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IABSD.fr/xenocara/xserver/render/animcur.c

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  • Author : matthieu
    Date : 2009-09-06 19:44:18
    Hash : 88f6f3ea
    Message : update to xserver 1.6.4rc1. Tested by many, ok oga@.

  • xserver/render/animcur.c
  • /*
     *
     * Copyright © 2002 Keith Packard, member of The XFree86 Project, Inc.
     *
     * Permission to use, copy, modify, distribute, and sell this software and its
     * documentation for any purpose is hereby granted without fee, provided that
     * the above copyright notice appear in all copies and that both that
     * copyright notice and this permission notice appear in supporting
     * documentation, and that the name of Keith Packard not be used in
     * advertising or publicity pertaining to distribution of the software without
     * specific, written prior permission.  Keith Packard makes no
     * representations about the suitability of this software for any purpose.  It
     * is provided "as is" without express or implied warranty.
     *
     * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
     * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
     * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
     * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
     * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
     * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
     * PERFORMANCE OF THIS SOFTWARE.
     */
    
    /*
     * Animated cursors for X.  Not specific to Render in any way, but
     * stuck there because Render has the other cool cursor extension.
     * Besides, everyone has Render.
     *
     * Implemented as a simple layer over the core cursor code; it
     * creates composite cursors out of a set of static cursors and
     * delta times between each image.
     */
    
    #ifdef HAVE_DIX_CONFIG_H
    #include <dix-config.h>
    #endif
    
    #include <X11/X.h>
    #include <X11/Xmd.h>
    #include "servermd.h"
    #include "scrnintstr.h"
    #include "dixstruct.h"
    #include "cursorstr.h"
    #include "dixfontstr.h"
    #include "opaque.h"
    #include "picturestr.h"
    #include "inputstr.h"
    #include "xace.h"
    
    typedef struct _AnimCurElt {
        CursorPtr	pCursor;    /* cursor to show */
        CARD32	delay;	    /* in ms */
    } AnimCurElt;
    
    typedef struct _AnimCur {
        int		nelt;	    /* number of elements in the elts array */
        AnimCurElt	*elts;	    /* actually allocated right after the structure */
    } AnimCurRec, *AnimCurPtr;
    
    typedef struct _AnimScrPriv {
        CursorPtr			pCursor;
        int				elt;
        CARD32			time;
    
        CloseScreenProcPtr		CloseScreen;
    
        ScreenBlockHandlerProcPtr	BlockHandler;
    
        CursorLimitsProcPtr		CursorLimits;
        DisplayCursorProcPtr	DisplayCursor;
        SetCursorPositionProcPtr	SetCursorPosition;
        RealizeCursorProcPtr	RealizeCursor;
        UnrealizeCursorProcPtr	UnrealizeCursor;
        RecolorCursorProcPtr	RecolorCursor;
    } AnimCurScreenRec, *AnimCurScreenPtr;
    
    typedef struct _AnimCurState {
        CursorPtr			pCursor;
        ScreenPtr			pScreen;
        int				elt;
        CARD32			time;
    } AnimCurStateRec, *AnimCurStatePtr;
    
    /* What a waste. But we need an API change to alloc it per device only. */
    static AnimCurStateRec animCurState[MAXDEVICES];
    
    static unsigned char empty[4];
    
    static CursorBits   animCursorBits = {
        empty, empty, 2, 1, 1, 0, 0, 1
    };
    
    static int AnimCurGeneration;
    
    static int AnimCurScreenPrivateKeyIndex;
    static DevPrivateKey AnimCurScreenPrivateKey = &AnimCurScreenPrivateKeyIndex;
    
    #define IsAnimCur(c)	    ((c) && ((c)->bits == &animCursorBits))
    #define GetAnimCur(c)	    ((AnimCurPtr) ((c) + 1))
    #define GetAnimCurScreen(s) ((AnimCurScreenPtr)dixLookupPrivate(&(s)->devPrivates, AnimCurScreenPrivateKey))
    #define GetAnimCurScreenIfSet(s) GetAnimCurScreen(s)
    #define SetAnimCurScreen(s,p) dixSetPrivate(&(s)->devPrivates, AnimCurScreenPrivateKey, p)
    
