Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 120c76c8 | 2022-01-03 09:40:00 | Updated copyright for 2022 | ||
| c7dafb15 | 2021-10-27 01:36:05 | Sync wiki -> header | ||
| 856c87fc | 2021-07-24 17:32:05 | Sync wiki -> header | ||
| d89f4b3a | 2021-07-24 10:29:34 | Note that mouse warping doesn't work over Microsoft Remote Desktop Fixes the documentation portion of bug https://github.com/libsdl-org/SDL/issues/4206 | ||
| 48993a7f | 2021-07-23 16:14:49 | Sync wiki -> header | ||
| c88eb7a8 | 2021-07-14 17:07:04 | Sync wiki -> header. | ||
| c486959e | 2021-03-24 10:47:03 | headers: Fix up bullet lists, now that wikiheaders.pl can handle them. | ||
| 3f40396d | 2021-03-21 14:18:39 | First shot at merging the wiki documentation into the headers. | ||
| 9130f7c3 | 2021-01-02 10:25:38 | Updated copyright for 2021 | ||
| a8780c6a | 2020-01-16 20:49:25 | Updated copyright date for 2020 | ||
| 5e13087b | 2019-01-04 22:01:14 | Updated copyright for 2019 | ||
| e3cc5b2c | 2018-01-03 10:03:25 | Updated copyright for 2018 | ||
| cbcc256f | 2017-06-04 23:15:39 | Fixed comments in headers for doxygen output. | ||
| 45b774e3 | 2017-01-01 18:33:28 | Updated copyright for 2017 | ||
| 36156335 | 2016-11-20 21:34:54 | Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain | ||
| a4abda0b | 2016-08-03 22:30:31 | Added brackets to function names in header comments so that doxygen links them. | ||
| b1ce3799 | 2016-05-05 22:03:52 | Added missing links at documentation of SDL_FreeCursor() in header file. | ||
| 42065e78 | 2016-01-02 10:10:34 | Updated copyright to 2016 | ||
| e346f142 | 2015-07-17 21:03:58 | SDL_WarpMouseGlobal() should return non-void. There are platforms it isn't implemented on (and currently can't be implemented on!), and there's currently no way for an app to know this. This shouldn't break ABI on apps that moved to a revision between 2.0.3 and 2.0.4. | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). | ||
| 2c4a6ea0 | 2015-05-26 06:27:46 | Updated the copyright year to 2015 | ||
| b72938c8 | 2015-04-20 12:22:44 | Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944. | ||
| fe6c797c | 2015-04-10 23:30:31 | Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called. | ||
| b88ca1b4 | 2015-02-10 16:28:56 | the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802 | ||
| b48e54aa | 2015-01-26 22:00:29 | Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along. | ||
| 70438be2 | 2014-12-03 10:55:23 | WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this! | ||
| 5b5823ee | 2014-11-23 21:09:54 | add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event | ||
| 9c398852 | 2014-11-22 22:20:40 | Corrected header file documentation comment. | ||
| 24c86b55 | 2014-09-11 19:24:42 | [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam | ||
| b29740b8 | 2014-06-25 17:06:12 | Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest() | ||
| 84369567 | 2014-06-25 16:16:55 | Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState(). This matches naming conventions in the main repository, between SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal(). | ||
| b861efde | 2014-06-05 00:03:33 | Implemented SDL_GetAbsoluteMouseState(). X11 only for now, but this should be doable on every platform, I think. | ||
| 45ed5ee4 | 2014-06-04 10:55:26 | Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() | ||
| b7d2c0e9 | 2014-05-24 01:30:37 | Implemented SDL_CaptureMouse(). | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| dad42067 | 2013-08-12 11:13:50 | Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump. | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |