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IABSD.fr/xenocara/xserver/glx/renderpix.c

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  • Author : matthieu
    Date : 2010-07-27 19:02:24
    Hash : 95d684a0
    Message : Update to xserver 1.8. Tested by many. Ok oga@, todd@.

  • xserver/glx/renderpix.c
  • /*
     * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
     * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice including the dates of first publication and
     * either this permission notice or a reference to
     * http://oss.sgi.com/projects/FreeB/
     * shall be included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     * SOFTWARE.
     *
     * Except as contained in this notice, the name of Silicon Graphics, Inc.
     * shall not be used in advertising or otherwise to promote the sale, use or
     * other dealings in this Software without prior written authorization from
     * Silicon Graphics, Inc.
     */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include "glxserver.h"
    #include "unpack.h"
    #include "indirect_dispatch.h"
    #include "glapitable.h"
    #include "glapi.h"
    #include "glthread.h"
    #include "dispatch.h"
    
    void __glXDisp_SeparableFilter2D(GLbyte *pc)
    {
       __GLXdispatchConvolutionFilterHeader *hdr =
    				(__GLXdispatchConvolutionFilterHeader *) pc;
        GLint hdrlen, image1len;
    
        hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_DISPATCH_HDR_SIZE);
    
        CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) );
        CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) );
        CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength) );
        CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows) );
        CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels) );
        CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment) );
    
        /* XXX check this usage - internal code called
        ** a version without the packing parameters
        */
        image1len = __glXImageSize(hdr->format, hdr->type, 0, hdr->width, 1, 1,
    			       0, hdr->rowLength, 0, hdr->skipRows,
    			       hdr->alignment);
        image1len = __GLX_PAD(image1len);
    
        CALL_SeparableFilter2D( GET_DISPATCH(), (hdr->target, hdr->internalformat,
    		 hdr->width, hdr->height, hdr->format, hdr->type,
    		 ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)) );
    }