Edit

IABSD.fr/src/usr.bin/make/make.c

Branch :

  • Show log

    Commit

  • Author : espie
    Date : 2020-01-26 12:41:21
    Hash : 18cc0328
    Message : remove OP_* for deprecated keywords (document that :: still uses OP_INVISIBLE) okay millert@

  • usr.bin/make/make.c
  • /*	$OpenBSD: make.c,v 1.82 2020/01/26 12:41:21 espie Exp $	*/
    /*	$NetBSD: make.c,v 1.10 1996/11/06 17:59:15 christos Exp $	*/
    
    /*
     * Copyright (c) 1988, 1989, 1990, 1993
     *	The Regents of the University of California.  All rights reserved.
     * Copyright (c) 1989 by Berkeley Softworks
     * All rights reserved.
     *
     * This code is derived from software contributed to Berkeley by
     * Adam de Boor.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions
     * are met:
     * 1. Redistributions of source code must retain the above copyright
     *    notice, this list of conditions and the following disclaimer.
     * 2. Redistributions in binary form must reproduce the above copyright
     *    notice, this list of conditions and the following disclaimer in the
     *    documentation and/or other materials provided with the distribution.
     * 3. Neither the name of the University nor the names of its contributors
     *    may be used to endorse or promote products derived from this software
     *    without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     * SUCH DAMAGE.
     */
    
    /*-
     * make.c --
     *	The functions which perform the examination of targets and
     *	their suitability for creation
     *
     * Interface:
     *	Make_Run		Initialize things for the module and recreate
     *				whatever needs recreating. Returns true if
     *				work was (or would have been) done and
     *				false
     *				otherwise.
     *
     *	Make_Update		Update all parents of a given child. Performs
     *				various bookkeeping chores like finding the
     *				youngest child of the parent, filling
     *				the IMPSRC local variable, etc. It will
     *				place the parent on the to_build queue if it
     *				should be.
     *
     */
    
    #include <limits.h>
    #include <signal.h>
    #include <stddef.h>
    #include <stdint.h>
    #include <stdio.h>
    #include <stdlib.h>
    #include <string.h>
    #include <ohash.h>
    #include "config.h"
    #include "defines.h"
    #include "dir.h"
    #include "job.h"
    #include "suff.h"
    #include "var.h"
    #include "error.h"
    #include "expandchildren.h"
    #include "make.h"
    #include "gnode.h"
    #include "extern.h"
    #include "timestamp.h"
    #include "engine.h"
    #include "lst.h"
    #include "targ.h"
    #include "targequiv.h"
    #include "garray.h"
    #include "memory.h"
    
    /* what gets added each time. Kept as one static array so that it doesn't
     * get resized every time.
     */
    static struct growableArray examine;
    /* The current fringe of the graph. These are nodes which await examination by
     * MakeOODate. It is added to by Make_Update and subtracted from by
     * MakeStartJobs */
    static struct growableArray to_build;	
    
    /* Hold back on nodes where equivalent stuff is already building... */
    static struct growableArray heldBack;
    
    static struct ohash targets;	/* stuff we must build */
    
    static void MakeAddChild(void *, void *);
    static void MakeHandleUse(void *, void *);
    static bool MakeStartJobs(void);
    static void MakePrintStatus(void *);
    
    /* Cycle detection functions */
    static bool targets_contain_cycles(void);
    static void print_unlink_cycle(struct growableArray *, GNode *);
    static void break_and_print_cycles(Lst);
    static GNode *find_cycle(Lst, struct growableArray *);
    
    static bool try_to_make_node(GNode *);
    static void add_targets_to_make(Lst);
    
    static bool has_predecessor_left_to_build(GNode *);
    static void requeue_successors(GNode *);
    static void random_setup(void);
    
    static bool randomize_queue;
    long random_delay = 0;
    
    bool
    nothing_left_to_build()
    {
    	return Array_IsEmpty(&to_build);
    }
    
    static void
    random_setup()
    {
    	randomize_queue = Var_Definedi("RANDOM_ORDER", NULL);
    
    /* no random delay in the new engine for now */
    #if 0
    	if (Var_Definedi("RANDOM_DELAY", NULL))
    		random_delay = strtonum(Var_Value("RANDOM_DELAY"), 0, 1000,
    		    NULL) * 1000000;
    #endif
    