    #define Wrap(as,s,elt,func) (((as)->elt = (s)->elt), (s)->elt = func)
    #define Unwrap(as,s,elt)    ((s)->elt = (as)->elt)
    
    static Bool
    AnimCurDisplayCursor (DeviceIntPtr pDev, 
                          ScreenPtr pScreen,
    		      CursorPtr pCursor);
    
    static Bool
    AnimCurSetCursorPosition (DeviceIntPtr pDev,
                              ScreenPtr pScreen,
    			  int x,
    			  int y,
    			  Bool generateEvent);
    
    static Bool
    AnimCurCloseScreen (int index, ScreenPtr pScreen)
    {
        AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
        Bool                ret;
    
        Unwrap(as, pScreen, CloseScreen);
        
        Unwrap(as, pScreen, BlockHandler);
    
        Unwrap(as, pScreen, CursorLimits);
        Unwrap(as, pScreen, DisplayCursor);
        Unwrap(as, pScreen, SetCursorPosition);
        Unwrap(as, pScreen, RealizeCursor);
        Unwrap(as, pScreen, UnrealizeCursor);
        Unwrap(as, pScreen, RecolorCursor);
        SetAnimCurScreen(pScreen,0);
        ret = (*pScreen->CloseScreen) (index, pScreen);
        xfree (as);
        return ret;
    }
    
    static void 
    AnimCurCursorLimits (DeviceIntPtr pDev,
                         ScreenPtr pScreen,
    		     CursorPtr pCursor,
    		     BoxPtr pHotBox,
    		     BoxPtr pTopLeftBox)
    {
        AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
    
        Unwrap (as, pScreen, CursorLimits);
        if (IsAnimCur(pCursor))
        {
    	AnimCurPtr	ac = GetAnimCur(pCursor);
    
            (*pScreen->CursorLimits) (pDev, pScreen, ac->elts[0].pCursor, 
                                      pHotBox, pTopLeftBox); 
        }
        else
        {
            (*pScreen->CursorLimits) (inputInfo.pointer, pScreen, pCursor,
                                      pHotBox, pTopLeftBox); 
        }
        Wrap (as, pScreen, CursorLimits, AnimCurCursorLimits);
    }
    
    /*
     * This has to be a screen block handler instead of a generic
     * block handler so that it is well ordered with respect to the DRI
     * block handler responsible for releasing the hardware to DRI clients
     */
    
    static void
    AnimCurScreenBlockHandler (int screenNum,
    			   pointer blockData,
    			   pointer pTimeout,
    			   pointer pReadmask)
    {
        ScreenPtr		pScreen = screenInfo.screens[screenNum];
        AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
        DeviceIntPtr        dev;
        CARD32              now = 0, 
                            soonest = ~0; /* earliest time to wakeup again */
    
        for (dev = inputInfo.devices; dev; dev = dev->next)
        {
    	if (IsPointerDevice(dev) && pScreen == animCurState[dev->id].pScreen)
    	{
    	    if (!now) now = GetTimeInMillis (); 
    
    	    if ((INT32) (now - animCurState[dev->id].time) >= 0)
    	    {
    		AnimCurPtr ac  = GetAnimCur(animCurState[dev->id].pCursor);
    		int        elt = (animCurState[dev->id].elt + 1) % ac->nelt;
    		DisplayCursorProcPtr DisplayCursor;
    
