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    <head>
      <meta http-equiv="content-type" content="text/html; charset=utf-8">
      <title>Compiling and Installing</title>
      <link rel="stylesheet" type="text/css" href="mesa.css">
    </head>
    <body>
    
    <div class="header">
      The Mesa 3D Graphics Library
    </div>
    
    <iframe src="contents.html"></iframe>
    <div class="content">
    
    <h1>Compiling and Installing</h1>
    
    <ol>
    <li><a href="#prereq-general">Prerequisites for building</a>
      <ul>
      <li><a href="#prereq-general">General prerequisites</a>
      <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
      </ul>
    <li><a href="#meson">Building with meson</a>
    <li><a href="#scons">Building with SCons (Windows/Linux)</a>
    <li><a href="#android">Building with AOSP (Android)</a>
    <li><a href="#libs">Library Information</a>
    <li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
    </ol>
    
    
    <h2 id="prereq-general">1. Prerequisites for building</h2>
    
    <h3>1.1 General</h3>
    
    <h4>Build system</h4>
    
    <ul>
    <li><a href="https://mesonbuild.com">meson</a> is required when building on *nix platforms and is supported on windows.
    <li><a href="http://www.scons.org/">SCons</a> is an alternative for building on
    Windows and Linux.
    </li>
    <li>Android Build system when building as native Android component. Meson
    is used when when building ARC.
    </li>
    </ul>
    
    <h4>Compiler</h4>
    <p>
    The following compilers are known to work, if you know of others or you're
    willing to maintain support for other compiler get in touch.
    </p>
    
    <ul>
    <li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
    <li>clang - exact minimum requirement is currently unknown.
    <li>Microsoft Visual Studio 2015 or later is required, for building on Windows.
    </ul>
    
    
    <h4>Third party/extra tools.</h4>
    
    <ul>
    <li><a href="https://www.python.org/">Python</a> - Python is required.
    When building with scons 2.7 is required.
    When building with meson 3.5 or newer is required.
    </li>
    <li><a href="http://www.makotemplates.org/">Python Mako module</a> -
    Python Mako module is required. Version 0.8.0 or later should work.
    </li>
    <li>lex / yacc - for building the Mesa IR and GLSL compiler.
    <p>
    On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
    (or later) should work.
    On Windows with MinGW, install flex and bison with:
    </p>
    <pre>mingw-get install msys-flex msys-bison</pre>
    <p>
    For MSVC on Windows, install
    <a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
    </p>
    </ul>
    <p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
    
    
    <h3 id="prereq-dri">1.2 Requirements</h3>
    
    <p>
    The requirements depends on the features selected at configure stage.
    Check/install the respective -devel package as prompted by the configure error
    message.
    </p>
    
    <p>
    Here are some common ways to retrieve most/all of the dependencies based on
    the packaging tool used by your distro.
    </p>
    
    <pre>
      zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
      yum-builddep mesa # yum Fedora, OpenSuse(?)
      dnf builddep mesa # dnf Fedora
      apt-get build-dep mesa # Debian and derivatives
      ... # others
    </pre>
    
    <h2 id="meson">2. Building with meson</h2>
    
    <p><strong>Meson &gt;= 0.46.0 is required</strong></p>
    
    
    <p>
    Meson is the latest build system in mesa, it is currently able to build for
    *nix systems like Linux and BSD, macOS, Haiku, and Windows.
    </p>
    
    <p>
    The general approach is:
    </p>
    <pre>
      meson builddir/
      ninja -C builddir/
      sudo ninja -C builddir/ install
    </pre>
    
    <p>On windows you can also use the visual studio backend</p>
    <pre>
      meson builddir --backend=vs
      cd builddir
      msbuild mesa.sln /m
    </pre>
    
    <p>
    Please read the <a href="meson.html">detailed meson instructions</a>
    for more information
    </p>
    
    
    
    <h2 id="scons">3. Building with SCons (Windows/Linux)</h2>
    
    <p>
    To build Mesa with SCons on Linux or Windows do
    </p>
    <pre>
        scons
    </pre>
    <p>
    The build output will be placed in
    build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
    example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
    by -debug for debug builds.
    </p>
    
    <p>
    To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
    </p>
    <pre>
        scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
    </pre>
    <p>
    This will create:
    </p>
    <ul>
    <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
    </ul>
    <p>
    Put them all in the same directory to test them.
    
    Additional information is available in <a href="README.WIN32">README.WIN32</a>.
    
    </p>
    
    
    
    <h2 id="android">4. Building with AOSP (Android)</h2>
    
    <p>
    Currently one can build Mesa for Android as part of the AOSP project, yet
    your experience might vary.
    </p>
    
    <p>
    In order to achieve that one should update their local manifest to point to the
    upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
    libGLES_mesa library.
    </p>
    
    <p>
    FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
    Android-x86 and/or other resources.
    </p>
    
    
    <h2 id="libs">5. Library Information</h2>
    
    <p>
    When compilation has finished, look in the top-level <code>lib/</code>
    (or <code>lib64/</code>) directory.
    You'll see a set of library files similar to this:
    </p>
    <pre>
    lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -&gt; libGL.so.1*
    lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -&gt; libGL.so.1.5.060100*
    -rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
    lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -&gt; libOSMesa.so.6*
    lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -&gt; libOSMesa.so.6.1.060100*
    -rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
    </pre>
    
    <p>
    <b>libGL</b> is the main OpenGL library (i.e. Mesa), while <b>libOSMesa</b>
    is the OSMesa (Off-Screen) interface library.
    </p>
    
    <p>
    If you built the DRI hardware drivers, you'll also see the DRI drivers:
    </p>
    <pre>
    -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
    -rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i965_dri.so
    -rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
    -rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
    </pre>
    
    <p>
    If you built with Gallium support, look in lib/gallium/ for Gallium-based
    versions of libGL and device drivers.
    </p>
    
    
    <h2 id="pkg-config">6. Building OpenGL programs with pkg-config</h2>
    
    <p>
    Running <code>ninja install</code> will install package configuration files
    for the pkg-config utility.
    </p>
    
    <p>
    When compiling your OpenGL application you can use pkg-config to determine
    the proper compiler and linker flags.
    </p>
    
    <p>
    For example, compiling and linking a GLUT application can be done with:
    </p>
    <pre>
       gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
    </pre>
    
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