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IABSD.fr/src/games/hack/hack.potion.c

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  • Author : mestre
    Date : 2016-01-09 18:33:15
    Hash : aed906e4
    Message : This diff is rather large, but it's just simply removing unnecessary headers , remove some lint-style comments, add missing void to functions without args, also some function prototypes (extern) were missing their args, so I added them as they were defined in hack.h OK tb@ on separate diffs

  • games/hack/hack.potion.c
  • /*	$OpenBSD: hack.potion.c,v 1.7 2016/01/09 18:33:15 mestre Exp $	*/
    
    /*
     * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
     * Amsterdam
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions are
     * met:
     *
     * - Redistributions of source code must retain the above copyright notice,
     * this list of conditions and the following disclaimer.
     *
     * - Redistributions in binary form must reproduce the above copyright
     * notice, this list of conditions and the following disclaimer in the
     * documentation and/or other materials provided with the distribution.
     *
     * - Neither the name of the Stichting Centrum voor Wiskunde en
     * Informatica, nor the names of its contributors may be used to endorse or
     * promote products derived from this software without specific prior
     * written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
     * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     */
    
    /*
     * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions
     * are met:
     * 1. Redistributions of source code must retain the above copyright
     *    notice, this list of conditions and the following disclaimer.
     * 2. Redistributions in binary form must reproduce the above copyright
     *    notice, this list of conditions and the following disclaimer in the
     *    documentation and/or other materials provided with the distribution.
     * 3. The name of the author may not be used to endorse or promote products
     *    derived from this software without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
     * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
     * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
     * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     */
    
    #include "hack.h"
    
    extern char *nomovemsg;
    extern struct monst youmonst;
    extern struct monst *makemon(struct permonst *, int, int);
    
    static void ghost_from_bottle(void);
    
    int
    dodrink(void)
    {
    	struct obj *otmp,*objs;
    	struct monst *mtmp;
    	int unkn = 0, nothing = 0;
    
