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IABSD.fr/xenocara/xserver/miext/shadow/shadow.h

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  • Author : matthieu
    Date : 2017-12-08 15:01:59
    Hash : 1a66cad3
    Message : Update to xserver 1.19.5. Tested by bru@, jsg@ and others

  • xserver/miext/shadow/shadow.h
  • /*
     *
     * Copyright © 2000 Keith Packard
     *
     * Permission to use, copy, modify, distribute, and sell this software and its
     * documentation for any purpose is hereby granted without fee, provided that
     * the above copyright notice appear in all copies and that both that
     * copyright notice and this permission notice appear in supporting
     * documentation, and that the name of Keith Packard not be used in
     * advertising or publicity pertaining to distribution of the software without
     * specific, written prior permission.  Keith Packard makes no
     * representations about the suitability of this software for any purpose.  It
     * is provided "as is" without express or implied warranty.
     *
     * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
     * PERFORMANCE OF THIS SOFTWARE.
     */
    
    #ifndef _SHADOW_H_
    #define _SHADOW_H_
    
    #include "scrnintstr.h"
    
    #include "picturestr.h"
    
    #include "damage.h"
    #include "damagestr.h"
    typedef struct _shadowBuf *shadowBufPtr;
    
    typedef void (*ShadowUpdateProc) (ScreenPtr pScreen, shadowBufPtr pBuf);
    
    #define SHADOW_WINDOW_RELOCATE 1
    #define SHADOW_WINDOW_READ 2
    #define SHADOW_WINDOW_WRITE 4
    
    typedef void *(*ShadowWindowProc) (ScreenPtr pScreen,
                                       CARD32 row,
                                       CARD32 offset,
                                       int mode, CARD32 *size, void *closure);
    
    typedef struct _shadowBuf {
        DamagePtr pDamage;
        ShadowUpdateProc update;
        ShadowWindowProc window;
        PixmapPtr pPixmap;
        void *closure;
        int randr;
    
        /* screen wrappers */
        GetImageProcPtr GetImage;
        CloseScreenProcPtr CloseScreen;
        ScreenBlockHandlerProcPtr BlockHandler;
    } shadowBufRec;
    
    /* Match defines from randr extension */
    #define SHADOW_ROTATE_0	    1
    #define SHADOW_ROTATE_90    2
    #define SHADOW_ROTATE_180   4
    #define SHADOW_ROTATE_270   8
    #define SHADOW_ROTATE_ALL   (SHADOW_ROTATE_0|SHADOW_ROTATE_90|\
    			     SHADOW_ROTATE_180|SHADOW_ROTATE_270)
    #define SHADOW_REFLECT_X    16
    #define SHADOW_REFLECT_Y    32
    #define SHADOW_REFLECT_ALL  (SHADOW_REFLECT_X|SHADOW_REFLECT_Y)
    
    extern _X_EXPORT DevPrivateKey shadowScrPrivateKey;
    
    #define shadowGetBuf(pScr) ((shadowBufPtr) \
        dixLookupPrivate(&(pScr)->devPrivates, shadowScrPrivateKey))
    #define shadowBuf(pScr)            shadowBufPtr pBuf = shadowGetBuf(pScr)
    #define shadowDamage(pBuf)  DamageRegion(pBuf->pDamage)
    
    extern _X_EXPORT Bool
     shadowSetup(ScreenPtr pScreen);
    
    extern _X_EXPORT Bool
    
    shadowAdd(ScreenPtr pScreen,
              PixmapPtr pPixmap,
              ShadowUpdateProc update,
              ShadowWindowProc window, int randr, void *closure);
    
    extern _X_EXPORT void
     shadowRemove(ScreenPtr pScreen, PixmapPtr pPixmap);
    
    extern _X_EXPORT void *shadowAlloc(int width, int height, int bpp);
    
    extern _X_EXPORT void
     shadowUpdateAfb4(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateAfb8(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateIplan2p4(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateIplan2p8(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdatePacked(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdatePlanar4(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdatePlanar4x8(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotatePacked(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate8_90(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate16_90(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate16_90YX(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate32_90(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate8_180(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate16_180(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate32_180(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate8_270(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate16_270(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate16_270YX(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate32_270(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate8(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate16(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    extern _X_EXPORT void
     shadowUpdateRotate32(ScreenPtr pScreen, shadowBufPtr pBuf);
    
    typedef void (*shadowUpdateProc) (ScreenPtr, shadowBufPtr);
    
    extern _X_EXPORT shadowUpdateProc shadowUpdatePackedWeak(void);
    extern _X_EXPORT shadowUpdateProc shadowUpdatePlanar4Weak(void);
    extern _X_EXPORT shadowUpdateProc shadowUpdatePlanar4x8Weak(void);
    extern _X_EXPORT shadowUpdateProc shadowUpdateRotatePackedWeak(void);
    
    #endif                          /* _SHADOW_H_ */