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IABSD.fr/xenocara/xserver/miext/rootless/rootless.h

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  • Author : matthieu
    Date : 2015-09-16 19:10:19
    Hash : 86ea9f12
    Message : Update to xserver 1.17.2. tested by dcoppa@, jsg@, jasper@ & naddy@

  • xserver/miext/rootless/rootless.h
  • /*
     * External interface to generic rootless mode
     */
    /*
     * Copyright (c) 2001 Greg Parker. All Rights Reserved.
     * Copyright (c) 2002-2003 Torrey T. Lyons. All Rights Reserved.
     *
     * Permission is hereby granted, free of charge, to any person obtaining a
     * copy of this software and associated documentation files (the "Software"),
     * to deal in the Software without restriction, including without limitation
     * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     * and/or sell copies of the Software, and to permit persons to whom the
     * Software is furnished to do so, subject to the following conditions:
     *
     * The above copyright notice and this permission notice shall be included in
     * all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
     * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     * DEALINGS IN THE SOFTWARE.
     *
     * Except as contained in this notice, the name(s) of the above copyright
     * holders shall not be used in advertising or otherwise to promote the sale,
     * use or other dealings in this Software without prior written authorization.
     */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #ifndef _ROOTLESS_H
    #define _ROOTLESS_H
    
    #include "rootlessConfig.h"
    #include "mi.h"
    #include "gcstruct.h"
    
    /*
       Each top-level rootless window has a one-to-one correspondence to a physical
       on-screen window. The physical window is refered to as a "frame".
     */
    
    typedef void *RootlessFrameID;
    
    /*
     * RootlessWindowRec
     *  This structure stores the per-frame data used by the rootless code.
     *  Each top-level X window has one RootlessWindowRec associated with it.
     */
    typedef struct _RootlessWindowRec {
        // Position and size includes the window border
        // Position is in per-screen coordinates
        int x, y;
        unsigned int width, height;
        unsigned int borderWidth;
        int level;
    
        RootlessFrameID wid;        // implementation specific frame id
        WindowPtr win;              // underlying X window
    
        // Valid only when drawing (ie. is_drawing is set)
        char *pixelData;
        int bytesPerRow;
    
        PixmapPtr pixmap;
    
        unsigned int is_drawing:1;  // Currently drawing?
        unsigned int is_reorder_pending:1;
        unsigned int is_offscreen:1;
        unsigned int is_obscured:1;
    } RootlessWindowRec, *RootlessWindowPtr;
    
    /* Offset for screen-local to global coordinate transforms */
    extern int rootlessGlobalOffsetX;
    extern int rootlessGlobalOffsetY;
    
    /* The minimum number of bytes or pixels for which to use the
       implementation's accelerated functions. */
    extern unsigned int rootless_CopyBytes_threshold;
    extern unsigned int rootless_CopyWindow_threshold;
    
    /* Gravity for window contents during resizing */
    enum rl_gravity_enum {
        RL_GRAVITY_NONE = 0,        /* no gravity, fill everything */
        RL_GRAVITY_NORTH_WEST = 1,  /* anchor to top-left corner */
        RL_GRAVITY_NORTH_EAST = 2,  /* anchor to top-right corner */
        RL_GRAVITY_SOUTH_EAST = 3,  /* anchor to bottom-right corner */
        RL_GRAVITY_SOUTH_WEST = 4,  /* anchor to bottom-left corner */
    };
    
    /*------------------------------------------
       Rootless Implementation Functions
      ------------------------------------------*/
    
    /*
     * Create a new frame.
     *  The frame is created unmapped.
     *
     *  pFrame      RootlessWindowPtr for this frame should be completely
     *              initialized before calling except for pFrame->wid, which
     *              is set by this function.
     *  pScreen     Screen on which to place the new frame
     *  newX, newY  Position of the frame.
     *  pNewShape   Shape for the frame (in frame-local coordinates). NULL for
     *              unshaped frames.
     */
    typedef Bool (*RootlessCreateFrameProc)
     (RootlessWindowPtr pFrame, ScreenPtr pScreen, int newX, int newY,
      RegionPtr pNewShape);
    
    /*
     * Destroy a frame.
     *  Drawing is stopped and all updates are flushed before this is called.
     *
     *  wid         Frame id
     */
    typedef void (*RootlessDestroyFrameProc)
     (RootlessFrameID wid);
    
