelY - 16, 32, 48);
++ context.drawImage(this.image.data, offsetX, offsetY, 32, 48, this.pixelX, this.pixelY, 32, 48);
+ };
diff --git a/tests/resources/userdiff/expected/nodriver/diff.javascript b/tests/resources/userdiff/expected/nodriver/diff.javascript
index 69afe4f..4bbd547 100644
--- a/tests/resources/userdiff/expected/nodriver/diff.javascript
+++ b/tests/resources/userdiff/expected/nodriver/diff.javascript
@@ -1,40 +1,27 @@
diff --git a/files/file.javascript b/files/file.javascript
-index b9f1286..7cd3c5a 100644
+index 0965b37..5391797 100644
--- a/files/file.javascript
+++ b/files/file.javascript
-@@ -16,3 +16,4 @@
- var client = docElem['clientHeight'],
-- inner = window['innerHeight'];
-+ inner = window['innerHeight'],
-+ sample = window['otherProperty'];
+@@ -4,4 +4,3 @@ define(function(require, exports, module) {
+ var Key = require("./key")
+- , Direction = require("./direction")
+- , Image = require("./image");
++ , Direction = require("./direction");
-@@ -27,3 +28,3 @@
- if (!isNaN(el.offsetTop)) {
-- offsetTop += el.offsetTop;
-+ offsetTop += el.offsetTop + 1;
- }
-@@ -43,8 +44,7 @@
- viewed = scrolled + getViewportH(),
-- elH = el.offsetHeight,
- elTop = getOffset(el).top,
-- elBottom = elTop + elH,
-+ elBottom = elTop + el.offsetHeight,
- h = h || 0;
+@@ -16,4 +15,4 @@ define(function(require, exports, module) {
-- return (elTop + elH * h) <= viewed && (elBottom) >= scrolled;
-+ return (elTop + el.offsetHeight * h) <= viewed && (elBottom) >= scrolled;
- }
-@@ -60,4 +60,2 @@
+- this.pixelX = 0;
+- this.pixelY = 0;
++ this.pixelX = 10;
++ this.pixelY = 10;
-- // Initialize all scrollreveals, triggering all
-- // reveals on visible elements.
- this.elems.forEach(function (el, i) {
-@@ -71,3 +69,3 @@
- self._scrollPage();
-- }, 60);
-+ }, 61);
- }
-@@ -101,2 +99,3 @@
- this.scrolled = false;
-+ this.tested = true;
- },
+@@ -82,3 +81,3 @@ define(function(require, exports, module) {
+ Player.prototype.moveLeft = function() {
+- this.x -= 1;
++ this.x -= 5;
+ this.direction = Direction.LEFT;
+@@ -106,3 +105,3 @@ define(function(require, exports, module) {
+
+- context.drawImage(this.image.data, offsetX, offsetY, 32, 48, this.pixelX, this.pixelY - 16, 32, 48);
++ context.drawImage(this.image.data, offsetX, offsetY, 32, 48, this.pixelX, this.pixelY, 32, 48);
+ };
diff --git a/tests/resources/userdiff/files/file.javascript b/tests/resources/userdiff/files/file.javascript
index 7cd3c5a..5391797 100644
--- a/tests/resources/userdiff/files/file.javascript
+++ b/tests/resources/userdiff/files/file.javascript
@@ -1,108 +1,108 @@
-/*
- Some code extracted from https://github.com/julianlloyd/scrollReveal.js
- which happens to be a trending Javascript repo with an MIT license at
- the time I was working on Javascript userdiff support in libgit2
+define(function(require, exports, module) {
+ module.exports = Player;
- I extracted just some of the code, so I suspect this is no longer valid
- Javascript code, but it contains enough example patterns to work.