    		/*
    		 * Not a simple Unwrap/Wrap as this
    		 * isn't called along the DisplayCursor 
    		 * wrapper chain.
    		 */
    		DisplayCursor = pScreen->DisplayCursor;
    		pScreen->DisplayCursor = as->DisplayCursor;
    		(void) (*pScreen->DisplayCursor) (dev,
    						  pScreen, 
    						  ac->elts[elt].pCursor);
    		as->DisplayCursor = pScreen->DisplayCursor;
    		pScreen->DisplayCursor = DisplayCursor;
    
    		animCurState[dev->id].elt = elt;
    		animCurState[dev->id].time = now + ac->elts[elt].delay;
    	    }
    
    	    if (soonest > animCurState[dev->id].time)
    		soonest = animCurState[dev->id].time;
    	}
        }
    
        if (now)
            AdjustWaitForDelay (pTimeout, soonest - now);
    
        Unwrap (as, pScreen, BlockHandler);
        (*pScreen->BlockHandler) (screenNum, blockData, pTimeout, pReadmask);
        Wrap (as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
    }
    
    static Bool
    AnimCurDisplayCursor (DeviceIntPtr pDev,
                          ScreenPtr pScreen,
    		      CursorPtr pCursor)
    {
        AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
        Bool		ret;
    
        Unwrap (as, pScreen, DisplayCursor);
        if (IsAnimCur(pCursor))
        {
    	if (pCursor != animCurState[pDev->id].pCursor)
    	{
    	    AnimCurPtr		ac = GetAnimCur(pCursor);
    
    	    ret = (*pScreen->DisplayCursor) 
                    (pDev, pScreen, ac->elts[0].pCursor);
    	    if (ret)
    	    {
    		animCurState[pDev->id].elt = 0;
    		animCurState[pDev->id].time = GetTimeInMillis () + ac->elts[0].delay;
    		animCurState[pDev->id].pCursor = pCursor;
    		animCurState[pDev->id].pScreen = pScreen;
    	    }
    	}
    	else
    	    ret = TRUE;
        }
        else
        {
            animCurState[pDev->id].pCursor = 0;
    	animCurState[pDev->id].pScreen = 0;
    	ret = (*pScreen->DisplayCursor) (pDev, pScreen, pCursor);
        }
        Wrap (as, pScreen, DisplayCursor, AnimCurDisplayCursor);
        return ret;
    }
    
    static Bool
    AnimCurSetCursorPosition (DeviceIntPtr pDev,
                              ScreenPtr pScreen,
    			  int x,
    			  int y,
    			  Bool generateEvent)
    {
        AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
        Bool		ret;
        
        Unwrap (as, pScreen, SetCursorPosition);
        if (animCurState[pDev->id].pCursor)
    	animCurState[pDev->id].pScreen = pScreen;
        ret = (*pScreen->SetCursorPosition) (pDev, pScreen, x, y, generateEvent);
        Wrap (as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
        return ret;
    }
    
    static Bool 
    AnimCurRealizeCursor (DeviceIntPtr pDev,
                          ScreenPtr pScreen,
    		      CursorPtr pCursor)
    {
        AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
        Bool		ret;
        
        Unwrap (as, pScreen, RealizeCursor);
        if (IsAnimCur(pCursor))
    	ret = TRUE;
        else
    	ret = (*pScreen->RealizeCursor) (pDev, pScreen, pCursor);
        Wrap (as, pScreen, RealizeCursor, AnimCurRealizeCursor);
        return ret;
    }
    
    static Bool 
    AnimCurUnrealizeCursor (DeviceIntPtr pDev,
                            ScreenPtr pScreen,
    			CursorPtr pCursor)
    {
        AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
        Bool		ret;
        
        Unwrap (as, pScreen, UnrealizeCursor);
        if (IsAnimCur(pCursor))
        {
            AnimCurPtr  ac = GetAnimCur(pCursor);
    	int	    i;
    
    	if (pScreen->myNum == 0)
    	    for (i = 0; i < ac->nelt; i++)
    		FreeCursor (ac->elts[i].pCursor, 0);
    	ret = TRUE;
        }
        else
    	ret = (*pScreen->UnrealizeCursor) (pDev, pScreen, pCursor);
        Wrap (as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
        return ret;
    }
    
    static void
    AnimCurRecolorCursor (DeviceIntPtr pDev,
                          ScreenPtr pScreen,
    		      CursorPtr pCursor,
    		      Bool displayed)
    {
        AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
        