    /*
     * Move a frame on screen.
     *  Drawing is stopped and all updates are flushed before this is called.
     *
     *  wid         Frame id
     *  pScreen     Screen to move the new frame to
     *  newX, newY  New position of the frame
     */
    typedef void (*RootlessMoveFrameProc)
     (RootlessFrameID wid, ScreenPtr pScreen, int newX, int newY);
    
    /*
     * Resize and move a frame.
     *  Drawing is stopped and all updates are flushed before this is called.
     *
     *  wid         Frame id
     *  pScreen     Screen to move the new frame to
     *  newX, newY  New position of the frame
     *  newW, newH  New size of the frame
     *  gravity     Gravity for window contents (rl_gravity_enum). This is always
     *              RL_GRAVITY_NONE unless ROOTLESS_RESIZE_GRAVITY is set.
     */
    typedef void (*RootlessResizeFrameProc)
     (RootlessFrameID wid, ScreenPtr pScreen,
      int newX, int newY, unsigned int newW, unsigned int newH,
      unsigned int gravity);
    
    /*
     * Change frame ordering (AKA stacking, layering).
     *  Drawing is stopped before this is called. Unmapped frames are mapped by
     *  setting their ordering.
     *
     *  wid         Frame id
     *  nextWid     Frame id of frame that is now above this one or NULL if this
     *              frame is at the top.
     */
    typedef void (*RootlessRestackFrameProc)
     (RootlessFrameID wid, RootlessFrameID nextWid);
    
    /*
     * Change frame's shape.
     *  Drawing is stopped before this is called.
     *
     *  wid         Frame id
     *  pNewShape   New shape for the frame (in frame-local coordinates)
     *              or NULL if now unshaped.
     */
    typedef void (*RootlessReshapeFrameProc)
     (RootlessFrameID wid, RegionPtr pNewShape);
    
    /*
     * Unmap a frame.
     *
     *  wid         Frame id
     */
    typedef void (*RootlessUnmapFrameProc)
     (RootlessFrameID wid);
    
    /*
     * Start drawing to a frame.
     *  Prepare a frame for direct access to its backing buffer.
     *
     *  wid         Frame id
     *  pixelData   Address of the backing buffer (returned)
     *  bytesPerRow Width in bytes of the backing buffer (returned)
     */
    typedef void (*RootlessStartDrawingProc)
     (RootlessFrameID wid, char **pixelData, int *bytesPerRow);
    
    /*
     * Stop drawing to a frame.
     *  No drawing to the frame's backing buffer will occur until drawing
     *  is started again.
     *
     *  wid         Frame id
     *  flush       Flush drawing updates for this frame to the screen.
     */
    typedef void (*RootlessStopDrawingProc)
     (RootlessFrameID wid, Bool flush);
    
    /*
     * Flush drawing updates to the screen.
     *  Drawing is stopped before this is called.
     *
     *  wid         Frame id
     *  pDamage     Region containing all the changed pixels in frame-lcoal
     *              coordinates. This is clipped to the window's clip.
     */
    typedef void (*RootlessUpdateRegionProc)
     (RootlessFrameID wid, RegionPtr pDamage);
    
    /*
     * Mark damaged rectangles as requiring redisplay to screen.
     *
     *  wid         Frame id
     *  nrects      Number of damaged rectangles
     *  rects       Array of damaged rectangles in frame-local coordinates
     *  shift_x,    Vector to shift rectangles by
     *   shift_y
     */
    typedef void (*RootlessDamageRectsProc)
     (RootlessFrameID wid, int nrects, const BoxRec * rects,
      int shift_x, int shift_y);
    
    /*
     * Switch the window associated with a frame. (Optional)
     *  When a framed window is reparented, the frame is resized and set to
     *  use the new top-level parent. If defined this function will be called
     *  afterwards for implementation specific bookkeeping.
     *
     *  pFrame      Frame whose window has switched
     *  oldWin      Previous window wrapped by this frame
     */
    typedef void (*RootlessSwitchWindowProc)
     (RootlessWindowPtr pFrame, WindowPtr oldWin);
    
