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IABSD.fr/src/games/hack/hack.do.c

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  • Author : deraadt
    Date : 2019-06-28 13:32:41
    Hash : df69c215
    Message : When system calls indicate an error they return -1, not some arbitrary value < 0. errno is only updated in this case. Change all (most?) callers of syscalls to follow this better, and let's see if this strictness helps us in the future.

  • games/hack/hack.do.c
  • /*	$OpenBSD: hack.do.c,v 1.11 2019/06/28 13:32:52 deraadt Exp $	*/
    
    /*
     * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
     * Amsterdam
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions are
     * met:
     *
     * - Redistributions of source code must retain the above copyright notice,
     * this list of conditions and the following disclaimer.
     *
     * - Redistributions in binary form must reproduce the above copyright
     * notice, this list of conditions and the following disclaimer in the
     * documentation and/or other materials provided with the distribution.
     *
     * - Neither the name of the Stichting Centrum voor Wiskunde en
     * Informatica, nor the names of its contributors may be used to endorse or
     * promote products derived from this software without specific prior
     * written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
     * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
     * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
     * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     */
    
    /*
     * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions
     * are met:
     * 1. Redistributions of source code must retain the above copyright
     *    notice, this list of conditions and the following disclaimer.
     * 2. Redistributions in binary form must reproduce the above copyright
     *    notice, this list of conditions and the following disclaimer in the
     *    documentation and/or other materials provided with the distribution.
     * 3. The name of the author may not be used to endorse or promote products
     *    derived from this software without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
     * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
     * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
     * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     */
    
    /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
    
    #include <stdlib.h>
    #include <unistd.h>
    
    #include "hack.h"
    
    extern boolean level_exists[];
    extern struct monst youmonst;
    extern char *nomovemsg;
    
    static int drop(struct obj *);
    
    int
    dodrop(void)
    {
    	return(drop(getobj("0$#", "drop")));
    }
    
    static int
    drop(struct obj *obj)
    {
    	if(!obj) return(0);
    	if(obj->olet == '$') {		/* pseudo object */
    		long amount = OGOLD(obj);
    
    		if(amount == 0)
    			pline("You didn't drop any gold pieces.");
    		else {
    			mkgold(amount, u.ux, u.uy);
    			pline("You dropped %ld gold piece%s.",
    				amount, plur(amount));
    			if(Invisible) newsym(u.ux, u.uy);
    		}
    		free(obj);
    		return(1);
    	}
    	if(obj->owornmask & (W_ARMOR | W_RING)){
    		pline("You cannot drop something you are wearing.");
    		return(0);
    	}
    	if(obj == uwep) {
    		if(uwep->cursed) {
    			pline("Your weapon is welded to your hand!");
    			return(0);
    		}
    		setuwep((struct obj *) 0);
    	}
    	pline("You dropped %s.", doname(obj));
    	dropx(obj);
    	return(1);
    }
    
    /* Called in several places - should not produce texts */
    void
    dropx(struct obj *obj)
    {
    	freeinv(obj);
    	dropy(obj);
    }
    
    void
    dropy(struct obj *obj)
    {
    	if(obj->otyp == CRYSKNIFE)
    		obj->otyp = WORM_TOOTH;
    	obj->ox = u.ux;
    	obj->oy = u.uy;
    	obj->nobj = fobj;
    	fobj = obj;
    	if(Invisible) newsym(u.ux,u.uy);
    	subfrombill(obj);
    	stackobj(obj);
    }
    
    /* drop several things */
    int
    doddrop(void)
    {
    	return(ggetobj("drop", drop, 0));
    }
    
    int
    dodown(void)
    {
    	if(u.ux != xdnstair || u.uy != ydnstair) {
    		pline("You can't go down here.");
    		return(0);
    	}
    	if(u.ustuck) {
    		pline("You are being held, and cannot go down.");
    		return(1);
    	}
    	if(Levitation) {
    		pline("You're floating high above the stairs.");
    		return(0);
    	}
    
