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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/docs/application-issues.rst
  • Application Issues
    ==================
    
    This page documents known issues with some OpenGL applications.
    
    Topogun
    -------
    
    `Topogun <https://www.topogun.com/>`__ for Linux (version 2, at least)
    creates a GLX visual without requesting a depth buffer. This causes bad
    rendering if the OpenGL driver happens to choose a visual without a
    depth buffer.
    
    Mesa 9.1.2 and later (will) support a DRI configuration option to work
    around this issue. Using the
    `driconf <https://dri.freedesktop.org/wiki/DriConf>`__ tool, set the
    "Create all visuals with a depth buffer" option before running Topogun.
    Then, all GLX visuals will be created with a depth buffer.
    
    Old OpenGL games
    ----------------
    
    Some old OpenGL games (approx. ten years or older) may crash during
    start-up because of an extension string buffer-overflow problem.
    
    The problem is a modern OpenGL driver will return a very long string for
    the ``glGetString(GL_EXTENSIONS)`` query and if the application naively
    copies the string into a fixed-size buffer it can overflow the buffer
    and crash the application.
    
    The work-around is to set the ``MESA_EXTENSION_MAX_YEAR`` environment
    variable to the approximate release year of the game. This will cause
    the ``glGetString(GL_EXTENSIONS)`` query to only report extensions older
    than the given year.
    
    For example, if the game was released in 2001, do
    
    .. code-block:: sh
    
       export MESA_EXTENSION_MAX_YEAR=2001
    
    before running the game.
    
    Viewperf
    --------
    
    See the :doc:`Viewperf issues <viewperf>` page for a detailed list of
    Viewperf issues.