        Unwrap (as, pScreen, RecolorCursor);
        if (IsAnimCur(pCursor))
        {
            AnimCurPtr  ac = GetAnimCur(pCursor);
    	int	    i;
    
            for (i = 0; i < ac->nelt; i++)
    	    (*pScreen->RecolorCursor) (pDev, pScreen, ac->elts[i].pCursor,
    				       displayed && 
    				       animCurState[pDev->id].elt == i);
        }
        else
    	(*pScreen->RecolorCursor) (pDev, pScreen, pCursor, displayed);
        Wrap (as, pScreen, RecolorCursor, AnimCurRecolorCursor);
    }
    
    Bool
    AnimCurInit (ScreenPtr pScreen)
    {
        AnimCurScreenPtr    as;
    
        if (AnimCurGeneration != serverGeneration)
        {
            int i;
    	AnimCurGeneration = serverGeneration;
            for (i = 0; i < MAXDEVICES; i++) {
                animCurState[i].pCursor = 0;
                animCurState[i].pScreen = 0;
                animCurState[i].elt = 0;
                animCurState[i].time = 0;
            }
        }
        as = (AnimCurScreenPtr) xalloc (sizeof (AnimCurScreenRec));
        if (!as)
    	return FALSE;
        Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen);
    
        Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
    
        Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
        Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
        Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
        Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
        Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
        Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
        SetAnimCurScreen(pScreen,as);
        return TRUE;
    }
    
    int
    AnimCursorCreate (CursorPtr *cursors, CARD32 *deltas, int ncursor, CursorPtr *ppCursor, ClientPtr client, XID cid)
    {
        CursorPtr	pCursor;
        int		rc, i;
        AnimCurPtr	ac;
    
        for (i = 0; i < screenInfo.numScreens; i++)
    	if (!GetAnimCurScreenIfSet (screenInfo.screens[i]))
    	    return BadImplementation;
    
        for (i = 0; i < ncursor; i++)
    	if (IsAnimCur (cursors[i]))
    	    return BadMatch;
    	
        pCursor = (CursorPtr) xalloc (sizeof (CursorRec) +
    				  sizeof (AnimCurRec) +
    				  ncursor * sizeof (AnimCurElt));
        if (!pCursor)
    	return BadAlloc;
        pCursor->bits = &animCursorBits;
        pCursor->refcnt = 1;
        
        pCursor->foreRed = cursors[0]->foreRed;
        pCursor->foreGreen = cursors[0]->foreGreen;
        pCursor->foreBlue = cursors[0]->foreBlue;
        
        pCursor->backRed = cursors[0]->backRed;
        pCursor->backGreen = cursors[0]->backGreen;
        pCursor->backBlue = cursors[0]->backBlue;
    
        pCursor->id = cid;
        pCursor->devPrivates = NULL;
    
        /* security creation/labeling check */
        rc = XaceHook(XACE_RESOURCE_ACCESS, client, cid, RT_CURSOR, pCursor,
    		  RT_NONE, NULL, DixCreateAccess);
        if (rc != Success) {
    	dixFreePrivates(pCursor->devPrivates);
    	xfree(pCursor);
    	return rc;
        }
    	
        /*
         * Fill in the AnimCurRec
         */
        animCursorBits.refcnt++;
        ac = GetAnimCur (pCursor);
        ac->nelt = ncursor;
        ac->elts = (AnimCurElt *) (ac + 1);
        
        for (i = 0; i < ncursor; i++)
        {
    	cursors[i]->refcnt++;
    	ac->elts[i].pCursor = cursors[i];
    	ac->elts[i].delay = deltas[i];
        }
        
        *ppCursor = pCursor;
        return Success;
    }