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  • Author : jsg
    Date : 2015-11-22 02:36:47
    Hash : 1fe54f21
    Message : import Mesa 11.0.6

  • lib/mesa/docs/VERSIONS
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    Mesa Version History
    ====================
    
    1.0 beta   February 1995
        Initial release
    
    1.1 beta   March 4, 1995
        Changes:
    	faster point and line drawing (2x faster)
    	more systems supported, better Makefiles
    	Renamed lib*.a files to avoid collisions
    	many small bug fixes
        New:
    	pseudo-GLX functions added
    	new implementation of evaluators (eval2.c)
    	GLUT support
    
    1.1.1 beta   March 7, 1995
        Changes:
    	Reverted from eval2.c to eval.c due to FPE on Linux
    	more speed improvements
    	more Makefile changes
    
    1.1.2 beta   March 14, 1995
        New:
    	implementation of SGI's blending extensions
    	glXUseXFont implemented
    	added MESA_DEBUG environment variable support
        Changes:
    	Using eval2.c again
    	more FPE-prevention checks (0-length normals are OK)
    	a few small bug fixes
    	much faster pixel logic ops!
    	faster transformation arithmetic
    
    1.1.3 beta   March 31, 1995
        New:
    	gluScaleImage() and gluBuild2DMipMaps() implemented
    	Mesa widgets for Xt/Motif
    	blendEXT demos
    	added environment variables for selecting visuals
        Changes:
    	almost all GLUT demos work correctly now
    	faster X device driver functions
    	more bug fixes
    
    1.1.4 beta   April 20, 1995
        Bug fixes:
    	- missing #define SEEK_SET in src-tk/image.c
    	- compile glShadeModel into display lists
    	- fixed pow() domain error in src/light.c
    	- fixed "flickering bitmaps" in double buffer mode
    	- fixed tk.h and aux.h for C++
    	- state of LIGHT_MODEL_LOCAL_VIEWER was inverted
        New features:
    	- MUCH, MUCH nicer dithering in 8-bit RGB mode
    	- updated widgets and widget demos
    	- Implemented GLXPixmap functions
    	- Added GLU 1.1 and GLX 1.1 functions
    	- Changed the X/Mesa interface API, more versatile
    	- Implemented gluPartialDisk()
    
    1.2   May 22, 1995
        Bug fixes:
    	- IRIX 4.x makefile problem
    	- modified tk to share root colormap as needed
    	- gluLookAt normalization problem
    	- suppress Expose, NoExpose events in swapbuffers
    	- glBitmap() and glDrawPixels() clipping
        New features:
    	- GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
    	      modes implemented
    	- texture maps stored more efficiently
    	- texture maps can be compiled into display lists
    	- Bogdan Sikorski's GLU polygon tesselation code
    	- Linas Vepstas's sweep and extrusion library
    	- glXCreateContext()'s shareList parameter works as it's supposed to.
    	      XMesaCreateContext() updated to accept a shareList parameter too.
    	- Mesa can be compiled with real OpenGL .h files
    	- MESA_BACK_BUFFER environment variable
    	- better GLX error checking
    
    1.2.1   June 22, 1995
        Bug fixes:
    	- X/Mesa double buffer window resize crash
    	- widgets now pass PointerMotion events
    	- X/Mesa incorrect default clear color and drawing color
    	- more robust X MIT-SHM support in X/Mesa
    	- glTexImage( format=GL_LUMINANCE ) didn't work
    	- GL_LINE mode polygons with line width > 1.0 could cause a crash
    	- numerous feedback bugs
    	- glReadPixels() from depth buffer was wrong
    	- error prone depth and stencil buffer allocation
        New features:
    	- Preliminary Microsoft Windows driver
    	- Implemented a number of missing functions: glEvalCoord[12][df]v(),
    	    glGet...(), etc.
    	- Added a few missing symbols to gl.h and glu.h
    	- Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
    	- Faster rendering of lines when width=2.0
    	- Stencil-related functions now work in display lists
        Changes:
    	- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
    	- most filenames are in 8.3 format to accommodate MS-DOS
    	- use GLubytes to store arrays of colors instead of GLints
    
    1.2.2   August 2, 1995
        New features:
    	- texture mapped points and lines
    	- NURBS! (but not 100% complete)
    	- viewports may safely extend beyond window boundaries
    	- MESA_PRIVATE_CMAP environment variable
    	- Grayscale X display support
    	- two new demos:  demos/gears.c and demos/shadow.c
    	- MachTen for Macintosh configuration
        Bug fixes:
    	- glGet*(GL_DEPTH_BITS) returned bytes, not bits
    	- point, line, and bitmap rasterization suffered from roundoff errors
    	- fixed a division by zero error in line clippping
    	- occasional wrong default background color really fixed!
    	- glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
    	- gluBuild2DMipmaps malloc problem fixed
    	- view volume clipping of smooth shaded lines resulted in bad colors
        Changes:
    	- new visual selection method in glXChooseVisual()
    	- improved GLU quadric functions
    	- call XSync for glFinish and XFlush for glFlush
    	- glVertex() calls now use a function pointer to avoid conditionals
    	- removed contrib directory from Mesa tar file (available on ftp site)
    	- AIX shared library support
    	- Removed GLUenum type as it's not in OpenGL
    
    1.2.3   September 26, 1995
        New features:
    	- Mesa header files now equivalent to SGI OpenGL headers
    	- Support for HP's Color Recovery dithering displays
    	- Faster vertex transformation
    	- Faster raster operations into X windows under certain conditions
    	- New configurations:  HP w/ shared libs, Ultrix w/ GCC, Data General
    	- 4-bit visuals now supported
        Bug fixes:
    	- glScissor bug fixed
    	- round-off errors in clipping lines against clip planes fixed
    	- byte swapping between hosts and display servers implemented
    	- glGetError() can be called without a current rendering context
    	- problem with accidentally culled polygons is fixed
    	- fixed some widget compilation problems
    
    1.2.4   November 17, 1995
        New features:
    	- More speed improvements (lighting, fogging, polygon drawing)
    	- Window system and OS-independent off-screen rendering
    	- Preliminary Fortran bindings
    	- glPolygonOffsetEXT implemented
    	- glColorMask and glIndexMask now fully implemented
    	- glPixelZoom implemented
    	- display lists fully implemented
    	- gamma correction
    	- dithering in 8-bit TrueColor/DirectColor visuals
        Changes:
    	- Improved device driver interface
    	- tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
    	- Dithering support moved from core into device driver
        Bug fixes:
    	- glEnable/Disable( GL_LIGHTING ) didn't always take effect
    	- glReadPixels byte swapping was broken
    	- glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
    	- duplicate glColor4b() prototype in GL/gl.h removed
    	- stripes in wave -ci demo fixed
    	- GL_LINEAR_MIPMAP_NEAREST had wrong value
    	- bugs in HP Color Recovery support fixed
    	- fixed bug when blending lines, points, bitmaps outside of window
    
    1.2.5   November 30, 1995
        New Features:
    	- updated MS Windows driver
    	- new implementation of StaticGray/GrayScale visual support
        Bug fixes:
    	- pixelzooming with gamma correction or blending didn't work
    	- HP color recovery visual wasn't being picked by glXChooseVisual
    	- glClear didn't always observe glColorMask changes
    	- olympic and offset demos didn't compile on some Suns
    	- texcoord clamping wasn't correct
    	- a polygon optimization introduced an occasional sampling problem
    
    1.2.6   January 26, 1996
        New Features:
    	- faster line and polygon rendering under certain conditions.  See
    	  Performance Tips 9 and 10 in README
    	- profiling
    	- lighting is a bit faster
    	- better perspective corrected texture mapping
    	- Amiga AmiWin (X11) support
    	- preliminary Linux SVGA driver
        Changes:
    	- now using a 16-bit depth buffer, faster, smaller
    	- GL_NORMALIZE is disabled by default
        Bug fixes:
    	- projective texture mapping
    	- fixed a memory leak in the context destroy function
    	- GL_POLYGON with less than 3 vertices caused a crash
    	- glGet*() returned wrong result for GL_INDEX_MODE
    	- reading pixels from an unmapped X window caused a BadMatch error
    