    	otmp = getobj("!", "drink");
    	if(!otmp) return(0);
    	if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
    		ghost_from_bottle();
    		goto use_it;
    	}
    	switch(otmp->otyp){
    	case POT_RESTORE_STRENGTH:
    		unkn++;
    		pline("Wow!  This makes you feel great!");
    		if(u.ustr < u.ustrmax) {
    			u.ustr = u.ustrmax;
    			flags.botl = 1;
    		}
    		break;
    	case POT_BOOZE:
    		unkn++;
    		pline("Ooph!  This tastes like liquid fire!");
    		Confusion += d(3,8);
    		/* the whiskey makes us feel better */
    		if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
    		if(!rn2(4)) {
    			pline("You pass out.");
    			multi = -rnd(15);
    			nomovemsg = "You awake with a headache.";
    		}
    		break;
    	case POT_INVISIBILITY:
    		if(Invis || See_invisible)
    		  nothing++;
    		else {
    		  if(!Blind)
    		    pline("Gee!  All of a sudden, you can't see yourself.");
    		  else
    		    pline("You feel rather airy."), unkn++;
    		  newsym(u.ux,u.uy);
    		}
    		Invis += rn1(15,31);
    		break;
    	case POT_FRUIT_JUICE:
    		pline("This tastes like fruit juice.");
    		lesshungry(20);
    		break;
    	case POT_HEALING:
    		pline("You begin to feel better.");
    		flags.botl = 1;
    		u.uhp += rnd(10);
    		if(u.uhp > u.uhpmax)
    			u.uhp = ++u.uhpmax;
    		if(Blind) Blind = 1;	/* see on next move */
    		if(Sick) Sick = 0;
    		break;
    	case POT_PARALYSIS:
    		if(Levitation)
    			pline("You are motionlessly suspended.");
    		else
    			pline("Your feet are frozen to the floor!");
    		nomul(-(rn1(10,25)));
    		break;
    	case POT_MONSTER_DETECTION:
    		if(!fmon) {
    			strange_feeling(otmp, "You feel threatened.");
    			return(1);
    		} else {
    			cls();
    			for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
    				if(mtmp->mx > 0)
    				at(mtmp->mx,mtmp->my,mtmp->data->mlet);
    			prme();
    			pline("You sense the presence of monsters.");
    			more();
    			docrt();
    		}
    		break;
    	case POT_OBJECT_DETECTION:
    		if(!fobj) {
    			strange_feeling(otmp, "You feel a pull downward.");
    			return(1);
    		} else {
    		    for(objs = fobj; objs; objs = objs->nobj)
    			if(objs->ox != u.ux || objs->oy != u.uy)
    				goto outobjmap;
    		    pline("You sense the presence of objects close nearby.");
    		    break;
    		outobjmap:
    			cls();
    			for(objs = fobj; objs; objs = objs->nobj)
    				at(objs->ox,objs->oy,objs->olet);
    			prme();
    			pline("You sense the presence of objects.");
    			more();
    			docrt();
    		}
    		break;
    	case POT_SICKNESS:
    		pline("Yech! This stuff tastes like poison.");
    		if(Poison_resistance)
        pline("(But in fact it was biologically contaminated orange juice.)");
    		losestr(rn1(4,3));
    		losehp(rnd(10), "contaminated potion");
    		break;
    	case POT_CONFUSION:
    		if(!Confusion)
    			pline("Huh, What?  Where am I?");
    		else
    			nothing++;
    		Confusion += rn1(7,16);
    		break;
    	case POT_GAIN_STRENGTH:
    		pline("Wow do you feel strong!");
    		if(u.ustr >= 118) break;	/* > 118 is impossible */
    		if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
    		else u.ustr++;
    		if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
    		flags.botl = 1;
    		break;
    	case POT_SPEED:
    		if(Wounded_legs) {
    			heal_legs();
    			unkn++;
    			break;
    		}
    		if(!(Fast & ~INTRINSIC))
    			pline("You are suddenly moving much faster.");
    		else
    			pline("Your legs get new energy."), unkn++;
    		Fast += rn1(10,100);
    		break;
    	case POT_BLINDNESS:
    		if(!Blind)
    			pline("A cloud of darkness falls upon you.");
    		else
    			nothing++;
    		Blind += rn1(100,250);
    		seeoff(0);
    		break;
    	case POT_GAIN_LEVEL: 
    		pluslvl();
    		break;
    	case POT_EXTRA_HEALING:
    		pline("You feel much better.");
    		flags.botl = 1;
    		u.uhp += d(2,20)+1;
    		if(u.uhp > u.uhpmax)
    			u.uhp = (u.uhpmax += 2);
    		if(Blind) Blind = 1;
    		if(Sick) Sick = 0;
    		break;
    	case POT_LEVITATION:
    		if(!Levitation)
    			float_up();
    		else
    			nothing++;
    		Levitation += rnd(100);
    		u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
    		break;
    	default:
    		impossible("What a funny potion! (%u)", otmp->otyp);
    		return(0);
    	}
    	if(nothing) {
    	    unkn++;
    	    pline("You have a peculiar feeling for a moment, then it passes.");
    	}
    	if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
    		if(!unkn) {
    			objects[otmp->otyp].oc_name_known = 1;
    			more_experienced(0,10);
    		} else if(!objects[otmp->otyp].oc_uname)
    			docall(otmp);
    	}
    use_it:
    	useup(otmp);
    	return(1);
    }
    
    void
    pluslvl(void)
    {
    	int num;
    
    	pline("You feel more experienced.");
    	num = rnd(10);
    	u.uhpmax += num;
    	u.uhp += num;
    	if(u.ulevel < 14) {
    		u.uexp = newuexp()+1;
    		pline("Welcome to experience level %u.", ++u.ulevel);
    	}
    	flags.botl = 1;
    }
    
    void
    strange_feeling(struct obj *obj, char *txt)
    {
    	if(flags.beginner)
    	    pline("You have a strange feeling for a moment, then it passes.");
    	else
    	    pline("%s", txt);
    	if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
    		docall(obj);
    	useup(obj);
    }
    
    char *bottlenames[] = {
    	"bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
    };
    
    void
    potionhit(struct monst *mon, struct obj *obj)
    {
    	char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
    	boolean uclose, isyou = (mon == &youmonst);
    
    	if(isyou) {
    		uclose = TRUE;
    		pline("The %s crashes on your head and breaks into shivers.",
    			botlnam);
    		losehp(rnd(2), "thrown potion");
    	} else {
    		uclose = (dist(mon->mx,mon->my) < 3);
    		/* perhaps 'E' and 'a' have no head? */
    		pline("The %s crashes on %s's head and breaks into shivers.",
    			botlnam, monnam(mon));
    		if(rn2(5) && mon->mhp > 1)
    			mon->mhp--;
    	}
    	pline("The %s evaporates.", xname(obj));
    