    	goto_level(dlevel+1, TRUE);
    	return(1);
    }
    
    int
    doup(void)
    {
    	if(u.ux != xupstair || u.uy != yupstair) {
    		pline("You can't go up here.");
    		return(0);
    	}
    	if(u.ustuck) {
    		pline("You are being held, and cannot go up.");
    		return(1);
    	}
    	if(!Levitation && inv_weight() + 5 > 0) {
    		pline("Your load is too heavy to climb the stairs.");
    		return(1);
    	}
    
    	goto_level(dlevel-1, TRUE);
    	return(1);
    }
    
    void
    goto_level(int newlevel, boolean at_stairs)
    {
    	int fd;
    	boolean up = (newlevel < dlevel);
    
    	if(newlevel <= 0) done("escaped");    /* in fact < 0 is impossible */
    	if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;	/* strange ... */
    	if(newlevel == dlevel) return;	      /* this can happen */
    
    	glo(dlevel);
    	fd = open(lock, O_CREAT | O_TRUNC | O_WRONLY, FMASK);
    	if(fd == -1) {
    		/*
    		 * This is not quite impossible: e.g., we may have
    		 * exceeded our quota. If that is the case then we
    		 * cannot leave this level, and cannot save either.
    		 * Another possibility is that the directory was not
    		 * writable.
    		 */
    		pline("A mysterious force prevents you from going %s.",
    			up ? "up" : "down");
    		return;
    	}
    
    	if(Punished) unplacebc();
    	u.utrap = 0;				/* needed in level_tele */
    	u.ustuck = 0;				/* idem */
    	keepdogs();
    	seeoff(1);
    	if(u.uswallow)				/* idem */
    		u.uswldtim = u.uswallow = 0;
    	flags.nscrinh = 1;
    	u.ux = FAR;				/* hack */
    	(void) inshop();			/* probably was a trapdoor */
    
    	savelev(fd,dlevel);
    	(void) close(fd);
    
    	dlevel = newlevel;
    	if(maxdlevel < dlevel)
    		maxdlevel = dlevel;
    	glo(dlevel);
    
    	if(!level_exists[(int)dlevel])
    		mklev();
    	else {
    		extern int hackpid;
    
    		if((fd = open(lock, O_RDONLY)) == -1) {
    			pline("Cannot open %s .", lock);
    			pline("Probably someone removed it.");
    			done("tricked");
    		}
    		getlev(fd, hackpid, dlevel);
    		(void) close(fd);
    	}
    
    	if(at_stairs) {
    	    if(up) {
    		u.ux = xdnstair;
    		u.uy = ydnstair;
    		if(!u.ux) {		/* entering a maze from below? */
    		    u.ux = xupstair;	/* this will confuse the player! */
    		    u.uy = yupstair;
    		}
    		if(Punished && !Levitation){
    			pline("With great effort you climb the stairs.");
    			placebc(1);
    		}
    	    } else {
    		u.ux = xupstair;
    		u.uy = yupstair;
    		if(inv_weight() + 5 > 0 || Punished){
    			pline("You fall down the stairs.");	/* %% */
    			losehp(rnd(3), "fall");
    			if(Punished) {
    			    if(uwep != uball && rn2(3)){
    				pline("... and are hit by the iron ball.");
    				losehp(rnd(20), "iron ball");
    			    }
    			    placebc(1);
    			}
    			selftouch("Falling, you");
    		}
    	    }
    	    { struct monst *mtmp = m_at(u.ux, u.uy);
    	      if(mtmp)
    		mnexto(mtmp);
    	    }
    	} else {	/* trapdoor or level_tele */
    	    do {
    		u.ux = rnd(COLNO-1);
    		u.uy = rn2(ROWNO);
    	    } while(levl[(int)u.ux][(int)u.uy].typ != ROOM ||
    			m_at(u.ux,u.uy));
    	    if(Punished){
    		if(uwep != uball && !up /* %% */ && rn2(5)){
    			pline("The iron ball falls on your head.");
    			losehp(rnd(25), "iron ball");
    		}
    		placebc(1);
    	    }
    	    selftouch("Falling, you");
    	}
    	(void) inshop();
    	initrack();
    
    	losedogs();
    	{ struct monst *mtmp;
    	  if ((mtmp = m_at(u.ux, u.uy)))
    		  mnexto(mtmp);	/* riv05!a3 */
    	}
    	flags.nscrinh = 0;
    	setsee();
    	seeobjs();	/* make old cadavers disappear - riv05!a3 */
    	docrt();
    	pickup(1);
    	read_engr_at(u.ux,u.uy);
    }
    