    1.2.7   March 5, 1996
        New:
    	- faster lighting
    	- faster 16-bit TrueColor rendering on Linux
    	- faster 32-bit TrueColor rendering on Linux, HP, IBM
    	- non-depth-buffered XImage polygons are faster
    	- vertex array extension
    	- software alpha planes
    	- updated Macintosh driver
    	- new NeXT driver
    	- GLU quadric functions generate texture coordinates
    	- reflect.c demo - reflective, textured surface demo
        Changes:
    	- gamma correction code moved into the X driver for better performance
        Bug fixes:
    	- multiple glClipPlane()'s didn't work reliably
    	- glPolygonMode() didn't always work
    	- glCullFace( GL_FRONT_AND_BACK ) didn't work
    	- texture mapping with gamma correction was buggy
    	- floating point exceptions in texture coordinate interpolation
    	- XImage byte swapping didn't always work
    	- polygon edge flags weren't always used correctly
    
    1.2.8   May 22, 1996
        New:
    	- overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
    	- better monochrome output
    	- more IRIX 6.x configurations
    	- more robust RGB mode color allocation
    	- added MESA_XSYNC environment variable
    	- GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
    	- GL_MESA_window_pos extension
    	- faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
    	  and GL_UNSIGNED_INT
            - driver for prototype Cirrus Mondello 3-D board
    	- updated AmigaDOS driver
            - a few small speed optimizations in polygon rendering
        Changes:
    	- internal device driver interface modified to simplify device
    	  driver implementations and to support hardware Z buffers
    	- several changes to the X/Mesa interface (xmesa.h)
        Bug fixes:
    	- fixed pow(0,0) domain error triggered on some systems
    	- glStencilClear() in a display list caused an infinite loop
    	- glRasterPos*() was sometimes off by +/-0.5 in X and Y
    	- color masking and blending were performed in wrong order
    	- auxSolidCylinder() sometimes drew a wire-frame cylinder
    	- fixed file writing bug in osdemo.c
    	- pixel mapping didn't always work
    	- the GL_GEQUAL stencil func didn't work
    	- the GL_INVERT stencil op didn't work
    	- the stencil write mask didn't work
    	- glPush/PopAttrib() didn't do enough error checking
    	- glIsList() didn't always work correctly
    
    2.0  October 10, 1996
        New:
    	- Implements OpenGL 1.1 API functions
    	- all texture filtering modes supported (mipmapping)
    	- faster texture mapping, see Performance Tip 11 in README
    	- antialiased RGB points
    	- X support for line and polygon stippling
    	- glDrawBuffer( GL_FRONT_AND_BACK ) works
    	- util/ directory of useful stuff
    	- demos/texobj demo of texture objects
        Changes:
    	- major internal changes for thread-safeness
    	- new device driver interface
    	- MESA_ALPHA env variable removed
    	- triangle rasterizer replaces polygon rasterizer
        Bug fixes:
    	- glPopAttrib() bug
    	- glDrawBuffer(GL_NONE) works now
    
    2.1  December 14, 1996
        New:
    	- VMS support
    	- MS-DOS driver
    	- OpenStep support
    	- updated, combined Windows 95/NT driver
    	- implemented glGetLighti() and glGetTexGen*()
    	- GLX does garbage collection of ancillary buffers
        Bug fixes:
    	- removed unused _EXT constants from gl.h
    	- fixed polygon offset bugs
    	- Z coordinates of clipped lines were incorrect
    	- glEdgeFlag() in display lists didn't always work
    	- glLight*() in display lists didn't work
    	- fixed X line stipple bugs (Michael Pichler)
    	- glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
    	- fixed a feedback bug
    	- glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
    	- polygons were sometimes culled instead of clipped
    	- triangle rasterizer suffered from float/int overflow exceptions
    	- fixed FP underflow exception in lighting (specular exponent)
    	- glEnable/glDisable of GL_EXT_vertex_array enums didn't work
    	- fixed free(NULL) in GLU tesselator code
    	- using 24-bit color on some X servers resulted in garbage rendering
    	- 32-bit per pixel mode for XFree86 now works
    	- glRotate(a,0,0,0) gave unpredictable results
    	- GL_LINE_STRIP with > 480 vertices had occasional clipping problems
    	- 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
    	- glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
    	- glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
    	- accumulation buffer was limited to positive values
    	- projective textures didn't work
    	- selection buffer overflows weren't handled correctly
        Changes:
    	- restored the GL_EXT_polygon_offset extension
    	- slightly faster RGB dithering
    	- the SVGA driver works again
    	- Amiga driver now distributed separately
    	- NeXT driver updated for Mesa 2.x
    
    2.2  March 14, 1997
        New:
    	- better color selection when dithering
    	- added GL_EXT_texture_object extension
    	- updated MS-DOS driver for DJGPP
    	- added openbsd make configuration
    	- faster dithered flat-shaded triangles
    	- various compilation problems with Motif widgets fixed
    	- gl.h, glx.h and glu.h name mangling option
    	- BeOS driver
    	- 3D texture mapping extension
    	- GL_MESA_resize_buffers extension
    	- morph3d, stex3d and spectex demos
    	- 3Dfx support
        Bug fixes:
    	- glColorMaterial should finally work right in all respects
    	- linear interpolation of mipmap levels was incorrectly weighted
    	- readpix.c didn't compile on Macintosh
    	- GL_INVERT and related logic ops didn't work right
    	- glTexImage[12]D() didn't check its parameters consistantly
    	- fixed a memory leak in glTexImage[12]D()
    	- kludged around a SunOS 5.x/GCC compiler bug in the feedback code
    	- glReadPixels aborted instead of normally catching some errors
    	- a few 1.1 constants were missing or misnamed in gl.h
    	- glBegin(p); glBegin(q); didn't generate an error
    	- fixed a memory leak in GLX code
    	- clipping of concave polygons could cause a core dump
    	- 1-component alpha texture maps didn't work
    	- fixed a GLU polygon tesselator bug
    	- polygons with colinear vertices were sometimes culled
    	- feedback triangle colors were wrong when using smooth shading
    	- textures with borders didn't work correctly
    	- colors returned in feedback mode were wrong when using lighting
    	- spotlights didn't effect ambient lighting correctly
    	- gluPartialDisk() had a few bugs
        Changes:
    	- device driver interface expanded to support texture mapping
    	- faster matrix inversion subroutine
    	- commented out #include "wmesa_extend.h" from src/wmesa.c
    	- fixed many compiler warnings in the demo programs
    
    2.3  June 30, 1997
        New:
    	- Mesa distribution divided into two pieces:  library code and demos
    	- faster vertex transformation, clip testing, lighting
    	- faster line drawing
    	- TrueColor visuals how have dithering (for depths < 24 bits)
    	- added MESA_NO_DITHER environment variable
    	- new device driver function: NearFar(), RenderVB(), RasterSetup()
    	- added LynxOS configuration
    	- added cygnus Win32 configuration
    	- added texcyl.c GLUT demo
    	- added XMesaDitherColor() to X/Mesa interface
    	- new NURBS code from Bogdan Sikorski
    	- added demos/shape.c (non-rectangular X window!)
        Bug fixes:
    	- glEnable/DisableClientState() were missing from GL/gl.h
    	- GL_SPHERE_MAP texcoord generation didn't work correctly
    	- glXGetConfig() returned wrong number of depth, stencil, accum bits
    	- glDrawPixels feedback/selection didn't examine RasterPos valid bit
    	- black and white were reversed on some monochrome displays
    	- fixed potential image memory leak (wasn't setting reference counter)
    	- glDrawPixels sometimes didn't recognize some GL state changes
    	- gluProject/UnProject() didn't check for divide by zero
    	- stex3d demo called random() and srandom(), not portable
    	- fixed memory leaks in context.c and drawpix.c
    	- fixed NULL dereferencing problem in gl_update_texture_state()
    	- glReadPixels between glBegin/glEnd didn't generate an error.
    	- fixed memory leak in polygon tesselator (Randy Frank)
    	- fixed seg fault bug drawing flat-shaded, depth-tested lines
    	- clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
    	- glBindTexture sometimes didn't work
    	- fixed a bug deep in glXReleaseBuffersMESA()
    	- fog was mistakenly applied to alpha
    	- glPopMatrix didn't set "dirty matrix" flag
    	- glPolygonStipple pattern was sometimes wrong
    	- glClear wasn't disabled during feedback and selection
    	- fixed memory leak in glTexSubImage[123]D
        Changes:
    	- many library source files reorganized
    	- faster X color allocation, colors also freed when finished with them
    	- new texture sampling function pointer in texture objects
    	- incorporated 3Dfx VooDoo driver v0.16 into main source tree
    	- many 3Dfx driver updates
    	- cygnus Makefiles now included
    	- updated DOS driver
    	- made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
    	- internally, colors now stored in GLubytes, not GLfixed
    	- optimized changing of GL_SHININESS parameter
    