    }
    
    static void
    randomize_garray(struct growableArray *g)
    {
    	/* This is a fairly standard algorithm to randomize an array. */
    	unsigned int i, v;
    	GNode *e;
    
    	for (i = g->n; i > 0; i--) {
    		v = arc4random_uniform(i);
    		if (v == i-1)
    			continue;
    		else {
    			e = g->a[i-1];
    			g->a[i-1] = g->a[v];
    			g->a[v] = e;
    		}
    	}
    }
    
    static bool
    has_predecessor_left_to_build(GNode *gn)
    {
    	LstNode ln;
    
    	if (Lst_IsEmpty(&gn->predecessors))
    		return false;
    
    
    	for (ln = Lst_First(&gn->predecessors); ln != NULL; ln = Lst_Adv(ln)) {
    		GNode	*pgn = Lst_Datum(ln);
    
    		if (pgn->must_make && pgn->built_status == UNKNOWN) {
    			if (DEBUG(MAKE))
    				printf("predecessor %s not made yet.\n",
    				    pgn->name);
    			return true;
    		}
    	}
    	return false;
    }
    
    static void
    requeue_successors(GNode *gn)
    {
    	LstNode ln;
    	/* Deal with successor nodes. If any is marked for making and has an
    	 * children_left count of 0, has not been made and isn't in the 
    	 * examination queue, it means we need to place it in the queue as 
    	 * it restrained itself before.	*/
    	for (ln = Lst_First(&gn->successors); ln != NULL; ln = Lst_Adv(ln)) {
    		GNode	*succ = Lst_Datum(ln);
    
    		if (succ->must_make && succ->children_left == 0
    		    && succ->built_status == UNKNOWN)
    			Array_PushNew(&to_build, succ);
    	}
    }
    
    static void
    requeue(GNode *gn)
    {
    	/* this is where we go inside the array and move things around */
    	unsigned int i, j;
    
    	for (i = 0, j = 0; i < heldBack.n; i++, j++) {
    		if (heldBack.a[i]->watched == gn) {
    			j--;
    			heldBack.a[i]->built_status = UNKNOWN;
    			if (DEBUG(HELDJOBS))
    				printf("%s finished, releasing: %s\n",
    				    gn->name, heldBack.a[i]->name);
    			Array_Push(&to_build, heldBack.a[i]);
    			continue;
    		}
    		heldBack.a[j] = heldBack.a[i];
    	}
    	heldBack.n = j;
    }
    
    /*-
     *-----------------------------------------------------------------------
     * Make_Update	--
     *	Perform update on the parents of a node. Used by JobFinish once
     *	a node has been dealt with and by MakeStartJobs if it finds an
     *	up-to-date node.
     *
     * Results:
     *	Always returns 0
     *
     * Side Effects:
     *	The children_left field of pgn is decremented and pgn may be placed on
     *	the to_build queue if this field becomes 0.
     *
     *	If the child got built, the parent's child_rebuilt field will be set to
     *	true
     *-----------------------------------------------------------------------
     */
    void
    Make_Update(GNode *cgn)	/* the child node */
    {
    	GNode	*pgn;	/* the parent node */
    	LstNode	ln;	/* Element in parents list */
    
    	/*
    	 * If the child was actually made, see what its modification time is
    	 * now -- some rules won't actually update the file. If the file still
    	 * doesn't exist, make its mtime now.
    	 */
    	if (cgn->built_status != UPTODATE) {
    		/*
    		 * This is what Make does and it's actually a good thing, as it
    		 * allows rules like
    		 *
    		 *	cmp -s y.tab.h parse.h || cp y.tab.h parse.h
    		 *
    		 * to function as intended. Unfortunately, thanks to the
    		 * stateless nature of NFS, there are times when the
    		 * modification time of a file created on a remote machine
    		 * will not be modified before the local stat() implied by
    		 * the Dir_MTime occurs, thus leading us to believe that the
    		 * file is unchanged, wreaking havoc with files that depend
    		 * on this one.
    		 */
    		if (noExecute || is_out_of_date(Dir_MTime(cgn)))
    			clock_gettime(CLOCK_REALTIME, &cgn->mtime);
    		if (DEBUG(MAKE))
    			printf("update time: %s\n",
    			    time_to_string(&cgn->mtime));
    	}
    
