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  • Author : jsg
    Date : 2020-01-22 02:49:17
    Hash : 2796e1e6
    Message : Merge Mesa 19.2.8

  • lib/mesa/docs/postprocess.html
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      <title>Gallium Post-processing</title>
      <link rel="stylesheet" type="text/css" href="mesa.css">
    </head>
    <body>
    
    <div class="header">
      The Mesa 3D Graphics Library
    </div>
    
    <iframe src="contents.html"></iframe>
    <div class="content">
    
    <h1>Gallium Post-processing</h1>
    
    <p>
    The Gallium drivers support user-defined image post-processing.
    At the end of drawing a frame a post-processing filter can be applied to
    the rendered image.
    Example filters include morphological antialiasing and cell shading.
    </p>
    
    <p>
    The filters can be toggled per-app via driconf, or per-session via the
    corresponding environment variables.
    </p>
    
    <p>
    Multiple filters can be used together.
    </p>
    
    
    <h2>PP environment variables</h2>
    
    <ul>
    <li>PP_DEBUG - If defined debug information will be printed to stderr.
    </ul>
    
    <h2>Current filters</h2>
    
    <ul>
    <li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
    These are basic filters for easy testing of the PP queue.
    <li>pp_jimenezmlaa, pp_jimenezmlaa_color -
    <a href="https://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
    is a morphological antialiasing filter.
    The two versions use depth and color data, respectively.
    Which works better depends on the app - depth will not blur text, but it will
    miss transparent textures for example.
    Set to a number from 2 to 32, roughly corresponding to quality.
    Numbers higher than 8 see minimizing gains.
    <li>pp_celshade - set to 1 to enable cell shading (a more complex color filter).
    </ul>
    
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