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IABSD.fr/xenocara/xserver/GL/windows/glwrap.c

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  • Author : matthieu
    Date : 2006-11-26 18:13:41
    Hash : 889b8606
    Message : Importing xserver from X.Org 7.2RC2

  • xserver/GL/windows/glwrap.c
  • /*
     * GLX implementation that uses Win32's OpenGL
     * Wrapper functions for Win32's OpenGL
     *
     * Authors: Alexander Gottwald
     */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include <X11/Xwindows.h>
    #include <GL/gl.h>
    #include <GL/glext.h>
    #include <glxserver.h>
    #include <glxext.h>
    
    #define RESOLVE_RET(procname, symbol, retval) \
        static Bool init = TRUE; \
        static procname proc = NULL; \
        if (init) { \
            proc = (procname)wglGetProcAddress(symbol); \
            init = FALSE; \
            if (proc == NULL) { \
                ErrorF("glwrap: Can't resolve \"%s\"\n", symbol); \
            } else \
                ErrorF("glwrap: resolved \"%s\"\n", symbol); \
        } \
        if (proc == NULL) { \
            __glXErrorCallBack(NULL, 0); \
            return retval; \
        }
    #define RESOLVE(procname, symbol) RESOLVE_RET(procname, symbol,)
            
            
    /*
     * GL_ARB_imaging
     */
    
    
    GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
                                        GLsizei width, GLenum format,
                                        GLenum type, const GLvoid *table )
    {
        RESOLVE(PFNGLCOLORTABLEPROC, "glColorTable");
        proc(target, internalformat, width, format, type, table);
    }
    
    GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
                                           GLsizei start, GLsizei count,
                                           GLenum format, GLenum type,
                                           const GLvoid *data )
    {
        RESOLVE(PFNGLCOLORSUBTABLEPROC, "glColorSubTable");
        proc(target, start, count, format, type, data);
    }
    
    GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
                                                  const GLint *params)
    {
        RESOLVE(PFNGLCOLORTABLEPARAMETERIVPROC, "glColorTableParameteriv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
                                                  const GLfloat *params)
    {
        RESOLVE(PFNGLCOLORTABLEPARAMETERFVPROC, "glColorTableParameterfv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
                                               GLint x, GLint y, GLsizei width )
    {
        RESOLVE(PFNGLCOPYCOLORSUBTABLEPROC, "glCopyColorSubTable");
        proc(target, start, x, y, width);
    }
    
    GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
                                            GLint x, GLint y, GLsizei width )
    {
        RESOLVE(PFNGLCOPYCOLORTABLEPROC, "glCopyColorTable");
        proc(target, internalformat, x, y, width);
    }
    
    
    GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
                                           GLenum type, GLvoid *table )
    {
        RESOLVE(PFNGLGETCOLORTABLEPROC, "glGetColorTable");
        proc(target, format, type, table);
    }
    
    GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
                                                      GLfloat *params )
    {
        RESOLVE(PFNGLGETCOLORTABLEPARAMETERFVPROC, "glGetColorTableParameterfv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
                                                      GLint *params )
    {
        RESOLVE(PFNGLGETCOLORTABLEPARAMETERIVPROC, "glGetColorTableParameteriv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glBlendEquation( GLenum mode )
    {
        RESOLVE(PFNGLBLENDEQUATIONPROC, "glBlendEquation");
        proc(mode);
    }
    
    GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
                                        GLclampf blue, GLclampf alpha )
    {
        RESOLVE(PFNGLBLENDCOLORPROC, "glBlendColor");
        proc(red, green, blue, alpha);
    }
    
    GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
    				   GLenum internalformat, GLboolean sink )
    {
        RESOLVE(PFNGLHISTOGRAMPROC, "glHistogram");
        proc(target, width, internalformat, sink);
    }
    
    GLAPI void GLAPIENTRY glResetHistogram( GLenum target )
    {
        RESOLVE(PFNGLRESETHISTOGRAMPROC, "glResetHistogram");
        proc(target);
    }
    
    GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
    				      GLenum format, GLenum type,
    				      GLvoid *values )
    {
        RESOLVE(PFNGLGETHISTOGRAMPROC, "glGetHistogram");
        proc(target, reset, format, type, values);
    };
    
    GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
    						 GLfloat *params )
    {
        RESOLVE(PFNGLGETHISTOGRAMPARAMETERFVPROC, "glGetHistogramParameterfv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
    						 GLint *params )
    {
        RESOLVE(PFNGLGETHISTOGRAMPARAMETERIVPROC, "glGetHistogramParameteriv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
    				GLboolean sink )
    {
        RESOLVE(PFNGLMINMAXPROC, "glMinmax");
        proc(target, internalformat, sink);
    }
    
    GLAPI void GLAPIENTRY glResetMinmax( GLenum target )
    {
        RESOLVE(PFNGLRESETMINMAXPROC, "glResetMinmax");
        proc(target);
    }
    
    GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
                                       GLenum format, GLenum types,
                                       GLvoid *values )
    {
        RESOLVE(PFNGLGETMINMAXPROC, "glGetMinmax");
        proc(target, reset, format, types, values);
    }
    
    GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
    					      GLfloat *params )
    {
        RESOLVE(PFNGLGETMINMAXPARAMETERFVPROC, "glGetMinmaxParameterfv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
    					      GLint *params )
    {
        RESOLVE(PFNGLGETMINMAXPARAMETERIVPROC, "glGetMinmaxParameteriv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
    	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
    	const GLvoid *image )
    {
        RESOLVE(PFNGLCONVOLUTIONFILTER1DPROC, "glConvolutionFilter1D");
        proc(target, internalformat, width, format, type, image);
    }
    
    GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
    	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
    	GLenum type, const GLvoid *image )
    {
        RESOLVE(PFNGLCONVOLUTIONFILTER2DPROC, "glConvolutionFilter2D");
        proc(target, internalformat, width, height, format, type, image);
    }
    
    GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
    	GLfloat params )
    {
        RESOLVE(PFNGLCONVOLUTIONPARAMETERFPROC, "glConvolutionParameterf");
        proc(target, pname, params); 
    }
    
    GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
    	const GLfloat *params )
    {
        RESOLVE(PFNGLCONVOLUTIONPARAMETERFVPROC, "glConvolutionParameterfv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
    	GLint params )
    {
        RESOLVE(PFNGLCONVOLUTIONPARAMETERIPROC, "glConvolutionParameteri");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
    	const GLint *params )
    {
        RESOLVE(PFNGLCONVOLUTIONPARAMETERIVPROC, "glConvolutionParameteriv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
    	GLenum internalformat, GLint x, GLint y, GLsizei width )
    {
        RESOLVE(PFNGLCOPYCONVOLUTIONFILTER1DPROC, "glCopyConvolutionFilter1D");
        proc(target, internalformat, x, y, width);
    }
    
    GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
    	GLenum internalformat, GLint x, GLint y, GLsizei width,
    	GLsizei height)
    {
        RESOLVE(PFNGLCOPYCONVOLUTIONFILTER2DPROC, "glCopyConvolutionFilter2D");
        proc(target, internalformat, x, y, width, height);
    }
    
    GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
    	GLenum type, GLvoid *image )
    {
        RESOLVE(PFNGLGETCONVOLUTIONFILTERPROC, "glGetConvolutionFilter");
        proc(target, format, type, image);
    }
    
    GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
    	GLfloat *params )
    {
        RESOLVE(PFNGLGETCONVOLUTIONPARAMETERFVPROC, "glGetConvolutionParameterfv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
    	GLint *params )
    {
        RESOLVE(PFNGLGETCONVOLUTIONPARAMETERIVPROC, "glGetConvolutionParameteriv");
        proc(target, pname, params);
    }
    
    GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
    	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
    	GLenum type, const GLvoid *row, const GLvoid *column )
    {
        RESOLVE(PFNGLSEPARABLEFILTER2DPROC, "glSeparableFilter2D");
        proc(target, internalformat, width, height, format, type, row, column);
    }
    
    GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
    	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span )
    {
        RESOLVE(PFNGLGETSEPARABLEFILTERPROC, "glGetSeparableFilter");
        proc(target, format, type, row, column, span);
    }
    
    /*
     * OpenGL 1.2
     */
    
    GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
                                          GLint internalFormat,
                                          GLsizei width, GLsizei height,
                                          GLsizei depth, GLint border,
                                          GLenum format, GLenum type,
                                          const GLvoid *pixels )
    {
        RESOLVE(PFNGLTEXIMAGE3DPROC, "glTexImage3D");
        proc(target, level, internalFormat, width, height, depth, border, format, type, pixels);
    }
    
    GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
                                             GLint xoffset, GLint yoffset,
                                             GLint zoffset, GLsizei width,
                                             GLsizei height, GLsizei depth,
                                             GLenum format,
                                             GLenum type, const GLvoid *pixels)
    {
        RESOLVE(PFNGLTEXSUBIMAGE3DPROC, "glTexSubImage3D");
        proc(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
    }
    
    GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
                                                 GLint xoffset, GLint yoffset,
                                                 GLint zoffset, GLint x,
                                                 GLint y, GLsizei width,
                                                 GLsizei height )
    {
        RESOLVE(PFNGLCOPYTEXSUBIMAGE3DPROC, "glCopyTexSubImage3D");
        proc(target, level, xoffset, yoffset, zoffset, x, y, width, height);
    }
    
    
    /*
     * 20. GL_EXT_texture_object
     */
    GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures )
    {
        glGenTextures(n, textures);
    }
    
    GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures)
    {
        glDeleteTextures(n, textures);
    }
    
    GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture )
    {
        glBindTexture(target, target);
    }
    
    GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities )
    {
        glPrioritizeTextures(n, textures, priorities);
    }
    
    GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences )
    {
        return glAreTexturesResident(n, textures, residences);
    }
    
    GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture )
    {
        return glIsTexture(texture); 
    }
    
    /*
     * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
     */
    
    GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
    {
        RESOLVE(PFNGLACTIVETEXTUREARBPROC, "glActiveTextureARB");
        proc(texture);
    }
    
    GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD1DVARBPROC, "glMultiTexCoord1dvARB");
        proc(target, v);
    }
    
    GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD1FVARBPROC, "glMultiTexCoord1fvARB");
        proc(target, v);
    }
    
    GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD1IVARBPROC, "glMultiTexCoord1ivARB");
        proc(target, v);
    }
    
    GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD2DVARBPROC, "glMultiTexCoord2dvARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD2FVARBPROC, "glMultiTexCoord2fvARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD2IVARBPROC, "glMultiTexCoord2ivARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD3DVARBPROC, "glMultiTexCoord3dvARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD3FVARBPROC, "glMultiTexCoord3fvARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD3IVARBPROC, "glMultiTexCoord3ivARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD4DVARBPROC, "glMultiTexCoord4dvARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD4FVARBPROC, "glMultiTexCoord4fvARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD4IVARBPROC, "glMultiTexCoord4ivARB");
        proc(target, v);
    }
    GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
    {
        RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB");
        proc(target, v);
    }
    
    
    GLAPI void GLAPIENTRY glActiveStencilFaceEXT(GLenum face)
    {
        RESOLVE(PFNGLACTIVESTENCILFACEEXTPROC, "glActiveStencilFaceEXT");
        proc(face);
    }
    
    GLAPI void APIENTRY glPointParameterfARB(GLenum pname, GLfloat param)
    {
        RESOLVE(PFNGLPOINTPARAMETERFARBPROC, "glPointParameterfARB");
        proc(pname, param);
    }
    
    GLAPI void APIENTRY glPointParameterfvARB(GLenum pname, const GLfloat *params)
    {
        RESOLVE(PFNGLPOINTPARAMETERFVARBPROC, "glPointParameterfvARB");
        proc(pname, params);
    }
    
    
    GLAPI void APIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z)
    {
        RESOLVE(PFNGLWINDOWPOS3FARBPROC, "glWindowPos3fARB");
        proc(x, y, z);
    }
    
    GLAPI void APIENTRY glPointParameteri(GLenum pname, GLint param)
    {
        RESOLVE(PFNGLPOINTPARAMETERIPROC, "glPointParameteri");
        proc(pname, param);
    }
    
    GLAPI void APIENTRY glPointParameteriv(GLenum pname, const GLint *params)
    {
        RESOLVE(PFNGLPOINTPARAMETERIVPROC, "glPointParameteriv");
        proc(pname, params);
    }
    
    GLAPI void APIENTRY glPointParameteriNV(GLenum pname, GLint param)
    {
        RESOLVE(PFNGLPOINTPARAMETERINVPROC, "glPointParameteriNV");
        proc(pname, param);
    }
    
    GLAPI void APIENTRY glPointParameterivNV(GLenum pname, const GLint *params)
    {
        RESOLVE(PFNGLPOINTPARAMETERIVNVPROC, "glPointParameterivNV");
        proc(pname, params);
    }
    
    GLAPI void APIENTRY glSecondaryColor3bv(const GLbyte *v)
    {
        RESOLVE(PFNGLSECONDARYCOLOR3BVPROC, "glSecondaryColor3bv");
        proc(v);
    }
    GLAPI void APIENTRY glSecondaryColor3dv(const GLdouble *v)
    {
        RESOLVE(PFNGLSECONDARYCOLOR3DVPROC, "glSecondaryColor3dv");
        proc(v);
    }
    GLAPI void APIENTRY glSecondaryColor3fv(const GLfloat *v)
    {
        RESOLVE(PFNGLSECONDARYCOLOR3FVPROC, "glSecondaryColor3fv");
        proc(v);
    }
    GLAPI void APIENTRY glSecondaryColor3iv(const GLint *v)
    {
        RESOLVE(PFNGLSECONDARYCOLOR3IVPROC, "glSecondaryColor3iv");
        proc(v);
    }
    GLAPI void APIENTRY glSecondaryColor3sv(const GLshort *v)
    {
        RESOLVE(PFNGLSECONDARYCOLOR3SVPROC, "glSecondaryColor3sv");
        proc(v);
    }
    GLAPI void APIENTRY glSecondaryColor3ubv(const GLubyte *v)
    {
        RESOLVE(PFNGLSECONDARYCOLOR3UBVPROC, "glSecondaryColor3ubv");
        proc(v);
    }
    GLAPI void APIENTRY glSecondaryColor3uiv(const GLuint *v)
    {
        RESOLVE(PFNGLSECONDARYCOLOR3UIVPROC, "glSecondaryColor3uiv");
        proc(v);
    }
    GLAPI void APIENTRY glSecondaryColor3usv(const GLushort *v)
    {
        RESOLVE(PFNGLSECONDARYCOLOR3USVPROC, "glSecondaryColor3usv");
        proc(v);
    }
    GLAPI void APIENTRY glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
    {
        RESOLVE(PFNGLSECONDARYCOLORPOINTERPROC, "glSecondaryColorPointer");
        proc(size, type, stride, pointer);
    }
    
    
    GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
    {
        RESOLVE(PFNGLBLENDFUNCSEPARATEPROC, "glBlendFuncSeparate");
        proc(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
    }
    GLAPI void APIENTRY glFogCoordfv(const GLfloat *coord)
    {
        RESOLVE(PFNGLFOGCOORDFVPROC, "glFogCoordfv");
        proc(coord);
    }
    GLAPI void APIENTRY glFogCoorddv(const GLdouble *coord)
    {
        RESOLVE(PFNGLFOGCOORDDVPROC, "glFogCoorddv");
        proc(coord);
    }
    GLAPI void APIENTRY glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
    {
        RESOLVE(PFNGLFOGCOORDPOINTERPROC, "glFogCoordPointer");
        proc(type, stride, pointer);
    }
    
    
    GLAPI void APIENTRY glSampleCoverageARB(GLclampf value, GLboolean invert)
    {
        RESOLVE(PFNGLSAMPLECOVERAGEARBPROC, "glSampleCoverageARB");
        proc(value, invert);
    }
    GLAPI void APIENTRY glSampleMaskSGIS(GLclampf value, GLboolean invert)
    {
        RESOLVE(PFNGLSAMPLEMASKSGISPROC, "glSampleMaskSGIS");
        proc(value, invert);
    }
    GLAPI void APIENTRY glSamplePatternSGIS(GLenum pattern)
    {
        RESOLVE(PFNGLSAMPLEPATTERNSGISPROC, "glSamplePatternSGIS");
        proc(pattern);
    }