    int
    donull(void)
    {
    	return(1);	/* Do nothing, but let other things happen */
    }
    
    int
    dopray(void)
    {
    	nomovemsg = "You finished your prayer.";
    	nomul(-3);
    	return(1);
    }
    
    int
    dothrow(void)
    {
    	struct obj *obj;
    	struct monst *mon;
    	int tmp;
    
    	obj = getobj("#)", "throw");   /* it is also possible to throw food */
    				       /* (or jewels, or iron balls ... ) */
    	if(!obj || !getdir(1))	       /* ask "in what direction?" */
    		return(0);
    	if(obj->owornmask & (W_ARMOR | W_RING)){
    		pline("You can't throw something you are wearing.");
    		return(0);
    	}
    
    	u_wipe_engr(2);
    
    	if(obj == uwep){
    		if(obj->cursed){
    			pline("Your weapon is welded to your hand.");
    			return(1);
    		}
    		if(obj->quan > 1)
    			setuwep(splitobj(obj, 1));
    		else
    			setuwep((struct obj *) 0);
    	}
    	else if(obj->quan > 1)
    		(void) splitobj(obj, 1);
    	freeinv(obj);
    	if(u.uswallow) {
    		mon = u.ustuck;
    		bhitpos.x = mon->mx;
    		bhitpos.y = mon->my;
    	} else if(u.dz) {
    	  if(u.dz < 0) {
    	    pline("%s hits the ceiling, then falls back on top of your head.",
    		Doname(obj));		/* note: obj->quan == 1 */
    	    if(obj->olet == POTION_SYM)
    		potionhit(&youmonst, obj);
    	    else {
    		if(uarmh) pline("Fortunately, you are wearing a helmet!");
    		losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
    		dropy(obj);
    	    }
    	  } else {
    	    pline("%s hits the floor.", Doname(obj));
    	    if(obj->otyp == EXPENSIVE_CAMERA) {
    		pline("It is shattered in a thousand pieces!");
    		obfree(obj, Null(obj));
    	    } else if(obj->otyp == EGG) {
    		pline("\"Splash!\"");
    		obfree(obj, Null(obj));
    	    } else if(obj->olet == POTION_SYM) {
    		pline("The flask breaks, and you smell a peculiar odor ...");
    		potionbreathe(obj);
    		obfree(obj, Null(obj));
    	    } else {
    		dropy(obj);
    	    }
    	  }
    	  return(1);
    	} else if(obj->otyp == BOOMERANG) {
    		mon = boomhit(u.dx, u.dy);
    		if(mon == &youmonst) {		/* the thing was caught */
    			(void) addinv(obj);
    			return(1);
    		}
    	} else {
    		if(obj->otyp == PICK_AXE && shkcatch(obj))
    		    return(1);
    
    		mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
    			(!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
    			obj->olet, NULL, NULL, obj);
    	}
    	if(mon) {
    		/* awake monster if sleeping */
    		wakeup(mon);
    