    	if(!isyou && !rn2(3)) switch(obj->otyp) {
    
    	case POT_RESTORE_STRENGTH:
    	case POT_GAIN_STRENGTH:
    	case POT_HEALING:
    	case POT_EXTRA_HEALING:
    		if(mon->mhp < mon->mhpmax) {
    			mon->mhp = mon->mhpmax;
    			pline("%s looks sound and hale again!", Monnam(mon));
    		}
    		break;
    	case POT_SICKNESS:
    		if(mon->mhpmax > 3)
    			mon->mhpmax /= 2;
    		if(mon->mhp > 2)
    			mon->mhp /= 2;
    		break;
    	case POT_CONFUSION:
    	case POT_BOOZE:
    		mon->mconf = 1;
    		break;
    	case POT_INVISIBILITY:
    		unpmon(mon);
    		mon->minvis = 1;
    		pmon(mon);
    		break;
    	case POT_PARALYSIS:
    		mon->mfroz = 1;
    		break;
    	case POT_SPEED:
    		mon->mspeed = MFAST;
    		break;
    	case POT_BLINDNESS:
    		mon->mblinded |= 64 + rn2(64);
    		break;
    /*	
    	case POT_GAIN_LEVEL:
    	case POT_LEVITATION:
    	case POT_FRUIT_JUICE:
    	case POT_MONSTER_DETECTION:
    	case POT_OBJECT_DETECTION:
    		break;
    */
    	}
    	if(uclose && rn2(5))
    		potionbreathe(obj);
    	obfree(obj, Null(obj));
    }
    
    void
    potionbreathe(struct obj *obj)
    {
    	switch(obj->otyp) {
    	case POT_RESTORE_STRENGTH:
    	case POT_GAIN_STRENGTH:
    		if(u.ustr < u.ustrmax) u.ustr++, flags.botl = 1;
    		break;
    	case POT_HEALING:
    	case POT_EXTRA_HEALING:
    		if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1;
    		break;
    	case POT_SICKNESS:
    		if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5;
    		flags.botl = 1;
    		break;
    	case POT_CONFUSION:
    	case POT_BOOZE:
    		if(!Confusion)
    			pline("You feel somewhat dizzy.");
    		Confusion += rnd(5);
    		break;
    	case POT_INVISIBILITY:
    		pline("For an instant you couldn't see your right hand.");
    		break;
    	case POT_PARALYSIS:
    		pline("Something seems to be holding you.");
    		nomul(-rnd(5));
    		break;
    	case POT_SPEED:
    		Fast += rnd(5);
    		pline("Your knees seem more flexible now.");
    		break;
    	case POT_BLINDNESS:
    		if(!Blind) pline("It suddenly gets dark.");
    		Blind += rnd(5);
    		seeoff(0);
    		break;
    /*	
    	case POT_GAIN_LEVEL:
    	case POT_LEVITATION:
    	case POT_FRUIT_JUICE:
    	case POT_MONSTER_DETECTION:
    	case POT_OBJECT_DETECTION:
    		break;
    */
    	}
    	/* note: no obfree() */
    }
    
    /*
     * -- rudimentary -- to do this correctly requires much more work
     * -- all sharp weapons get one or more qualities derived from the potions
     * -- texts on scrolls may be (partially) wiped out; do they become blank?
     * --   or does their effect change, like under Confusion?
     * -- all objects may be made invisible by POT_INVISIBILITY
     * -- If the flask is small, can one dip a large object? Does it magically
     * --   become a jug? Etc.
     */
    int
    dodip(void)
    {
    	struct obj *potion, *obj;
    
    	if(!(obj = getobj("#", "dip")))
    		return(0);
    	if(!(potion = getobj("!", "dip into")))
    		return(0);
    	pline("Interesting...");
    	if(obj->otyp == ARROW || obj->otyp == DART ||
    	   obj->otyp == CROSSBOW_BOLT) {
    		if(potion->otyp == POT_SICKNESS) {
    			useup(potion);
    			if(obj->spe < 7) obj->spe++;	/* %% */
    		}
    	}
    	return(1);
    }
    
    static void
    ghost_from_bottle(void)
    {
    	extern struct permonst pm_ghost;
    	struct monst *mtmp;
    
    	if(!(mtmp = makemon(PM_GHOST,u.ux,u.uy))){
    		pline("This bottle turns out to be empty.");
    		return;
    	}
    	mnexto(mtmp);
    	pline("As you open the bottle, an enormous ghost emerges!");
    	pline("You are frightened to death, and unable to move.");
    	nomul(-3);
    }