    	requeue(cgn);
    	/* SIB: this is where I should mark the build as finished */
    	for (ln = Lst_First(&cgn->parents); ln != NULL; ln = Lst_Adv(ln)) {
    		pgn = Lst_Datum(ln);
    		/* SIB: there should be a siblings loop there */
    		pgn->children_left--;
    		if (pgn->must_make) {
    			if (DEBUG(MAKE))
    				printf("%s--=%d ",
    				    pgn->name, pgn->children_left);
    
    			if ( ! (cgn->type & OP_USE)) {
    				if (cgn->built_status == REBUILT)
    					pgn->child_rebuilt = true;
    				(void)Make_TimeStamp(pgn, cgn);
    			}
    			if (pgn->children_left == 0) {
    				/*
    				 * Queue the node up -- any yet-to-build
    				 * predecessors will be dealt with in
    				 * MakeStartJobs.
    				 */
    				if (DEBUG(MAKE))
    					printf("QUEUING ");
    				Array_Push(&to_build, pgn);
    			} else if (pgn->children_left < 0) {
    				Error("Child %s discovered graph cycles through %s", cgn->name, pgn->name);
    			}
    		}
    	}
    	if (DEBUG(MAKE))
    		printf("\n");
    	requeue_successors(cgn);
    }
    
    static bool
    try_to_make_node(GNode *gn)
    {
    	if (DEBUG(MAKE))
    		printf("Examining %s...", gn->name);
    		
    	if (gn->built_status == HELDBACK) {
    		if (DEBUG(HELDJOBS))
    			printf("%s already held back ???\n", gn->name);
    		return false;
    	}
    
    	if (gn->children_left != 0) {
    		if (DEBUG(MAKE))
    			printf(" Requeuing (%d)\n", gn->children_left);
    		add_targets_to_make(&gn->children);
    		Array_Push(&to_build, gn);
    		return false;
    	}
    	if (has_been_built(gn)) {
    		if (DEBUG(MAKE))
    			printf(" already made\n");
    		return false;
    	}
    	if (has_predecessor_left_to_build(gn)) {
    		if (DEBUG(MAKE))
    			printf(" Dropping for now\n");
    		return false;
    	}
    
    	/* SIB: this is where there should be a siblings loop */
    	if (gn->children_left != 0) {
    		if (DEBUG(MAKE))
    			printf(" Requeuing (after deps: %d)\n", 
    			    gn->children_left);
    		add_targets_to_make(&gn->children);
    		return false;
    	}
    	/* this is where we hold back nodes */
    	if (gn->groupling != NULL) {
    		GNode *gn2;
    		for (gn2 = gn->groupling; gn2 != gn; gn2 = gn2->groupling)
    			if (gn2->built_status == BUILDING) {
    				gn->watched = gn2;
    				gn->built_status = HELDBACK;
    				if (DEBUG(HELDJOBS))
    					printf("Holding back job %s, "
    					    "groupling to %s\n",
    					    gn->name, gn2->name);
    				Array_Push(&heldBack, gn);
    				return false;
    			}
    	}
    	if (gn->sibling != gn) {
    		GNode *gn2;
    		for (gn2 = gn->sibling; gn2 != gn; gn2 = gn2->sibling)
    			if (gn2->built_status == BUILDING) {
    				gn->watched = gn2;
    				gn->built_status = HELDBACK;
    				if (DEBUG(HELDJOBS))
    					printf("Holding back job %s, "
    					    "sibling to %s\n",
    					    gn->name, gn2->name);
    				Array_Push(&heldBack, gn);
    				return false;
    			}
    	}
    	if (Make_OODate(gn)) {
    		if (DEBUG(MAKE))
    			printf("out-of-date\n");
    		if (queryFlag)
    			return true;
    		/* SIB: this is where commands should get prepared */
    		Make_DoAllVar(gn);
    		if (node_find_valid_commands(gn)) {
    			if (touchFlag)
    				Job_Touch(gn);
    			else 
    				Job_Make(gn);
    		} else
    			node_failure(gn);
    	} else {
    		if (DEBUG(MAKE))
    			printf("up-to-date\n");
    		gn->built_status = UPTODATE;
    