    		if(obj->olet == WEAPON_SYM) {
    			tmp = -1+u.ulevel+mon->data->ac+abon();
    			if(obj->otyp < ROCK) {
    				if(!uwep ||
    				    uwep->otyp != obj->otyp+(BOW-ARROW))
    					tmp -= 4;
    				else {
    					tmp += uwep->spe;
    				}
    			} else
    			if(obj->otyp == BOOMERANG) tmp += 4;
    			tmp += obj->spe;
    			if(u.uswallow || tmp >= rnd(20)) {
    				if(hmon(mon,obj,1) == TRUE){
    				  /* mon still alive */
    #ifndef NOWORM
    				  cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
    #endif /* NOWORM */
    				} else mon = 0;
    				/* weapons thrown disappear sometimes */
    				if(obj->otyp < BOOMERANG && rn2(3)) {
    					/* check bill; free */
    					obfree(obj, (struct obj *) 0);
    					return(1);
    				}
    			} else miss(objects[obj->otyp].oc_name, mon);
    		} else if(obj->otyp == HEAVY_IRON_BALL) {
    			tmp = -1+u.ulevel+mon->data->ac+abon();
    			if(!Punished || obj != uball) tmp += 2;
    			if(u.utrap) tmp -= 2;
    			if(u.uswallow || tmp >= rnd(20)) {
    				if(hmon(mon,obj,1) == FALSE)
    					mon = 0;	/* he died */
    			} else miss("iron ball", mon);
    		} else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
    			potionhit(mon, obj);
    			return(1);
    		} else {
    			if(cansee(bhitpos.x,bhitpos.y))
    				pline("You miss %s.",monnam(mon));
    			else pline("You miss it.");
    			if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
    				if(tamedog(mon,obj)) return(1);
    			if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
    				!mon->mtame){
    			 if(obj->dknown && objects[obj->otyp].oc_name_known){
    			  if(objects[obj->otyp].g_val > 0){
    			    u.uluck += 5;
    			    goto valuable;
    			  } else {
    			    pline("%s is not interested in your junk.",
    				Monnam(mon));
    			  }
    			 } else { /* value unknown to @ */
    			    u.uluck++;
    			valuable:
    			    if(u.uluck > LUCKMAX)	/* dan@ut-ngp */
    				u.uluck = LUCKMAX;
    			    pline("%s graciously accepts your gift.",
    				Monnam(mon));
    			    mpickobj(mon, obj);
    			    rloc(mon);
    			    return(1);
    			 }
    			}
    		}
    	}
    		/* the code following might become part of dropy() */
    	if(obj->otyp == CRYSKNIFE)
    		obj->otyp = WORM_TOOTH;
    	obj->ox = bhitpos.x;
    	obj->oy = bhitpos.y;
    	obj->nobj = fobj;
    	fobj = obj;
    	/* prevent him from throwing articles to the exit and escaping */
    	/* subfrombill(obj); */
    	stackobj(obj);
    	if(Punished && obj == uball &&
    		(bhitpos.x != u.ux || bhitpos.y != u.uy)){
    		freeobj(uchain);
    		unpobj(uchain);
    		if(u.utrap){
    			if(u.utraptype == TT_PIT)
    				pline("The ball pulls you out of the pit!");
    			else {
    			    long side =
    				rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
    			    pline("The ball pulls you out of the bear trap.");
    			    pline("Your %s leg is severely damaged.",
    				(side == LEFT_SIDE) ? "left" : "right");
    			    set_wounded_legs(side, 500+rn2(1000));
    			    losehp(2, "thrown ball");
    			}
    			u.utrap = 0;
    		}
    		unsee();
    		uchain->nobj = fobj;
    		fobj = uchain;
    		u.ux = uchain->ox = bhitpos.x - u.dx;
    		u.uy = uchain->oy = bhitpos.y - u.dy;
    		setsee();
    		(void) inshop();
    	}
    	if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
    	return(1);
    }
    
    /* split obj so that it gets size num */
    /* remainder is put in the object structure delivered by this call */
    struct obj *
    splitobj(struct obj *obj, int num)
    {
    	struct obj *otmp;
    
    	otmp = newobj(0);
    	*otmp = *obj;		/* copies whole structure */
    	otmp->o_id = flags.ident++;
    	otmp->onamelth = 0;
    	obj->quan = num;
    	obj->owt = weight(obj);
    	otmp->quan -= num;
    	otmp->owt = weight(otmp);	/* -= obj->owt ? */
    	obj->nobj = otmp;
    	if(obj->unpaid) splitbill(obj,otmp);
    	return(otmp);
    }
    
    void
    more_experienced(int exp, int rexp)
    {
    	extern char pl_character[];
    
    	u.uexp += exp;
    	u.urexp += 4*exp + rexp;
    	if(exp) flags.botl = 1;
    	if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
    		flags.beginner = 0;
    }
    
    void
    set_wounded_legs(long side, int timex)
    {
    	if(!Wounded_legs || (Wounded_legs & TIMEOUT))
    		Wounded_legs |= side + timex;
    	else
    		Wounded_legs |= side;
    }
    
    void
    heal_legs(void)
    {
    	if(Wounded_legs) {
    		if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
    			pline("Your legs feel somewhat better.");
    		else
    			pline("Your leg feels somewhat better.");
    		Wounded_legs = 0;
    	}
    }