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  • Author : jsg
    Date : 2025-06-05 11:23:11
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    Message : Import Mesa 25.0.7

  • lib/mesa/docs/install.rst
  • Compiling and Installing
    ========================
    
    .. toctree::
       :maxdepth: 1
       :hidden:
    
       meson
    
    1. Prerequisites for building
    -----------------------------
    
    1.1 General
    ~~~~~~~~~~~
    
    Build system
    ^^^^^^^^^^^^
    
    - `Meson <https://mesonbuild.com>`__ is required when building on \*nix
      platforms and on Windows.
    - Android Build system when building as native Android component. Meson
      is used when building ARC.
    
    Compiler
    ^^^^^^^^
    
    The following compilers are known to work, if you know of others or
    you're willing to maintain support for other compiler get in touch.
    
    - GCC 8.0.0 or later (some parts of Mesa may require later versions)
    - Clang 5.0 or later (some parts of Mesa may require later versions)
    - Microsoft Visual Studio 2019 Version 16.11 or later and
      Windows SDK of at least 20348 is required, for building on Windows.
    
    Third party/extra tools.
    ^^^^^^^^^^^^^^^^^^^^^^^^
    
    - `Python <https://www.python.org/>`__ - Python 3.6 or newer is required.
    - Python package ``packaging`` is required on Python 3.12+:
      ``pip install packaging``
    - `Python Mako module <https://www.makotemplates.org/>`__ - Python Mako
      module is required. Version 0.8.0 or later should work.
    - Lex / Yacc - for building the Mesa IR and GLSL compiler.
    
       On Linux systems, Flex and Bison versions 2.5.35 and 2.4.1,
       respectively, (or later) should work. On Windows with MinGW, install
       Flex and Bison with:
    
       .. code-block:: sh
    
          mingw-get install msys-flex msys-bison
    
       For MSVC on Windows, install `Win
       flex-bison <https://sourceforge.net/projects/winflexbison/>`__.
    
    .. note::
    
       Some versions can be buggy (e.g. Flex 2.6.2) so do try others
       if things fail.
    
    1.2 Requirements
    ~~~~~~~~~~~~~~~~
    
    The requirements depends on the features selected at configure stage.
    Check/install the respective development package as prompted by the
    configure error message.
    
    Here are some common ways to retrieve most/all of the dependencies based
    on the packaging tool used by your distro.
    
    .. code-block:: sh
    
         zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
         yum-builddep mesa # yum Fedora, OpenSuse(?)
         dnf builddep mesa # dnf Fedora
         apt-get build-dep mesa # Debian and derivatives
         ... # others
    
    1. Building with meson
    ----------------------
    
    Meson is the latest build system in mesa, it is currently able to build
    for \*nix systems like Linux and BSD, macOS, Haiku, and Windows.
    
    The general approach is:
    
    .. code-block:: sh
    
         meson setup builddir/
         meson compile -C builddir/
         sudo meson install -C builddir/
    
    On Windows you can also use the Visual Studio backend
    
    .. code-block:: sh
    
         meson setup builddir --backend=vs
         cd builddir
         msbuild mesa.sln /m
    
    Please read the :doc:`detailed meson instructions <meson>` for more
    information
    
    1. Running against a local build (easy way)
    -------------------------------------------
    
    It's often necessary or useful when debugging driver issues or testing new
    branches to run against a local build of Mesa without doing a system-wide
    install. Meson has built-in support for this with its ``devenv`` subcommand:
    
    .. code-block:: sh
    
         meson devenv -C builddir glxinfo
    
    This will run the given command against the build in ``builddir``. Note that meson
    will ``chdir`` into the directory first, so any relative paths in the command line
    will be relative to ``builddir`` which may not be what you expect.
    
    1. Running against a local build (hard way)
    -------------------------------------------
    
    If you prefer you can configure your test environment manually. To do this,
    choose a temporary location for the install.  A directory called ``installdir``
    inside your mesa tree is as good as anything.  All of the commands below will
    assume ``$MESA_INSTALLDIR`` is an absolute path to this location.
    
    First, configure Mesa and install in the temporary location:
    
    .. code-block:: sh
    
       meson setup builddir/ -Dprefix="$MESA_INSTALLDIR" OTHER_OPTIONS
       meson install -C builddir/
    
    where ``OTHER_OPTIONS`` is replaced by any meson configuration options you may
    want.  For instance, if you want to build the LLVMpipe drivers, it would look
    like this:
    
    .. code-block:: sh
    
       meson setup builddir/ -Dprefix="$MESA_INSTALLDIR" \
          -Dgallium-drivers=swrast -Dvulkan-drivers=swrast
       meson install -C builddir/
    
    Once Mesa has built and installed to ``$MESA_INSTALLDIR``, you can run any app
    against your temporary install by setting the right environment variables.
    Which variable you have to set depends on the API.
    
    OpenGL
    ~~~~~~
    
    .. code-block:: sh
    
       LD_LIBRARY_PATH="$MESA_INSTALLDIR/lib64" glxinfo
    
    You may need to use ``lib`` instead of ``lib64`` on some systems or a full
    library specifier on Debian.  Look inside ``installdir`` for the directory that
    contains ``libGL.so`` and use that one.
    
    Vulkan
    ~~~~~~
    
    .. code-block:: sh
    
       VK_DRIVER_FILES="$MESA_INSTALLDIR/share/vulkan/icd/my_icd.json" vulkaninfo
    
    where ``my_icd.json`` is replaced with the actual ICD json file name.  This
    will depend on your driver.  For instance, the 64-bit Lavapipe driver ICD file
    is named ``lvp_icd.x86_64.json``.
    
    OpenCL
    ~~~~~~
    
    .. code-block:: sh
    
       OCL_ICD_VENDORS="$MESA_INSTALLDIR/etc/OpenCL/vendors" clinfo
    
    Unlike Vulkan, OpenCL takes a path to the whole ``vendors`` folder and will
    enumerate any drivers found there.
    
    Troubleshooting local builds
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    If you are trying to run an app against a local build and it's not working,
    here are a few things to check:
    
     1. Double-check your paths and try with the simplest app you can.  Before
        banging your head on a Steam game, make sure your path works with
        ``glxgears`` first.
    
     2. Watch out for wrapper scripts.  Some more complex apps such as games have
        big start-up scripts.  Sometimes those scripts scrub the environment or set
        ``LD_LIBRARY_PATH`` to something in the game's install directory.
    
     3. Is your Mesa build the same arch as your app?  Lots of games are still
        32-bit and your Mesa build is probably 64-bit by default.
    
     4. 32 and 64-bit builds in the same local install directory doesn't typically
        work.  Distributions go to great lengths to make this work in your system
        install and it's hard to get it right for a local install.  If you've
        recently built 64-bit and are now building 32-bit, throw away the install
        directory first to prevent conflicts.
    
    1. Building with AOSP (Android)
    -------------------------------
    
    <TODO>
    
    1. Library Information
    ----------------------
    
    When compilation has finished, look in the top-level ``lib/`` (or
    ``lib64/``) directory. You'll see a set of library files similar to
    this:
    
    .. code-block:: text
    
       lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
       lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
       -rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
       lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
       lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
       -rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
    
    **libGL** is the main OpenGL library (i.e. Mesa), while **libOSMesa** is
    the OSMesa (Off-Screen) interface library.
    
    If you built the DRI hardware drivers, you'll also see the DRI drivers:
    
    .. code-block:: text
    
       -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
       -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i965_dri.so
       -rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
       -rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
    
    If you built with Gallium support, look in lib/gallium/ for
    Gallium-based versions of libGL and device drivers.
    
    1. Building OpenGL programs with pkg-config
    -------------------------------------------
    
    Running ``meson install`` will install package configuration files for
    the pkg-config utility.
    
    When compiling your OpenGL application you can use pkg-config to
    determine the proper compiler and linker flags.
    
    For example, compiling and linking a GLUT application can be done with:
    
    .. code-block:: sh
    
          gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo