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IABSD.fr/xenocara/lib/mesa/docs/gpuvis.rst

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  • Author : jsg
    Date : 2025-06-05 11:23:11
    Hash : 67d6f117
    Message : Import Mesa 25.0.7

  • lib/mesa/docs/gpuvis.rst
  • Gpuvis Tracing Annotations
    ==========================
    
    `Gpuvis <https://github.com/mikesart/gpuvis>`__ is a tool to visualize ftrace
    traces, with support for most GPU drivers to show GPU activity.
    
    Mesa can emit trace markers to be displayed in Gpuvis, which is useful for
    figuring out why e.g. stalls are happening.
    
    Run on Linux
    ------------
    
    Any traces can be made with trace-cmd. The Gpuvis repository contains
    `scripts <https://github.com/mikesart/gpuvis/tree/master/sample>`__ for
    configuring the markers needed for GPU events. To start tracing:
    
    .. code-block:: sh
    
       sh trace-cmd-setup.sh && sh trace-cmd-start-tracing.sh
       # Start your game etc. Then to capture a trace
       sh trace-cmd-capture.sh
       # and to finally stop
       sh trace-cmd-stop-tracing.sh
    
    The resulting trace file can be opened with Gpuvis.
    
    Run on SteamOS
    --------------
    
    SteamOS includes a script (`gpu-trace <https://github.com/lostgoat/gpu-trace>`__)
    to capture traces.
    
    .. code-block:: sh
    
       sudo gpu-trace
       # Press Ctrl+C to stop capture and open report in gpuvis
    
    Note that on SteamOS gpuvis is actually not installed by default, but the
    script does write a gpu-trace.zip file in the current working directory. To
    open it you'll want to do the following on your development machine:
    
    .. code-block:: sh
    
       scp sd-host:gpu-trace.zip ./
       unzip gpu-trace.zip
       ./trace-cmd convert -i *.dat -o converted.dat --compression none --file-version 6
       gpuvis *.json converted.dat
    
    The main advantage of the gpu-trace script is that it has an integration with
    perf, so Gpuvis can also visualize perf samples in the timeline. Note that the
    perf file is preprocessed before being put into the zip file, so the trace is
    portable between machines.
    
    
    Annotations in Steam games
    --------------------------
    
    Steam games are run in a container, and need the environment variable
    PRESSURE_VESSEL_DEVEL=1 to set up the tracing filesystem so the trace marker
    can be written. This can e.g. be done by going to the game properties in
    Steam and setting the command line to
    
    .. code-block:: sh
    
       PRESSURE_VESSEL_DEVEL=1 %command%
    
    Then you can run the game as usual, and the driver will write trace annotations.