-*/
-;(function (window) {
+ var Key = require("./key")
+ , Direction = require("./direction");
- 'use strict';
+ function Player(game) {
+ this.game = game;
- var docElem = window.document.documentElement;
+ this.image = new Image("./assets/fighter.png");
+ this.game.resources.add(this.image);
- function getViewportH () {
- var client = docElem['clientHeight'],
- inner = window['innerHeight'],
- sample = window['otherProperty'];
+ this.x = 0;
+ this.y = 0;
- return (client < inner) ? inner : client;
- }
-
- function getOffset (el) {
- var offsetTop = 0,
- offsetLeft = 0;
+ this.pixelX = 10;
+ this.pixelY = 10;
- do {
- if (!isNaN(el.offsetTop)) {
- offsetTop += el.offsetTop + 1;
- }
- if (!isNaN(el.offsetLeft)) {
- offsetLeft += el.offsetLeft;
- }
- } while (el = el.offsetParent)
-
- return {
- top: offsetTop,
- left: offsetLeft
- }
+ this.animationStep = 0;
}
- function isElementInViewport (el, h) {
- var scrolled = window.pageYOffset,
- viewed = scrolled + getViewportH(),
- elTop = getOffset(el).top,
- elBottom = elTop + el.offsetHeight,
- h = h || 0;
-
- return (elTop + el.offsetHeight * h) <= viewed && (elBottom) >= scrolled;
- }
-
- scrollReveal.prototype = {
-
- _init: function () {
-
- var self = this;
-
- this.elems = Array.prototype.slice.call(docElem.querySelectorAll('[data-scrollReveal]'));
- this.scrolled = false;
+ Player.prototype.update = function() {
+ if (!this.isWalking()) {
+ this.handleInput();
+ }
- this.elems.forEach(function (el, i) {
- self.animate(el);
- });
+ if (this.isWalking()) {
+ // Increase the animation step.
+ this.animationStep = ++this.animationStep % 60;
- var scrollHandler = function () {
- if (!self.scrolled) {
- self.scrolled = true;
- setTimeout(function () {
- self._scrollPage();
- }, 61);
- }
- };
+ if (this.x * 32 > this.pixelX) {
+ this.pixelX++;
+ } else if (this.x * 32 < this.pixelX) {
+ this.pixelX--;
+ }
- var resizeHandler = function () {
- function delayed() {
- self._scrollPage();
- self.resizeTimeout = null;
- }
- if (self.resizeTimeout) {
- clearTimeout(self.resizeTimeout);
+ if (this.y * 32 > this.pixelY) {
+ this.pixelY++;
+ } else if (this.y * 32 < this.pixelY) {
+ this.pixelY--;
+ }
+ } else {
+ // Reset the animation step.
+ this.animationStep = 0;
+ }
+ };
+
+ Player.prototype.handleInput = function() {
+ var keyboard = this.game.keyboard, finalAction, action, inputs = {
+ 'moveDown': keyboard.isDown(Key.DOWN),
+ 'moveUp': keyboard.isDown(Key.UP),
+ 'moveLeft': keyboard.isDown(Key.LEFT),
+ 'moveRight': keyboard.isDown(Key.RIGHT)
+ };
+
+ for (action in inputs) {
+ if (inputs[action]) {
+ if (!finalAction || inputs[finalAction] < inputs[action]) {
+ finalAction = action;
}
- self.resizeTimeout = setTimeout(delayed, 200);
- };
-
- window.addEventListener('scroll', scrollHandler, false);
- window.addEventListener('resize', resizeHandler, false);
- },
-
- /*=============================================================================*/
-
- _scrollPage: function () {
- var self = this;
-
- this.elems.forEach(function (el, i) {
- if (isElementInViewport(el, self.options.viewportFactor)) {
- self.animate(el);
- }
- });
- this.scrolled = false;
- this.tested = true;
- },
- }; // end scrollReveal.prototype
+ }
+ }
- document.addEventListener("DOMContentLoaded", function (evt) {
- window.scrollReveal = new scrollReveal();
- });
+ this[finalAction] && this[finalAction]();
+ };
+
+ Player.prototype.isWalking = function() {
+ return this.x * 32 != this.pixelX || this.y * 32 != this.pixelY;
+ };
+
+ Player.prototype.moveDown = function() {
+ this.y += 1;
+ this.direction = Direction.DOWN;
+ };
+
+ Player.prototype.moveUp = function() {
+ this.y -= 1;
+ this.direction = Direction.UP;
+ };
+
+ Player.prototype.moveLeft = function() {
+ this.x -= 5;
+ this.direction = Direction.LEFT;
+ };
+
+ Player.prototype.moveRight = function() {
+ this.x += 1;
+ this.direction = Direction.RIGHT;
+ };
+
+ Player.prototype.draw = function(context) {
+ var offsetX = Math.floor(this.animationStep / 15) * 32, offsetY = 0;
+
+ switch(this.direction) {
+ case Direction.UP:
+ offsetY = 48 * 3;
+ break;
+ case Direction.RIGHT:
+ offsetY = 48 * 2;
+ break;
+ case Direction.LEFT:
+ offsetY = 48;
+ break;
+ }
-})(window);
+ context.drawImage(this.image.data, offsetX, offsetY, 32, 48, this.pixelX, this.pixelY, 32, 48);
+ };
+});