    		Make_Update(gn);
    	}
    	return false;
    }
    
    /*
     *-----------------------------------------------------------------------
     * MakeStartJobs --
     *	Start as many jobs as possible.
     *
     * Results:
     *	If the query flag was given to pmake, no job will be started,
     *	but as soon as an out-of-date target is found, this function
     *	returns true. At all other times, this function returns false.
     *
     * Side Effects:
     *	Nodes are removed from the to_build queue and job table slots
     *	are filled.
     *-----------------------------------------------------------------------
     */
    static bool
    MakeStartJobs(void)
    {
    	GNode	*gn;
    
    	while (can_start_job() && (gn = Array_Pop(&to_build)) != NULL) {
    		if (try_to_make_node(gn))
    			return true;
    	}
    	return false;
    }
    
    static void
    MakePrintStatus(void *gnp)
    {
    	GNode	*gn = gnp;
    	if (gn->built_status == UPTODATE) {
    		printf("`%s' is up to date.\n", gn->name);
    	} else if (gn->children_left != 0) {
    		printf("`%s' not remade because of errors.\n", gn->name);
    	}
    }
    
    static void
    MakeAddChild(void *to_addp, void *ap)
    {
    	GNode *gn = to_addp;
    	struct growableArray *a = ap;
    
    	if (!gn->must_make && !(gn->type & OP_USE))
    		Array_Push(a, gn);
    }
    
    static void
    MakeHandleUse(void *cgnp, void *pgnp)
    {
    	GNode *cgn = cgnp;
    	GNode *pgn = pgnp;
    
    	if (cgn->type & OP_USE)
    		Make_HandleUse(cgn, pgn);
    }
    
    /* Add stuff to the to_build queue. we try to sort things so that stuff
     * that can be done directly is done right away.  This won't be perfect,
     * since some dependencies are only discovered later (e.g., SuffFindDeps).
     */
    static void
    add_targets_to_make(Lst todo)
    {
    	GNode *gn;
    
    	unsigned int slot;
    
    	AppendList2Array(todo, &examine);
    
    	while ((gn = Array_Pop(&examine)) != NULL) {
    		if (gn->must_make) 	/* already known */
    			continue;
    		gn->must_make = true;
    
    		slot = ohash_qlookup(&targets, gn->name);
    		if (!ohash_find(&targets, slot))
    			ohash_insert(&targets, slot, gn);
    
    
    		look_harder_for_target(gn);
    		kludge_look_harder_for_target(gn);
    		/*
    		 * Apply any .USE rules before looking for implicit
    		 * dependencies to make sure everything that should have
    		 * commands has commands ...
    		 */
    		Lst_ForEach(&gn->children, MakeHandleUse, gn);
    		Suff_FindDeps(gn);
    		expand_all_children(gn);
    
    		if (gn->children_left != 0) {
    			if (DEBUG(MAKE))
    				printf("%s: not queuing (%d children left to build)\n",
    				    gn->name, gn->children_left);
    			Lst_ForEach(&gn->children, MakeAddChild,
    			    &examine);
    		} else {
    			if (DEBUG(MAKE))
    				printf("%s: queuing\n", gn->name);
    			Array_Push(&to_build, gn);
    		}
    	}
    	if (randomize_queue)
    		randomize_garray(&to_build);
    }
    
    void
    Make_Init()
    {
    	/* wild guess at initial sizes */
    	Array_Init(&to_build, 500);
    	Array_Init(&examine, 150);
    	Array_Init(&heldBack, 100);
    	ohash_init(&targets, 10, &gnode_info);
    }
    
    /*-
     *-----------------------------------------------------------------------
     * Make_Run --
     *	Initialize the nodes to remake and the list of nodes which are
     *	ready to be made by doing a breadth-first traversal of the graph
     *	starting from the nodes in the given list. Once this traversal
     *	is finished, all the 'leaves' of the graph are in the to_build
     *	queue.
     *	Using this queue and the Job module, work back up the graph,
     *	calling on MakeStartJobs to keep the job table as full as
     *	possible.
     *
     * Side Effects:
     *	The must_make field of all nodes involved in the creation of the given
     *	targets is set to 1. The to_build list is set to contain all the
     *	'leaves' of these subgraphs.
     *-----------------------------------------------------------------------
     */
    void
    Make_Run(Lst targs, bool *has_errors, bool *out_of_date)
    {
    	if (DEBUG(PARALLEL))
    		random_setup();
    
    	add_targets_to_make(targs);
    	if (queryFlag) {
    		/*
    		 * We wouldn't do any work unless we could start some jobs in
    		 * the next loop... (we won't actually start any, of course,
    		 * this is just to see if any of the targets was out of date)
    		 */
    		if (MakeStartJobs())
    			*out_of_date = true;
    	} else {
    		/*
    		 * Initialization. At the moment, no jobs are running and until
    		 * some get started, nothing will happen since the remaining
    		 * upward traversal of the graph is performed by the routines
    		 * in job.c upon the finishing of a job. So we fill the Job
    		 * table as much as we can before going into our loop.
    		 */
    		(void)MakeStartJobs();
    	}
    