    2.4  September 18, 1997
        New:
    	- updated 3Dfx Glide driver
    	- hacks for 3Dfx rendering into an X window or fullscreen
    	- added depth buffer access functions to X/Mesa and OS/Mesa interfaces
        Bug fixes:
    	- pixel buffer could overflow with long, wide lines
    	- fixed FP underflow problems in lighting
    	- glTexSubImage1D() had an unitialized variable
    	- incomplete texture objects could cause a segfault
    	- glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
    	- flat-shaded quads in a strip were miscolored if clipped
    	- mipmapped triangle lod computation now works correctly
    	- fixed a few under/overflow bugs in triangle rasterizer
    	- glArrayElement() assigned bad normal if normal array disabled
    	- changed argument to glXReleaseBuffersMESA()
    	- fixed small triangle underflow bugs in tritemp.h (hopefully)
    	- glBindTexture(target, 0) caused a crash
    	- glTexImage[123]D() with NULL image pointer caused crash
    	- glPixelStore parameters are now ignored during display list execution
    	- fixed a two-sided lighting w/ clipping bug (black vertices)
    	- textures with width!=height were sometimes mis-rendered
    	- "weird" projection matrices could cause div by 0, other fp errors
        Changes:
    	- changed precompiled header symbol from PCH to PC_HEADER
    	- split api.c into api1.c and api2.c
    	- added hash.c source file (but not used yet)
    	- a few Sun and HP configuration file changes
    	- MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
    	- fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
    
    2.5  November 20, 1997
        New:
    	- updated 3Dfx driver (v20) for GLQuake
    	- added GL_EXT_paletted_texture extension
    	- added GL_EXT_shared_texture_palette extension
    	- added GL_EXT_point_parameters extension
    	- now including Mark Kilgard's GLUT library v3.6
    	- new GLUT-based demos in gdemos/
    	- added a few more Unix config targets
    	- added Intel X86 assembly language vertex transformation code
    	- 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
    	- Windows 95 S3 Virge driver
        Bug fixes:
    	- glCopyTexImage?D would crash due to uninitialized variable
    	- glColor w/ glColorMaterial in a display list caused a bug
    	- fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
    	- glVertex4*() vertices weren't always projected correctly
    	- trying to use mipmapped textured points or lines caused crash
    	- glColor[34][fd]() values now clamped to [0,1] before int conversion
        Changes:
    	- new device driver functions for texture mapping
    	- hash tables used for display list and texture object lookup
    	- fixed GLX visual handling code to avoid saving redundant visuals
    	- 3Dfx Glide libraries automatically linked to libMesaGL.so
    	- dropped the Cirrus Logic Mondello code since it's obsolete
    	- updated Cygnus Makefiles (Stephane Rehel)
    	- updated Windows MSVC++ Makefiles (Oleg Letsinsky)
    	- procedure for making library files has changed: scripts now take
    	  a major and minor version arguments.  Make-config changed a lot.
    	- new implementation of glTexSubImage2D()
    	- updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
    	- separate linux-glide and linux-386-glide configurations
    
    2.6  February 12, 1998
        New:
    	- Windows WGL functions
    	- updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
    	- v0.22 of 3Dfx Glide driver
    	- more X86 assembly language optimizations
    	- faster blending for some modes
    	- XMesaSetFXmode() to switch between 3Dfx window and full-screen mode 
    	- added preliminary thread support
    	- added GLX_MESA_copy_sub_buffer extension
    	- some clipping optimizations
        Bug fixes:
    	- fixed shading/material bug when drawing long primitive strips
    	- fixed clipping problem in long primitive strips
    	- fixed clipping bug when using 3Dfx driver
    	- fixed a problem when trying to use X fonts w/ 3Dfx driver
    	- fixed a texture filter bug in 3Dfx/Glide driver
    	- fixed bug in 3Dfx/Glide driver involving depth mask & clearing
    	- glLoadMatrix to set projection matrix confused the 3Dfx driver
    	- non-identity texture matrices didn't work with linux-386 configs
    	- glGenTextures() didn't reserve the returned texture IDs
    	- NULL proxy image sent to glTexImageXD() caused crash
    	- added texture state validation optimization (Henk Kok)
    	- fixed colormap reuse problem when using both RGB and CI windows
    	- 32bpp True/DirectColor X visuals weren't recognized
    	- fixed potential problem in evaluators memory allocation
    	- fixed assorted demo compilation bugs
        Changes:
    	- replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
    	- converted a few old glaux/gltk demos to GLUT
    	- renamed directories:  demos -> xdemos,  gdemos -> demos
    
    
    3.0  September 17, 1998
        New:
    	- OpenGL 1.2 API
    	- GL_EXT_abgr pixel format extension
    	- GL_SGIS_texture_edge_clamp extension
    	- GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
    	- GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
    	- GL_EXT_rescale_normal extension and renormal.c demo
    	- GLX_SGI_video_sync extension (a no-op)
    	- antialiased lines
    	- glGetTexImage() now implemented
    	- glDraw/Copy/ReadPixels() optimizations
    	- optimized textured triangle code (Marten Stromberg)
    	- more optimization of dithered TrueColor triangles in X driver
    	- Linux GGI driver
    	- updated MGL driver
        Bug fixes:
    	- lots of assorted compilation fixes
    	- glInitNames didn't write initial hit record
    	- glBitmap didn't always check for invalid raster position
    	- switching between GLX and OSMesa contexts caused a crash
    	- fixed uninitialized variable in Mesa widget code
    	- fixed typo in texture code which caused book/texgen to crash
    	- fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
    	- gluDisk() in POINT or LINE mode sometimes failed
    	- fixed texture + fog bug
    	- GL_COMPILE_AND_EXECUTE mode didn't work reliably
    	- glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
    	- glDrawPixels(color index pixels) weren't converted to RGBA
    	- fixed possible getenv() buffer overflow security bug
    	- glBitmap in feedback mode was offset by xOrig, yOrig params
    	- device driver's DrawPixels hook was never used
    	- glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
    	- glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
    	- fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
    	- glCopyTexSubImage2D() didn't work with 3Dfx driver
    	- lines with width = 2 could cause crash
    	- glClear with scissor rect sometimes cleared whole buffer
    	- glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
    	- glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
    	- computation of inverse modelview matrix sometimes failed
    	- fixed GL_CLAMP mode texture sampling bug
    	- textured line interpolation was somewhat broken
    	- textured triangle interpolation was also somewhat broken
    	- glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
    	- evaluator state wasn't fully initialized
    	- texture coordinate clipping was buggy
    	- evaluator surfaces could be mis-colored
    	- glAccum(GL_RETURN, s) didn't obey glColorMask() settings
    	- zero area polygons shouldn't be culled if polygon mode is point/line
    	- clipped width and height of glReadPixels was sometimes off by one
    	- blending with alpha = 0 or 1.0 wasn't always exact
    	- reading of pixels from clipped region was buggy
    	- minor tweaking of X visual management in GLX emulator
    	- glPolygonStipple now obeys pixel unpacking parameters
    	- glGetPolygonStipple now obeys pixel packing parameters
    	- interleaved vertex array texture coordinates were broken
    	- query of proxy texture internal format was broken
    	- alpha channel wasn't reliably cleared
    	- fixed divide by zero error in gluScaleImage if dest size = 1 x 1
        Conformance bug fixes:
    	- GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
    	- GL_TEXTURE_INTERNAL_FORMAT was missing
    	- glGet*(GL_POLYGON_STIPPLE) was broken
    	- glPush/PopAttrib() didn't save/restore all texture state
    	- glBitmap in feedback mode didn't work
    	- feedback of texture coords didn't always work
    	- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
    	- glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
    	- glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
        Changes:
    	- upgraded GLUT to version 3.7
    	- only GL and GLU library code included in MesaLib.tar.gz
    	- GLUT and all demos now in MesaDemos.tar.gz
    	- glaux and gltk libraries removed
    	- IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
    
