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    Description

    Small path tracer in C++ with OpenMP parallelization. Forked from http://www.kevinbeason.com/smallpt/

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  • README

  • TITLE
    
    smallpt: Global Illumination in 99 lines of C++
    
    CREDITS
    
    Author: Kevin Beason (kevin.beason [at] gmail.com)
    Date: 10/11/2008
    
    SUMMARY
    
    smallpt is a small Monte Carlo path tracer, and generates a single image of a
    modified Cornell box rendered with full global illumination (GI). It does this
    by solving the rendering equation, including ideal Lambertian, specular, and
    dielectric reflection, area lights, anti-aliasing, importance sampling, and
    multi-threading. It is only 99 lines of C++, but illustrates photo realistic
    rendering in a correct, and concise manner.
    
    DESCRIPTION
    
    The source code for a small program that path traces a simple Cornell box and
    produces accurate results in a terse implementation is given, which provides an
    educational example to new graphics students (and seasoned alike), and yields a
    ground truth image, all in an easy to read package. Never before has a correct,
    complete, and functioning path tracer been presented so succinctly. Readers
    will see ray-sphere intersection, Monte Carlo path tracing, Russian roulette,
    importance sampling, anti-aliasing, and OpenMP multi-threading in a concrete
    working example, which may be read from beginning to end in a single
    sitting. The program compiles with GCC 4.2 down to a 16k executable and
    produces a 1024x768 resolution image using 5000 paths in 2 hours on an Intel
    Core 2 Quad machine. With slight modifications (smallpt4k.cpp) the code compiles to
    under 4KB.
    
    FEATURES
    
    * Global illumination
    * Unbiased Monte Carlo path tracing
    * Cornell box scene description
    * Ray-sphere intersection
    * Soft shadows from diffuse luminaire
    * Specular, Diffuse, and Glass BRDFs
    * Cosine importance sampling of the hemisphere for diffuse reflection
    * Russian roulette for path termination
    * Russian roulette for selecting reflection or refraction for glass BRDF
    * Antialiasing via super-sampling with importance-sampled tent distribution,
      and 2x2 subpixels
    * Automatic multi-threading using OpenMP
    * Less than 100 lines of 72-column code
    * With provided code changes, can compile to 4K binary
    
    BUILDING
    
    There are two versions of smallpt. The basic version is called "smallpt"
    (smallpt.cpp), and is 99 lines. A second version, "smallpt4k" (smallpt4k.cpp),
    is 102 lines but compiles to 4K instead of 16KB. It is just a
    proof-of-concept. They compute slightly different images due to compiler optimization differences.
    The 4 KB version takes 30% longer.
    
    1) Modify top of Makefile to select the correct compiler.
    2) "make smallpt" (This builds both the regular version)
    3) "make smallpt4k"  (This builds the 4K version. Requires sstrip, see Makefile.)
    
    USAGE
    
    The program takes one argument, the number of samples per pixel. This value
    must be greater than 4 to accommodate the 2x2 subpixel grid. For example,
    the included reference image was generated with:
    
         time ./smallpt 5000
    
    This took 124 minutes (2 hours) on a Intel Core 2 Quad Q6600 2.4GHz machine
    running Kubuntu Linux (32-bit Gutsy).
    
    The tiny version takes no arguments (5000 samples/pixel is hard coded):
    
        time ./smallpt4k
    
    Compilation requires gzip and ELFkicker's sstrip command. See the Makefile for
    details. It executes in slightly longer time, and yields a slightly different
    image due to compiler optimizations differences.
    
    The time command tells you how long the render takes and is optional. You can
    view the image with most any image viewer. For example, if you have ImageMagick
    installed:
    
        display image.ppm
    
    MORE INFO
    
    MINILIGHT - a minimal global illumination renderer, by Harrison Ainsworth
    A similar, earlier project. More general but also larger (100x). The site has
    some good information on Monte Carlo path tracing. Instead of repeating it
    here, the reader is referred to that site:
    http://www.hxa7241.org/minilight/minilight.html
    
    Realistic Ray Tracing by Peter Shirley
    Almost 100% of smallpt is derived from this book.
    http://www.amazon.com/Realistic-Ray-Tracing-Peter-Shirley/dp/1568811101
    
    Henrik Wann Jensen's Cornell box images
    The inpiration of the output generated by smallpt.
    http://graphics.ucsd.edu/~henrik/images/cbox.html
    
    100 lines C++ sphereflake raytracer, by Thierry Berger-Perrin
    Ray sphere intersection code stolen from here. (No full GI.)
    http://ompf.org/ray/sphereflake/
    
    sf4k, also by Thierry Berger-Perrin
    Idea for 4K-ness. (No full GI.)
    http://ompf.org/stuff/sf4k/
    
    C++ vs OCaml: Ray tracer comparison, by Jon D. Harrop
    105 line C++ ray tracer. (No full GI.)
    http://www.ffconsultancy.com/languages/ray_tracer/comparison.html
    
    Introduction to Linux as 4 KB Platform
    Some information regarding shrinking binaries to 4KB on Linux .
    http://in4k.untergrund.net/index.php?title=Linux