    /*
     * Check if window should be reordered. (Optional)
     *  The underlying window system may animate windows being ordered in.
     *  We want them to be mapped but remain ordered out until the animation
     *  completes. If defined this function will be called to check if a
     *  framed window should be reordered now. If this function returns
     *  FALSE, the window will still be mapped from the X11 perspective, but
     *  the RestackFrame function will not be called for its frame.
     *
     *  pFrame      Frame to reorder
     */
    typedef Bool (*RootlessDoReorderWindowProc)
     (RootlessWindowPtr pFrame);
    
    /*
     * Copy bytes. (Optional)
     *  Source and destinate may overlap and the right thing should happen.
     *
     *  width       Bytes to copy per row
     *  height      Number of rows
     *  src         Source data
     *  srcRowBytes Width of source in bytes
     *  dst         Destination data
     *  dstRowBytes Width of destination in bytes
     */
    typedef void (*RootlessCopyBytesProc)
     (unsigned int width, unsigned int height,
      const void *src, unsigned int srcRowBytes,
      void *dst, unsigned int dstRowBytes);
    
    /*
     * Copy area in frame to another part of frame. (Optional)
     *
     *  wid         Frame id
     *  dstNrects   Number of rectangles to copy
     *  dstRects    Array of rectangles to copy
     *  dx, dy      Number of pixels away to copy area
     */
    typedef void (*RootlessCopyWindowProc)
     (RootlessFrameID wid, int dstNrects, const BoxRec * dstRects, int dx, int dy);
    
    typedef void (*RootlessHideWindowProc)
     (RootlessFrameID wid);
    
    typedef void (*RootlessUpdateColormapProc)
     (RootlessFrameID wid, ScreenPtr pScreen);
    
    /*
     * Rootless implementation function list
     */
    typedef struct _RootlessFrameProcs {
        RootlessCreateFrameProc CreateFrame;
        RootlessDestroyFrameProc DestroyFrame;
    
        RootlessMoveFrameProc MoveFrame;
        RootlessResizeFrameProc ResizeFrame;
        RootlessRestackFrameProc RestackFrame;
        RootlessReshapeFrameProc ReshapeFrame;
        RootlessUnmapFrameProc UnmapFrame;
    
        RootlessStartDrawingProc StartDrawing;
        RootlessStopDrawingProc StopDrawing;
        RootlessUpdateRegionProc UpdateRegion;
        RootlessDamageRectsProc DamageRects;
    
        /* Optional frame functions */
        RootlessSwitchWindowProc SwitchWindow;
        RootlessDoReorderWindowProc DoReorderWindow;
        RootlessHideWindowProc HideWindow;
        RootlessUpdateColormapProc UpdateColormap;
    
        /* Optional acceleration functions */
        RootlessCopyBytesProc CopyBytes;
        RootlessCopyWindowProc CopyWindow;
    } RootlessFrameProcsRec, *RootlessFrameProcsPtr;
    
    /*
     * Initialize rootless mode on the given screen.
     */
    Bool RootlessInit(ScreenPtr pScreen, RootlessFrameProcsPtr procs);
    
    /*
     * Return the frame ID for the physical window displaying the given window.
     *
     *  create      If true and the window has no frame, attempt to create one
     */
    RootlessFrameID RootlessFrameForWindow(WindowPtr pWin, Bool create);
    
    /*
     * Return the top-level parent of a window.
     *  The root is the top-level parent of itself, even though the root is
     *  not otherwise considered to be a top-level window.
     */
    WindowPtr TopLevelParent(WindowPtr pWindow);
    
    /*
     * Prepare a window for direct access to its backing buffer.
     */
    void RootlessStartDrawing(WindowPtr pWindow);
    
    /*
     * Finish drawing to a window's backing buffer.
     *
     *  flush       If true, damaged areas are flushed to the screen.
     */
    void RootlessStopDrawing(WindowPtr pWindow, Bool flush);
    
    /*
     * Alocate a new screen pixmap.
     *  miCreateScreenResources does not do this properly with a null
     *  framebuffer pointer.
     */
    void RootlessUpdateScreenPixmap(ScreenPtr pScreen);
    
    /*
     * Reposition all windows on a screen to their correct positions.
     */
    void RootlessRepositionWindows(ScreenPtr pScreen);
    
    /*
     * Bring all windows to the front of the native stack
     */
    void RootlessOrderAllWindows(Bool include_unhitable);
    #endif                          /* _ROOTLESS_H */