    
    3.1 beta 1  November 19, 1998
        New:
    	- GL_EXT_stencil_wrap extension
    	- GL_INGR_blend_func_separate extension
    	- GL_ARB_multitexture extension
    	- GL_NV_texgen_reflection extension
    	- newly optimized vertex transformation code
    	- updated GLUT 3.7 code
    	- better precision when using 32-bit Z buffer
    	- Allegro DJGPP driver
        Bug fixes:
    	- glCopyPixels between front/back buffers didn't copy alpha correctly
    	- fixed out-of-bounds memory access in optimized 2-D texture code
    	- glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
    	- glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
    	- clipping of texture coordinates sometimes had bad R,Q values
    	- GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
    	- glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
    	- texture was sometimes applied twice with 3Dfx driver
    	- glPush/PopAttrib() fouled up texture object reference counts
    	- glDeleteLists(0, n) caused assertion failure
    	- bilinear texture sampling wasn't accurate enough
    	- glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
    	- color components were reversed on big endian 32 bpp X visuals
        Changes:
    	- removed GL_EXT_multitexture extension
    
    
    3.1 beta 2  May 24, 1999
        New:
    	- multi-textured points and lines (mjk@nvidia.com)
    	- optimized 24bpp X rendering (bernd.paysan@gmx.de)
    	- added allegro support (bernie-t@geocities.com)
    	- cleaned-up Windows-related stuff (Ted Jump)
    	- minor stereo changes (KendallB@scitechsoft.com)
    	- new BeOS driver which implements BGLView class
    	- new Direct3D driver (see src/D3D)
    	- more efficient filled gluCylinder() function
    	- utilities:  util/showbuffer.[ch] and util/glstate.[ch]
    	- fixed some IRIX compiler warnings
    	- added support for building Mesa in XFree86 with
    	    SGI's GLX (kevin@precisioninsight.com)
        Bug fixes:
    	- a variety of Windows/Mesa bug fixes (mjk@nvidia.com)
    	- packed pixel images weren't unpacked correctly
    	- patches some win32 files in GLUT (mjk@nvidia.com)
    	- glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
    	- fixed lighting bug in Keith's new shading code
    	- fixed texture segfault seen in Lament screensaver
    	- fixed miscellaneous low-memory bugs
    	- glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
    	- GL_LINEAR sampling of 3D textures was broken
    	- fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org)
    	- added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk)
    	- fixed wide point and wide line conformance bugs (brianp)
        Changes:
    	- some device driver changes (see src/dd.h)
    	- new copyright on core Mesa code
    
    
    3.1 beta 3  September 17, 1999
        New:
    	- optimized glAccum function
    	- optimized 24bpp rendering in XMesa driver
    	- GLU 1.2 polygon tessellator
        Bug Fixes:
    	- glGetTexLevelParameter wasn't fully implemented
    	- glXUseXFont now handles multi-byte fonts
    	- glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
    	- alpha channel of blending points, lines was sometimes incorrect
        Changes:
    	- New library names:  "libGL" instead of "libMesaGL"
    	- New library numbering: libGL.so.1.2.310
    	- New subdirectories:  docs/ and bin/
    	- New Makefile-system (autoconf,automake,libtool)
    
    
    3.1 final  December 14, 1999
        New:
    	- added demos/gloss.c
    	- added xdemos/glxdpyinfo.c
    	- added GLX_ARB_get_proc_address extension
    	- rewritten glTexImage code paths (faster, less memory, bug fixes)
        Bug Fixes:
    	- several vertex array bug fixes
    	- overlapping glCopyPixels with pixel zooming now works
    	- glXUseXFont() bitmaps were vertically shifted by one pixel
    	- glCopyPixels with pixel zooming now works
    
    
    3.2 final  April 24, 2000
        Bug fixes:
    	- fixed memcpy bugs in span.c
    	- fixed missing glEnd problem in demos/tessdemo.c
    	- fixed bug when clearing 24bpp Ximages
    	- fixed clipping problem found in Unreal Tournament
    	- fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
    	- fixed Loki's 3dfx RGB vs BGR bug
    	- fixed Loki's 3dfx smooth/flat shading bug in SoF
        Changes:
    	- updated docs/README file
    	- use bcopy() optimizations on FreeBSD
    	- re-enabled the optimized persp_textured_triangle() function
    
    
    3.2.1  July 19, 2000
        Bug fixes:
    	- gluBuild2DMipmaps() didn't accept GL_BGRA
    	- Fixed compile/makefile problems on IRIX
    	- fixed segfault in 3dfx driver when using GL selection/feedback
    	- no longer cull very, very tiny triangles
    	- blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
    	- fixed Motif detection code in widgets-mesa/configure.in
    	- glColorMaterial and glMaterial updates to emissive and ambient
    	  didn't always work right
    	- Specular highlights weren't always in the right place
    	- clipped GL_LINE mode polygons had interior lines appear
    	- blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
    	- GL_NICEST fog didn't always work with flat shading
    	- glRect commands in display lists were sometimes miscolored
    	- Line Z offset didn't always work
    	- fixed texgen normal vector problem (gloss's teapot)
    	- numerous GL conformance bugs fixed
        Changes:
    	- glColorMask(false, false, false, false) handled better/faster
    	- reverted to old GLU polygon tessellator, GLU 1.1
    	- updated Win32 build files
    
    
    3.3  July 21, 2000
        New:
    	- antialiased triangles now implemented
    	- GL_EXT_texture_env_add texture mode extension
    	- GLX 1.3 API
    	- support for separate draw/read buffers (ie GL_SGI_make_current_read)
    	- thread-safe API dispath
    	- improved glxinfo program
    	- demos/texdown program to measure texture download performance
    	- glext.h header file
    	- demos/geartrain program
    	- GL_EXT_texture_lod_bias extension
    	- demos/lodbias program
    	- further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
    	- GLX_EXT_visual_rating extension (a no-op, however)
    	- GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
    	- demos/occlude program
    	- GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
    	- demos/pixeltex program
    	- GL_SGI_color_matrix extension
    	- GL_SGI_color_table extension
    	- GL_EXT_histogram extension
    	- GL_ARB_texture_cube_map extension
    	- added xdemos/glxheads and xdemos/manywin
    	- demos/texenv.c demo
    	- GL_EXT_texture_env_combine extension (by Holger Waechtler)
    	- Xlib driver is now thread-safe (see xdemos/glthreads)
        Bug Fixes:
    	- various GL conformance failures fixed since 3.2.1
        Changes:
    	- gl.h now uses #defines instead of C enums for all tokens
    	- glu.h now uses #defines instead of C enums for all tokens
    	- moved programs from 3Dfx/demos/ into demos/ directory
    
    
    3.4  November 3, 2000
        New:
    	- optimized glDrawPixels for glPixelZoom(1,-1)
        Bug Fixes:
    	- widgets-mesa/src/*.c files were missing from 3.3 distro
    	- include/GL/mesa_wgl.h file was missing from 3.3 distro
    	- fixed some Win32 compile problems
    	- texture object priorities weren't getting initialized to 1.0
    	- glAreTexturesResident return value was wrong when using hardware
    	- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
    	- glReadPixels with GLushort packed types was broken
    	- fixed a few bugs in the GL_EXT_texture_env_combine texture code
    	- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
    	- fixed some typos/bugs in the VB code
    	- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
    	- optimized glDrawPixels paths weren't being used
    	- per-fragment fog calculation didn't work without a Z buffer
    	- improved blending accuracy, fixes Glean blendFunc test failures
    	- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
    	- glXGetProcAddressARB() didn't always return the right address
    	- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
    	- texture matrix changes weren't always detected (GLUT projtex demo)
    	- fixed random color problem in vertex fog code
    	- fixed Glide-related bug that let Quake get a 24-bit Z buffer
        Changes:
    	- finished internal support for compressed textures for DRI
    
    
    3.4.1  February 14, 2001
        New:
    	- fixed some Linux build problems
    	- fixed some Windows build problems
    	- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
        Bug fixes:
    	- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
    	- various state-update code changes needed for DRI bugs
    	- disabled pixel transfer ops in glColorTable commands, not needed
    	- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
    	- updated sources and fixed compile problems in widgets-mesa/
    	- GLX_PBUFFER enum value was wrong in glx.h
    	- fixed a glColorMaterial lighting bug
    	- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
    	- glXCopySubBufferMESA() Y position was off by one
    	- Error checking of glTexSubImage3D() was broken (bug 128775)
    	- glPopAttrib() didn't restore all derived Mesa state correctly
    	- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
    	  conformance problems at 16bpp.
    	- clearing depth buffer with scissoring was broken, would segfault
    	- OSMesaGetDepthBuffer() returned bad bytesPerValue value
    	- fixed a line clipping bug (reported by Craig McDaniel)
    	- fixed RGB color over/underflow bug for very tiny triangles
        Known problems:
    	- NURBS or evaluator surfaces inside display lists don't always work
    
    
    3.4.2  May 17, 2001
        Bug fixes:
    	- deleting the currently bound texture could cause bad problems
    	- using fog could result in random vertex alpha values
    	- AA triangle rendering could touch pixels outside right window bound
    	- fixed byteswapping problem in clear_32bit_ximage() function
    	- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
    	- fixed memory leak in glXUseXFont()
    	- fragment sampling in AA triangle function was off by 1/2 pixel
    	- Windows: reading pixels from framebuffer didn't always work
    	- glConvolutionFilter2D could segfault or cause FP exception
    	- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
    	- GL_NAND logicop didn't work right in RGBA mode
    	- fixed a memory corruption bug in vertex buffer reset code
    	- clearing the softwara alpha buffer with scissoring was broken
    	- fixed a few color index mode fog bugs
    	- fixed some bad assertions in color index mode
    	- fixed FX line 'stipple' bug #420091
    	- fixed stencil buffer clear width/height typo
    	- fixed GL error glitches in gl[Client]ActiveTextureARB()
    	- fixed Windows compilation problem in texutil.c
    	- fixed 1/8-pixel AA triangle sampling error
        Changes:
    	- optimized writing mono-colored pixel spans to X pixmaps
    	- increased max viewport size to 2048 x 2048
    
    
    3.5  June 21, 2001
        New:
    	- internals of Mesa divided into modular pieces (Keith Whitwell)
    	- 100% OpenGL 1.2 conformance (passes all conformance tests)
    	- new AA line algorithm
    	- GL_EXT_convolution extension
    	- GL_ARB_imaging subset
    	- OSMesaCreateContextExt() function
    	- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
    	- GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
    	- GL_EXT_fog_coord extension (Keith Whitwell)
    	- GL_EXT_secondary_color extension (Keith Whitwell)
    	- GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
    	- GL_SGIX_depth_texture extension
    	- GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
    	- demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
    	- GL_ARB_texture_env_combine extension
    	- GL_ARB_texture_env_dot3 extension
    	- GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
    	- OSMesaCreateContextExt() function
    	- libOSMesa.so library, contains the OSMesa driver interface
    	- GL/glxext.h header file for GLX extensions
    	- somewhat faster software texturing, fogging, depth testing
    	- all color-index conformance tests now pass (only 8bpp tested)
    	- SPARC assembly language TCL optimizations (David Miller)
    	- GL_SGIS_generate_mipmap extension
        Bug Fixes:
    	- fbiRev and tmuRev were unitialized when using Glide3
    	- fixed a few color index mode conformance failures; all pass now
    	- now appling antialiasing coverage to alpha after texturing
    	- colors weren't getting clamped to [0,1] before color table lookup
    	- fixed RISC alignment errors caused by COPY_4UBV macro
    	- drawing wide, flat-shaded lines could cause a segfault
    	- vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
        Changes:
    	- SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
    	- new libOSMesa.so library, contains the OSMesa driver interface
    
    
    4.0  October 22, 2001
        New:
    	- Mesa 4.0 implements the OpenGL 1.3 specification
    	- GL_IBM_rasterpos_clip extension
    	- GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
    	- GL_ARB_texture_mirrored_repeat extension
    	- WindML UGL driver (Stephane Raimbault)
    	- added OSMESA_MAX_WIDTH/HEIGHT queries
    	- attempted compiliation fixes for Solaris 5, 7 and 8
    	- updated glext.h and glxext.h files
    	- updated Windows driver (Karl Schultz)
        Bug fixes:
    	- added some missing GLX 1.3 tokens to include/GL/glx.h
    	- GL_COLOR_MATRIX changes weren't recognized by teximage functions
    	- glCopyPixels with scale and bias was broken
    	- glRasterPos with lighting could segfault
    	- glDeleteTextures could leave a dangling pointer
    	- Proxy textures for cube maps didn't work
    	- fixed a number of 16-bit color channel bugs
    	- fixed a few minor memory leaks
    	- GLX context sharing was broken in 3.5
    	- fixed state-update bugs in glPopClientAttrib()
    	- fixed glDrawRangeElements() bug
    	- fixed a glPush/PopAttrib() bug related to texture binding
    	- flat-shaded, textured lines were broken
    	- fixed a dangling pointer problem in the XMesa code (Chris Burghart)
    	- lighting didn't always produce the correct alpha value
    	- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
    
    
    4.0.1 December 17, 2001
        New:
    	- better sub-pixel sample positions for AA triangles (Ray Tice)
    	- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
        Bug fixes:
    	- added missing break statements in glGet*() for multisample cases
    	- fixed uninitialized hash table mutex bug (display lists / texobjs)
    	- fixed bad teximage error check conditional (bug 476846)
    	- fixed demos readtex.c compilation problem on Windows (Karl Schultz)
    	- added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
    	- silence some compiler warnings (gcc 2.96)
    	- enable the #define GL_VERSION_1_3 in GL/gl.h
    	- added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
    	- fixed glu.h typedef problem found with MSDev 6.0
    	- build libGL.so with -Bsymbolic (fixes bug found with Chromium)
    	- added missing 'const' to glXGetContextIDEXT() in glxext.h
    	- fixed a few glXGetProcAddress() errors (texture compression, etc)
    	- fixed start index bug in compiled vertex arrays (Keith)
    	- fixed compilation problems in src/SPARC/glapi_sparc.S
    	- fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
    	- use glXGetProcAddressARB in GLUT to avoid extension linking problems
    	- provoking vertex of flat-shaded, color-index triangles was wrong
    	- fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
    	- glTexParameter didn't flush the vertex buffer (Ray Tice)
    	- feedback attributes for glDraw/CopyPixels and glBitmap were wrong
    	- fixed bug in normal length caching (ParaView lighting bug)
    	- fixed separate_specular color bug found in Chimera (18 Dec 2001)
    
    
    4.0.2  April 2, 2002
        New:
    	- New DOS (DJGPP) driver written by Daniel Borca
    	- New driver interface functions for TCL drivers (such as Radeon DRI)
    	- GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
    	  if using deep color channels
    	- latest GL/glext.h and GL/glxext.h headers from SGI
        Bug fixes:
    	- GL_BLEND with non-black texture env color wasn't always correct
    	- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
    	- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
    	- glReadPixels was sometimes mistakenly clipped by the scissor box
    	- glDraw/ReadPixels didn't catch all the errors that they should have
    	- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
    	- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
    	- Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
    	- glColorMask as sometimes effecting glXSwapBuffers()
    	- fixed a potential bug in XMesaGarbageCollect()
    	- N threads rendering into one window didn't work reliably
    	- glCopyPixels didn't work for deep color channels
    	- improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
    	- glPopAttrib() didn't correctly restore user clip planes
    	- user clip planes failed for some perspective projections (Chromium)
        Known bugs:
    	- mipmap LOD computation
    
    
    4.0.3  June 25, 2002
        New:
    	- updated GL/glext.h file (version 15)
    	- corrected MMX blend code (Jose Fonseca)
    	- support for software-based alpha planes in Windows driver
    	- updated GGI driver (Filip Spacek)
        Bug fixes:
    	- glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
    	- OSMesaMakeCurrent() didn't recognize buffer size changes
    	- assorted conformance fixes for 16-bit/channel rendering
    	- texcombine alpha subtraction mode was broken
    	- fixed lighting bug with non-uniform scaling and display lists
    	- fixed bug when deleting shared display lists
    	- disabled SPARC cliptest assembly code (Mesa bug 544665)
    	- fixed a couple Solaris compilation/link problems
    	- blending clipped glDrawPixels didn't always work
    	- glGetTexImage() didn't accept packed pixel types
    	- glPixelMapu[is]v() could explode given too large of pixelmap
    	- glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
    	- glXCopyContext() could lead to segfaults
    	- glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
        Changes:
    	- lots of C++ (g++) code clean-ups
    	- lots of T&L updates for the Radeon DRI driver
        Known bugs:
    	- mipmap LOD computation (fixed for Mesa 4.1)
    
    
    4.0.4  October 3, 2002
        New:
    	- GL_NV_texture_rectangle extension
    	- updated glext.h header (version 17)
    	- updated DOS driver (Daniel Borca)
    	- updated BeOS R5 driver (Philippe Houdoin)
    	- added GL_IBM_texture_mirror_repeat
    	- glxinfo now takes -l option to print interesting OpenGL limits info
    	- GL_MESA_ycbcr_texture extension
    	- GL_APPLE_client_storage extension (for some DRI drivers only)
    	- GL_MESA_pack_invert extension
        Bug fixes:
    	- fixed GL_LINEAR fog bug by adding clamping
    	- fixed FP exceptions found using Alpha CPU
    	- 3dfx MESA_GLX_FX=window (render to window) didn't work
    	- fixed memory leak in wglCreateContest (Karl Schultz)
    	- define GLAPIENTRY and GLAPI if undefined in glu.h
    	- wglGetProcAddress didn't handle all API functions
    	- when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
    	- removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
    	- error checking in compressed tex image functions had some glitches
    	- fixed AIX compile problem in src/config.c
    	- glGetTexImage was using pixel unpacking instead of packing params
    	- auto-mipmap generation for cube maps was incorrect
        Changes:
    	- max texture units reduced to six to accommodate texture rectangles
    	- removed unfinished GL_MESA_sprite_point extension code
    
    
    4.1  October 29, 2002
        New:
    	- GL_NV_vertex_program extension
    	- GL_NV_vertex_program1_1 extension
    	- GL_ARB_window_pos extension
    	- GL_ARB_depth_texture extension
    	- GL_ARB_shadow extension
    	- GL_ARB_shadow_ambient extension
    	- GL_EXT_shadow_funcs extension
    	- GL_ARB_point_parameters extension
    	- GL_ARB_texture_env_crossbar
    	- GL_NV_point_sprite extension
    	- GL_NV_texture_rectangle extension
    	- GL_EXT_multi_draw_arrays extension
    	- GL_EXT_stencil_two_side extension
    	- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
    	- GL_ATI_texture_mirror_once extension (Ian Romanick)
    	- massive overhaul/simplification of software rasterizer module,
    	  many contributions from Klaus Niederkrueger
    	- faster software texturing in some cases (i.e. trilinear filtering)
    	- new OSMesaGetProcAddress() function
    	- more blend modes implemented with MMX code (Jose Fonseca)
    	- added glutGetProcAddress() to GLUT
    	- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
    	- pbinfo and pbdemo PBuffer programs
    	- glxinfo -v prints transprent pixel info (Gerd Sussner)
        Bug fixes:
    	- better mipmap LOD computation (prevents excessive blurriness)
    	- OSMesaMakeCurrent() didn't recognize buffer size changes
    	- assorted conformance fixes for 16-bit/channel rendering
    	- texcombine alpha subtraction mode was broken
    	- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
    	- clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
    	- fixed divide by zero error in NURBS tessellator (Jon Perry)
    	- fixed GL_LINEAR fog bug by adding clamping
    	- fixed FP exceptions found using Alpha CPU
    	- 3dfx/glide driver render-to-window feature was broken
    	- added missing GLX_TRANSPARENT_RGB token to glx.h
    	- fixed error checking related to paletted textures
    	- fixed reference count error in glDeleteTextures (Randy Fayan)
        Changes:
    	- New spec file and Python code to generate some GL dispatch files
    	- Glide driver defaults to "no" with autoconf/automake
    	- updated demos/stex3d with new options
    
    
    5.0  November 13, 2002
        New:
    	- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
    	- removed some overlooked debugging code
    	- glxinfo updated to support GLX_ARB_multisample
    	- GLUT now support GLX_ARB_multisample
    	- updated DOS driver (Daniel Borca)
        Bug fixes:
    	- GL_POINT and GL_LINE-mode polygons didn't obey cull state
    	- fixed potential bug in _mesa_align_malloc/calloc()
    	- fixed missing triangle bug when running vertex programs
    	- fixed a few HPUX compilation problems
    	- FX (Glide) driver didn't compile
    	- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
    	- a few EXT functions, like glGenTexturesEXT, were no-ops
    	- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
    	  glMultiDrawArrays and glMultiDrawElements were missing
    	- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
    	- Pentium 4 Mobile was mistakenly identified as having 3DNow!
    	- fixed one-bit error in point/line fragment Z calculation
    	- fixed potential segfault in fakeglx code
    	- fixed color overflow problem in DOT3 texture env mode
    
    
    5.0.1  March 30, 2003
        New:
    	- DOS driver updates from Daniel Borca
    	- updated GL/gl_mangle.h file (Bill Hoffman)
        Bug fixes:
    	- auto mipmap generation for cube maps was broken (bug 641363)
    	- writing/clearing software alpha channels was unreliable
    	- minor compilation fixes for OS/2 (Evgeny Kotsuba)
    	- fixed some bad assertions found with shadowtex demo
    	- fixed error checking bug in glCopyTexSubImage2D (bug 659020)
    	- glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
    	- fixed potential segfault in texture object validation (bug 659012)
    	- fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
    	- fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
    	- fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
    	- glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
    	- fixed compilation problem on Solaris7/x86 (bug 536406)
    	- fixed prefetch bug in 3DNow! code (Felix Kuhling)
    	- fixed NeXT build problem (FABSF macro)
    	- glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
    	- zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
    	- AA line and triangle Z values are now rounded, not truncated
    	- fixed color interpolation bug when GLchan==GLfloat (bug 694461)
    	- glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
    	- fixed a minor GL_COLOR_MATERIAL bug
    	- NV vertex program EXP instruction was broken
    	- glColorMask misbehaved with X window / pixmap rendering
    	- fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
    	- attempt to fix GGI compilation problem when MesaDemos not present
    	- NV vertex program ARL-relative fetches didn't work
        Changes:
    	- use glPolygonOffset in gloss demo to avoid z-fighting artifacts
    	- updated winpos and pointblast demos to use ARB extensions
    	- disable SPARC normal transformation code (bug 673938)
    	- GLU fixes for OS/2 (Evgeny Kotsuba)
    
    
    5.0.2  September 5, 2003
        Bug fixes:
    	- fixed texgen problem causing texcoord's Q to be zero (stex3d)
    	- default GL_TEXTURE_COMPARE_MODE_ARB was wrong
    	- GL_CURRENT_MATRIX_NV query was wrong
    	- GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
    	- GL_LIST_MODE query wasn't correct
    	- GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
    	- GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
    	- blended, wide lines didn't always work correctly (bug 711595)
    	- glVertexAttrib4svNV w component was always 1
    	- fixed bug in GL_IBM_rasterpos_clip (missing return)
    	- GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
    	- a few Solaris compilation fixes
    	- fixed glClear() problem for DRI drivers (non-existant stencil, etc)
    	- fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
    	- fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
    	- glFog() didn't clamp fog colors
    	- fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
    	  gl[Get]TexParameteri[v] functions
    	- fixed invalid memory references in glTexGen functions (bug 781602)
    	- integer-valued color arrays weren't handled correctly
    	- glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
    	- GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
        Changes:
    	- build GLUT with -fexceptions so C++ apps propogate exceptions
    