    	/*
    	 * Main Loop: The idea here is that the ending of jobs will take
    	 * care of the maintenance of data structures and the waiting for output
    	 * will cause us to be idle most of the time while our children run as
    	 * much as possible. Because the job table is kept as full as possible,
    	 * the only time when it will be empty is when all the jobs which need
    	 * running have been run, so that is the end condition of this loop.
    	 * Note that the Job module will exit if there were any errors unless
    	 * the keepgoing flag was given.
    	 */
    	while (!Job_Empty()) {
    		handle_running_jobs();
    		(void)MakeStartJobs();
    	}
    
    	if (errorJobs != NULL)
    		*has_errors = true;
    
    	/*
    	 * Print the final status of each target. E.g. if it wasn't made
    	 * because some inferior reported an error.
    	 */
    	if (targets_contain_cycles()) {
    		break_and_print_cycles(targs);
    		*has_errors = true;
    	}
    	Lst_Every(targs, MakePrintStatus);
    }
    
    /* round-about detection: assume make is bug-free, if there are targets
     * that have not been touched, it means they never were reached, so we can
     * look for a cycle
     */
    static bool
    targets_contain_cycles(void)
    {
    	GNode *gn;
    	unsigned int i;
    	bool cycle = false;
    	bool first = true;
    
    	for (gn = ohash_first(&targets, &i); gn != NULL;
    	    gn = ohash_next(&targets, &i)) {
    	    	if (has_been_built(gn))
    			continue;
    		cycle = true;
    		if (first)
    			printf("Error target(s) unaccounted for: ");
    		printf("%s ", gn->name);
    		first = false;
    	}
    	if (!first)
    		printf("\n");
    	return cycle;
    }
    
    static void
    print_unlink_cycle(struct growableArray *l, GNode *c)
    {
    	LstNode ln;
    	GNode *gn = NULL;
    	unsigned int i;
    	
    	printf("Cycle found: ");
    
    	for (i = 0; i != l->n; i++) {
    		gn = l->a[i];
    		if (gn == c)
    			printf("(");
    		printf("%s -> ", gn->name);
    	}
    	printf("%s)\n", c->name);
    	assert(gn);
    
    	/* So the first element is tied to our node, find and kill the link */
    	for (ln = Lst_First(&gn->children); ln != NULL; ln = Lst_Adv(ln)) {
    		GNode *gn2 = Lst_Datum(ln);
    		if (gn2 == c) {
    			Lst_Remove(&gn->children, ln);
    			return;
    		}
    	}
    	/* this shouldn't happen ever */
    	assert(0);
    }
    
    /* each call to find_cycle records a cycle in cycle, to break at node c.
     * this will stop eventually.
     */
    static void
    break_and_print_cycles(Lst t)
    {
    	struct growableArray cycle;
    
    	Array_Init(&cycle, 16); /* cycles are generally shorter */
    	while (1) {
    		GNode *c;
    
    		Array_Reset(&cycle);
    		c = find_cycle(t, &cycle);
    		if (c)
    			print_unlink_cycle(&cycle, c);
    		else
    			break;
    	}
    	free(cycle.a);
    }
    
    
    static GNode *
    find_cycle(Lst l, struct growableArray *cycle)
    {
    	LstNode ln;
    
    	for (ln = Lst_First(l); ln != NULL; ln = Lst_Adv(ln)) {
    		GNode *gn = Lst_Datum(ln);
    		if (gn->in_cycle) {
    			/* we should print the cycle and not do more */
    			return gn;
    		}
    		
    		if (gn->built_status == UPTODATE)
    			continue;
    		if (gn->children_left != 0) {
    			GNode *c;
    
    			gn->in_cycle = true;
    			Array_Push(cycle, gn);
    			c = find_cycle(&gn->children, cycle);
    			gn->in_cycle = false;
    			if (c)
    				return c;
    			Array_Pop(cycle);
    		}
    	}
    	return NULL;
    }