    
    5.1  December 17, 2003
        New:
    	- reorganized directory tree
    	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
    	- GL_ATI_texture_env_combine3 extension (Ian Romanick)
    	- GL_SGI_texture_color_table extension (Eric Plante)
    	- GL_NV_fragment_program extension
    	- GL_NV_light_max_exponent extension
    	- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
    	- GL_ARB_occlusion_query extension
    	- GL_ARB_point_sprite extension
    	- GL_ARB_texture_non_power_of_two extension
    	- GL_IBM_multimode_draw_arrays extension
    	- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
    	- GL_ARB_vertex_buffer_object extension
    	- new X86 feature detection code (Petr Sebor)
    	- less memory used for display lists and vertex buffers
    	- demo of per-pixel lighting with a fragment program (demos/fplight.c)
    	- new version (18) of glext.h header
    	- new spriteblast.c demo of GL_ARB_point_sprite
    	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
    	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
        Bug fixes:
    	- really enable OpenGL 1.4 features in DOS driver.
    	- fixed issues in glDrawPixels and glCopyPixels for very wide images
    	- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
    	- fixed some texgen bugs reported by Daniel Borca
    	- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
    	- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
    	- fixed RGBA blend enable bug (Ville Syrjala)
    	- glAccum is supposed to be a no-op in selection/feedback mode
    	- fixed texgen bug #597589 (John Popplewell)
        Changes:
    	- dropped API trace feature (src/Trace/)
    	- documentation overhaul.  merged with website content.  more html.
    	- glxgears.c demo updated to use GLX swap rate extensions
    	- glTexImage1/2/3D now allows width/height/depth = 0
    	- disable SPARC asm code on Linux (bug 852204)
    
    
    6.0  January 16, 2004
        New:
    	- full OpenGL 1.5 support
    	- updated GL/glext.h file to version 21
        Changes:
    	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
        Bug fixes:
    	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
    	  clamping issue
    	- updated suno5-gcc configs
    	- glColor3 functions sometimes resulted in undefined alpha values
    	- fixed FP divide by zero error seen on VMS with xlockmore, others
    	- fixed vertex/fragment program debug problem (bug 873011)
    	- building on AIX with gcc works now
    	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
    	- glDrawRangeElements tried to modify potentially read-only storage
    	- updated files for building on Windows
    
    
    6.0.1  April 2, 2004
        New:
    	- upgraded glext.h to version 22
    	- new build targets (Dan Schikore)
    	- new linux-x86-opteron build target (Heath Feather)
        Bug fixes:
    	- glBindProgramARB didn't update all necessary state
    	- fixed build problems on OpenBSD
    	- omit CVS directories from tarballs
    	- glGetTexImage(GL_COLOR_INDEX) was broken
    	- fixed an infinite loop in t&l module
    	- silenced some valgrind warnings about using unitialized memory
    	- fixed some compilation/link glitches on IRIX (Mike Stephens)
    	- glBindProgram wasn't getting compiled into display lists
    	- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
    	- two-sided lighting and vertex program didn't work (bug 887330)
    	- stores to program parameter registers in vertex state programs
    	  didn't work.
    	- fixed glOrtho bug found with gcc 3.2.2 (RH9)
    	- glXCreateWindow() wasn't fully implemented (bug 890894)
    	- generic vertex attribute arrays didn't work in display lists
    	- vertex buffer objects' default usage and access fields were wrong
    	- glDrawArrays with start!=0 was broken
    	- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
    	- linux-osmesa16-static config didn't work
    	- fixed a few color index rendering problems (bug 910687)
    	- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
    	- OSMesa RGB and BGR modes were broken
    	- glProgramStringARB mistakenly required a null-terminated string
    	- fragment program XPD instruction was incorrect
    	- glGetMaterial() didn't work reliably
    	- ARB_fragment_program KIL instruction was incorrect
    
    
    6.1  August 18, 2004
        New:
    	- Revamped Makefile system
    	- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
    	- internal driver interface changes related to texture object
    	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
    	- option to walk triangle edges with double-precision floats
    	  (Justin Novosad of Discreet) (see config.h file)
    	- support for AUX buffers in software GLX driver
    	- updated glext.h to version 24 and glxext.h to version 6
    	- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
    	- updated BeOS support (Philippe Houdoin)
        Changes:
    	- fragment fog interpolation is perspective corrected now
    	- new glTexImage code, much cleaner, may be a bit faster
        Bug fixes:
    	- glArrayElement in display lists didn't handle generic vertex attribs
    	- glFogCoord didn't always work properly
    	- ARB_fragment_program fog options didn't work
    	- frag prog TEX instruction no longer incorrectly divides s,t,r by q
    	- ARB frag prog TEX and TEXP instructions now use LOD=0
    	- glTexEnviv in display lists didn't work
    	- glRasterPos didn't do texgen or apply texture matrix
    	- GL_DOUBLE-valued vertex arrays were broken in some cases
    	- fixed texture rectangle edge/border sampling bugs
    	- sampling an incomplete texture in a fragment program would segfault
    	- glTexImage was missing a few error checks
    	- fixed some minor glGetTexParameter glitches
    	- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
    	- fragment program writes to RC/HC register were broken
    	- fixed a few glitches in GL_HP_occlusion_test extension
    	- glBeginQueryARB and glEndQueryARB didn't work inside display lists
    	- vertex program state references were broken
    	- fixed triangle color interpolation bug on AIX (Shane Blackett)
    	- fixed a number of minor memory leaks (bug #1002030)
    
    
    6.2  October 2, 2004
        New:
    	- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
    	- updated Doxygen support (Jose Fonseca)
        Changes:
    	- some GGI driver updates (Christoph Egger, bug 1025977)
        Bug fixes:
    	- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
    	- fixed a few compilation issues on IRIX
    	- fixed a matrix classification bug (reported by Wes Bethel)
    	- we weren't reseting the vertex/fragment program error state
    	  before parsing (Dave Reveman)
    	- adjust texcoords for sampling texture rectangles (Dave Reveman)
    	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
    	- repeated calls to glDeleteTexture(t) could lead to a crash
    	- fixed potential ref count bugs in VBOs and vertex/fragment programs
    	- spriteblast demo didn't handle window size changes correctly
    	- glTexSubImage didn't handle pixels=NULL correctly for PBOs
    	- fixed color index mode glDrawPixels bug (Karl Schultz)
    
    
    6.2.1  December 9, 2004
        Bug fixes:
    	- don't apply regular fog or color sum when using a fragment program
    	- glProgramEnvParameter4fARB always generated an error on
    	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
    	- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
    	- fixed width/height mix-up in glSeparableFilter2D()
    	- fixed regression in glCopyPixels + convolution
    	- glReadPixels from a clipped front color buffer didn't always work
    	- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
    	- Attempting queries/accesses of VBO 0 weren't detected as errors
    	- paletted textures failed if the palette had fewer than 256 entries
        Changes:
    	- fixed a bunch of compiler warnings found with gcc 3.4
    	- bug reports should to go bugzilla.freedesktop.org
    
    
    6.3  July 20, 2005
        New:
    	- GL_EXT_framebuffer_object extension
    	- GL_ARB_draw_buffers extension
    	- GL_ARB_pixel_buffer_object extension
    	- GL_OES_read_format extension (Ian Romanick)
    	- DirectFB driver (Claudio Ciccani)
    	- x86_64 vertex transformation code (Mikko T.)
    	- Updated GL/glext.h to version 29
        Changes:
    	- added -stereo option for glxgears demo (Jacek Rosik)
    	- updated the PBuffer demo code in xdemos/ directory
    	- glDeleteTextures/Programs/Buffers() now makes the object ID
    	  available for immediate re-use
    	- assorted 64-bit clean-ups fixes (x86_64 and Win64)
    	- lots of internal changes for GL_EXT_framebuffer_object
        Bug fixes:
    	- some functions didn't support PBO functionality
    	- glGetTexImage didn't convert color index images to RGBA as required
    	- fragment program texcoords were sometimes wrong for points and lines
    	- fixed problem with negative dot product in arbfplight, fplight demos
    	- fixed bug in perspective correction of antialiased, textured lines
    	- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
    	- fixed a couple per-pixel fog bugs (Soju Matsumoto)
    	- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
    	- fixed float parsing bug in ARB frag/vert programs (bug 2520)
    	- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
    	- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
    	- glXChooseFBConfig() crashed if attribList pointer was NULL
    	- program state.light[n].spot.direction.w was wrong value (bug 3083)
    	- fragment program fog option required glEnable(GL_FOG) - wrong.
    	- glColorTable() could produce a Mesa implementation error (bug 3135)
    	- RasterPos could get corrupted by color index rendering path
    	- Removed bad XTranslateCoordinates call when rendering to Pixmaps
    	- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
    	- fixed a few Darwin compilation problems
    
    
    6.3.1
        This was an intermediate release for X.org which wasn't otherwise released.
    
    
    6.3.2  August 19, 2005
        New:
    	- The distribution now includes the DRI drivers and GLX code
        Changes:
    	- Made the DRI "new" driver interface standard, remove old code
        Bug fixes:
    	- GL_ARB_vertex/fragment_shader were mistakenly listed in the
    	  extensions string
    	- negative relative addressing in vertex programs was broken
    	- update/fix SPARC assembly code for vertex transformation
    	- fixed memory leak when freeing GLX drawables/renderbuffers
    	- fixed display list memory leak
    	- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
    	- wglGetProcAddress() didn't handle wgl-functions
    	- fixed glxext.h cross-compile issue (Colin Harrison)
    	- assorted DRI driver fixes
    
    
    6.4  October 24, 2005
        New:
    	- Added a fast XOR line drawing function in Xlib driver
    	- Added support for GL_ARB_texture_mirrored_repeat to savage
    	  driver (supported only on Savage4 hardware).
        Changes:
    	- Mesa now packaged in three parts: Library, Demos and GLUT
        Bug fixes:
    	- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
    	- Some files were present multiple times in the 6.3.2 tarballs
    	- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
    	- glxgears_fbconfig demo didn't work (bug 4237)
    	- fixed bug when bilinear sampling 2d textures with borders
    	- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
    	- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
    	- fixed a few problems with proxy color tables (bug 4270)
    	- fixed precision problem in Z clearing (bug 4395)
    	- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
    	- fixed potential segfault caused by reading pixels outside
    	  of renderbuffer bounds
    	- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
    	- fixed memory corruption bug involving software alpha buffers
    	- glReadPixels clipped by window bounds was sometimes broken
    	- glDraw/CopyPixels of stencil data ignored the stencil write mask
    	- glReadPixels from a texture bound to a framebuffer object didn't work
    	- glIsRender/FramebufferEXT weren't totally correct
    	- fixed a number of point size attenuation/fade bugs
    	- fixed glFogCoord bug 4729
    	- GLX encoding for transpose matrix functions was broken
    	- fixed broken fragment program KIL and SWZ instructions
    	- fragment programs that wrote result.depth.z didn't work
    
    
    6.4.1  November 30, 2005
        Bug fixes:
    	- redefining a vertex program string didn't take effect in TNL module
    	- fixed occasional segfault upon vertex/fragment parsing error
    	- vertex program LIT instruction didn't handle 0^0=1 correctly
    	- fragment program fog option didn't work with glDrawPixels, glBitmap
    	- USE_MGL_NAMESPACE didn't work for x86-64
    	- OSMesa demos were missing from previous release tarballs
    	- fixed problem with float->ushort conversion in glClear (bug 4992)
    	- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
    	- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
    	- fixed occasional triangle color interpolation problem on VMS
    	- work around invalid free() call (bug 5131)
    	- fixed BSD X server compilation problem by including stdint.h
    
    
    6.4.2  February 2, 2006
        New:
    	- added OSMesaColorClamp() function/feature
    	- added wglGetExtensionStringARB() function
        Bug fixes:
    	- fixed some problems when building on Windows
    	- GLw header files weren't installed by installmesa script (bug 5396)
    	- GL/glfbdev.h file was missing from tarballs
    	- fixed TNL initialization bug which could lead to crash (bug 5791)
    
    
    6.5  March 31, 2006
        New:
    	- OpenGL Shading Language support through GL_ARB_shader_objects,
    	  GL_ARB_shading_language_100, GL_ARB_vertex_shader and
    	  GL_ARB_fragment_shader (done by Michal Krol)
    	- GL_EXT_packed_depth_stencil extension
    	- GL_EXT_timer_query extension
    	- GL_EXT_framebuffer_blit extension
    	- GL_ARB_half_float_pixel
    	- reflect demo improved to support multiple windows
    	- singlebuffer demo (shows no/little-flicker single-buffered rendering)
    	- r200: enable GL_ARB_texture_env_crossbar, separate the texture
    	  sampling unit bits from the texture env combine enable bits
    	- r200: add support for GL_ATI_fragment_shader
    	- added fast XOR-mode line drawing optimization
    	- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
    	  and GL_EXT_fog_coord
    	- MESA_GLX_ALPHA_BITS env var for xlib driver
    	- many DRI driver updates (including screen rotation support
    	  for the Intel DRI driver)
        Changes:
    	- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
    	- removed GL_SGIX/SGIS_pixel_texture extensions
        Bug fixes:
    	- fixed glxcontextmodes.c datatype problem (bug 5835)
    	- fixed aix-gcc build/install bugs (bug 5874)
    	- fixed some bugs in texture env program generation
    	- glXCopyContext() didn't handle texture object bindings properly
    	- glXCopyContext() didn't copy all lighting state
    	- fixed FreeBSD config (Pedro Giffuni)
    	- fixed some minor framebuffer object bugs
    	- replaced dprintf() with _glu_printf() in GLU (bug 6244)
    	- fixed a number of thread safety bugs/regressions
    	- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
    	- paletted texturing was broken w/ floating point palettes (K. Schultz)
    	- lots of assorted framebuffer object bug fixes
    
    6.5.1  August 31, 2006
        New:
    	- Intel i965 DRI driver
    	- GL_APPLE_vertex_array_object extension (Ian Romanick)
    	- GL_EXT_texture_sRGB extension
    	- GL_EXT_gpu_program_parameters (Ian Romanick)
    	- "engine" demo
    	- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
    	- many updates to the DRI drivers
        Changes:
    	- The glVertexAttribARB functions no longer alias the conventional
    	  vertex attributes.
    	- glxinfo program prints more info with -l option
    	- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
    	  compatible, in terms of glBindProgramARB()
        Bug fixes:
    	- fixed broken texture border handling for depth textures (bug 6498)
    	- removed the test for duplicated framebuffer attachments, per
    	  version 117 of the GL_EXT_framebuffer_object specification
    	- fixed a few render-to-texture bugs, including render to depth texture
    	- clipping of lines against user-defined clip planes was broken (6512)
    	- assembly language dispatch for SPARC was broken (bug 6484)
    	- assorted compilation fixes on various Unix platforms (Dan Schikore)
    	- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
    	- assorted minor fixes for 16 and 32 bit/channel modes
    	- fixed assorted bugs in texture compression paths
    	- fixed indirect rendering vertex array crashes (bug 6863)
    	- glDrawPixels GL_INDEX_OFFSET didn't always work
    	- fixed convolution memory leak (bug 7077)
    	- rectangular depth textures didn't work
    	- invalid mode to glBegin didn't generate an error (bug 7142)
    	- 'normalized' parameter to glVertexAttribPointerARB didn't work
    	- disable bogus GLX_SGI_video_sync extension in xlib driver
    	- fixed R128 driver locking bug (Martijn van Oosterhout)
    	- using evaluators with vertex programs caused crashes (bug 7564)
    	- fragment.position wasn't set correctly for point/line primitives
    	- fixed parser bug for scalar sources for GL_NV_fragment_program
    	- max fragment program length was incorrectly 128, now 1024
    	- writes to result.depth in fragment programs weren't clamped to [0,1]
    	- fixed potential dangling pointer bug in glBindProgram()
    	- fixed some memory leaks (and potential crashes) in Xlib driver